the_rat:
So, I threw together a lore containing mostly renamed current spells, but there’s one spell I made myself and I would like some feedback. I’m worried it’s a little too powerful and I’m wondering what the casting value should be on it. It’s based on the old Sorcerer’s Curse spell (at least the concept, anyway).
Curse of the Dawi’zharr
Target a single enemy model within 12". This spell may target individual characters within units. If the spell is successfully cast the target may begin to turn to stone. Roll a D6. If two power dice were supplied to cast the spell, the target will turn to stone on a roll of 6. If three dice were used, the target will turn on a 5+, 4 dice 4+, 5 dice 3+. If the spell was cast with irresistible force the model will turn to stone on one less score than usual for that number of dice. Ex: IF on 2D6 means target will turn on 5+ instead of 6. If the target has a ward save it may be attempted to prevent the curse.
So, too good? Too complicated? Cool? Hit me with your thoughts.