[Archive] Steam carriage, worth it?

Lord Farfocel:

:expressionless: a quick question stean carriage is the same price as hellbound,

a lo of guys takes hb haven’t seen anyone talking about sc.

Is it worth it?

it makes us hard cover (-2 shooting) won’t help vs skinks, I know?:stuck_out_tongue:

BUT count the war machine as behind a wall… so it is an all around IGNORE to the first cannon ball ;)…

think about it maybe for magmas… since rockets are usually behind magmas anyway… fire away;:smiley:

Bloodbeard:

Is it worth it?

Lord Farfocel
No.

You want your Iron Demon to make mashed potato style enemies. You don't want to bring a warmachine into that.

You don't want to spend a turn moving your warmachine - you want it to fire.

Your armylist is made before the setu of the game table, and only very few tables will leave you needing to move warmachines after placement.

Don't know about the obstacle rule. It's written before the crew became wound markers. And it mentions the crew being behind an obstacle, not the warmachine itself. ... so I don't thing it'll stop a cannon ball.

Use it as part of a scenario "ambush the choo choo train" or something like that.

Lord Farfocel:

hi, thanks for your answer, however it is not what I meant…

I am thinking about buying the carriage and NOT moving it…

Since the carriage counts as wall and hard cover I am thinking it might be worth it just to make the first cannon ball bounce into it and smash the wall/carriage leaving the machine intact (wall obstacle rules in BRB)…

What do you think?:o

Lord Farfocel:

ok :frowning: rules read… warmachine counts as in hard cover, crew counts as behind wall…

so I guess it was just wishful reading on my account…:frowning: now I know why noone even meantioned it before… waste of time…

Sorry fellow Dawi Zharr

gashnag:

Just because you have the steam carriage doesn’t mean the warmachine is attached to the Iron Deamon. It says you may have them start attached but they can be deployed as normal. Second point about poison from the lizardmen if a 7+ is required to hit with range poisoned attacks do not gain auto wound on the hit they must roll to wound like normal. A BS3 skink 4+ to hit with the -2 hard cover if they suffer from any other range modifier they need a 7+ to hit, which means they have to be within 9" and single shot in order to poison.

Lord Farfocel:

never thought about the 7+ to hit…so question remains is it worth it considering how ouint heavy cd are:)

Baggronor:

I’d never have 25pts to spare for it. So not really. Your machines should always be behind your units anyway, I find the penalty from that is usually sufficient.

Bloodbeard:

Baby Zharrling. Thanks for this. Zharrlings small (almost cute) baby chaos dwarfs. Crying from the tusks growing out. Getting his first big hat. Cute.

Don’t think Zharr Naggrund is a very nice place to be a kid.