Beastmen usually play with hordes of Gors and Bestigors for their main combat units. These things are dangerous when buffed by magic, but especially the Gors won’t be able to dent your armour much when you can prevent them from getting buffed.
Furthermore, they can play the “chaff-game” fairly well with units such as Razorgors and Skirmishing Ungors. It can be dangerous if your opponent can use such units to disrupt your battle-plan, so having some ways to deal with that can be handy.
Finally, a Minotaur bus can be brutal if it reaches you, but on the other hand is easily bated out and/or redirected by using lone Khans or Wolf Riders or such.
One more thing you can keep in the back of your mind is that their Leadership isn’t that great when outside of their General’s bubble, so keep an eye out for opportunities to send panic down their lines.
Watch out for ambushing units while rare some Beastman players favour them (including me), a ambushing unit of 20 Gor will eat your warmachines in quick time. Most Beastman armies favour Shadow Magic for nasty buffs and Pit, and watch out for a Herdstone with 2/3 low lvls Shamans around it.
Thanks for the tips guys. I think I’ll have to alter my list a bit. Is it wise to take a K’Daai to this fight or should I spend the valuable points on something else?
Many Beastmen players play the Herdstone with 2 to 3 level 1 sorcerers all with mystifying miasma and a level 2+ with lore of beasts. It can be very brutal to play against as every wizard around that thing gives them an extra power dice and with enough miasmas you can make any unit, no matter how imposing, worthless.
If you see that on the table take it out as soon as possible as the army is build around buffing itself up and de-buffing the enemy in order to dominate combat. The Chalice will serve you well, as well as artillery of any sort.
this year i played a good beastmen player and really got caught off guard by him and by how good beast are ( at the time i did not know he had won the nz masters in 2010)
anyway i found that the destroyer that i was planing to smash face got led down the garden path having frenzy it has to over run all the time after taking out small units of nothing with out his suport the rest of my army got hammerd at 2400 points i lost by about 1800
so best advice get in to a corner and pick off all his chaff as best you can and try and pick off a big block afterwards
His units are lightly armoured so I don’t think Metal is the way to go. Also keep in mind with little/no shooting he will be coming to you. And expect blocks of ambushers to show up to try and eat your war machines. Deploy smart! Low leadership is this army’s weakness. Start forcing Panic checks and you’ll win handily.
maybe you could try death pick off the heros use the -1strenght and toughness and then gun his army down and the ld -3 spell to pull his army apart with panic combo with the hell cannon its -4 and beasts cant stand up to that