Jackswift:
Thanks very much gentlemen!
I have been going through my collection with the intent of capping my collection at a specific points value and divesting my self of the additional models.
To that end I have been crafting an army list for KoW which contains all possible units that I might field once my army is completed (which is still several years out I suspect; at least 3 more even if I continue to complete the same amount each year as I did last year)
The below list amounts to around ±4K pts and is a good stopping point though there may be some stragglers. I most instances, I am unlikely to play more than a 3K game:
I may also add in some goblin/orc/or ogre allies in the future to account for machines such as the Skullcracker that do not feature on the Abyssal Dwarf lists.
My KoW List has evolved as follows.
Each Regiment allows 1 Hero OR 1 Monster OR 1 Warmachine
Each Horde (essentially a larger unit) allows 1 Hero AND 1 Monster AND 1 Warmachine
This army list currently contains the following:
Abyssal Dwarfs
3 Heroes
7 Regiments (allows 7 units either Hero, Monster, or Warmachine)
2 Hordes (allows 2 more heroes, 2 more Monsters, and 2 more warmachines
3 Troops (2 per regiment or 4 per horde)
3 War Engines
2 Monsters
Allied Forces of Nature
4 Hordes
4 Monsters
Color Key
Paint Complete
Paint in Progress or Primed awaiting paint
Work (Build) in Progress
Unstarted
HEROES
Iron Caster (Stone-Breaker conversion)
Unit Size Sp Me Ra De Att Ne Pts
1 4 4+ - 5+ 2 11/13 105
Crushing Strength (1), Fireball (6), Heal (3 - works only on War Engines, Golems, and Immortal Guard), Individual, Inspiring (War engines only)
Basusu the Vile [1] Lammasu - Hero (Inf) Note: Larger model based on 50mm versus 25mm base
Unit Size Sp Me Ra De Att Ne Pts
1 10 3+ - 5+ 8 15/17 220
Supreme Iron-caster on Great Winged Halfbreed Mechanical Bale Taurus w/ Sorceress Rider
Unit Size Sp Me Ra De Att Ne Pts
1 10 4+ - 5+ 5 15/17 210
Crushing Strength (2), Fireball (10), Fly, Heal (3 - works only on War Engines, Golems, and Immortal Guard), Inspiring
Surge (10)
INFANTRY UNITS
Blacksouls FW Infernal Guard)
Unit Size Sp Me Ra De Att Ne Pts
Regmnt(20) 4 4+ - 5+ 12 14/16 115
Blacksouls FW Infernal Guard - this unit will allow upgrade of finished unit above to Horde (40) size unit or 2 separate units)
Unit Size Sp Me Ra De Att Ne Pts
Regmnt(20) 4 4+ - 5+ 12 14/16 115
Abyssal Berzerkers Heartbreaker Evil Dwarves
Unit Size Sp Me Ra De Att Ne Pts
Troop (10) 5 4+ - 3+ 20 -/13 125
Immortal Guard Russian Alternative Standard Troops
Unit Size Sp Me Ra De Att Ne Pts
Regmnt(20) 4 4+ - 5+ 12 14/16 160
Mutated Throwing Mastif +15pts (modeled by Cerberus unit filler model)
Immortal Guard Russian Alternative Great Weapon Troops (metal)
Unit Size Sp Me Ra De Att Ne Pts
Regmnt(20) 4 3+ - 5+ 12 -/17 145
Exchange Shields for two-handed weapons for free
(lower De to 4+, gain Crushing Strength (1)
Decimators FW Infernal Guard with Fireglaives and Titan Wargames Blunderbuss unit
Regmnt(20) 4 5+ - 4+ 12 14/16 160
Breath Attach (Att), Piercing (1)
Decimators Russian Alternative Fireglaives
Regmnt(20) 4 5+ - 4+ 12 14/16 160
Breath Attach (Att), Piercing (1)
Salamanders Allied Forces of Nature (changed from Berzerkers due to 25mm bases; Mid Nor Incubuses of the Despot models)
Unit Size Sp Me Ra De Att Ne Pts
Regmnt(20) 4 3+ - 4+ 12 -/17 145
Exchange Shields for two-handed Weapons for free, Crushing Strength (2)
Gargoyles Reaper harpies, and Chronopia Dark Wings; Does not add towards Infantry Unit count
Unit Size Sp Me Ra De Att Ne Pts
Troop (10) 10 4+ - 3+ 8 9/11 80
Fly, Regeneration (3+)
Gargoyles Confrontation Reapers of Mid Nor; Does not add towards Infantry Unit count
Unit Size Sp Me Ra De Att Ne Pts
Troop (10) 10 4+ - 3+ 8 9/11 80
Fly, Regeneration (3+)
LARGE INFANTRY UNITS
Lesser Obsidian Golems Reaper Fire and Frost Giants PIP
Unit Size Sp Me Ra De Att Ne Pts
Horde(6) 5 4+ - 6+ 18 -/17 210
Fire Elementals Allied Forces of Nature; Mierce Kthonian Serpent troops
Unit Size Sp Me Ra De Att Ne Pts
Horde(6) 6 4+ - 5+ 18 -/17 200
Crushing Strength (2)
Fire Elementals Allied Forces of Nature; Mierce Kthonian Serpent troops
Unit Size Sp Me Ra De Att Ne Pts
Horde(6) 6 4+ - 5+ 18 -/17 200
Crushing Strength (2)
Fire Elementals Allied Forces of Nature; Mierce Kthonian Serpent troops
Unit Size Sp Me Ra De Att Ne Pts
Horde(6) 6 4+ - 5+ 18 -/17 200
Crushing Strength (2)
CAVALRY
Abyssal Halfbreeds Mid Nor or Tir Na Boor Cavalry
Unit Size Sp Me Ra De Att Ne Pts
Regiment(10) 8 3+ - 4+ 16 14/16 195
Brutal, Crushing Strength (2), Regeneration (5+), Thunderous Charge (1)
LARGE CAVALRY
Abyssal Grotesques Bull Centaur Renders
Unit Size Sp Me Ra De Att Ne Pts
Horde(6) 7 4+ - 5+ 18 16/18 250
Brutal, Crushing Strength (2), Regeneration (5+), Thunderous Charge (1)
WAR ENGINES
’Dragon’ Fire Team (Converted Dragon Cannon) - War Engine; crew is still PIP; may slot this in as something else at future point
Unit Size Sp Me Ra De Att Ne Pts
1 6 - - 4+ 10 10/12 50
Breath Attack (Att), Individual
Katsuchan Rocket Launcher FW CD Rocket Launcher
Unit Size Sp Me Ra De Att Ne Pts
1 4 - 5+ 5+ 3 10/12 85
Blast (D3), Indirect Fire, Piercing (1), Reload!
Angkor Heavy Mortar FW CD Quake Mortar
Unit Size Sp Me Ra De Att Ne Pts
1 4 - 5+ 5+ 1 10/12 120
Blast (D6+4), Indirect Fire, Piercing (3), Reload!
MONSTERS
Greater Obsidian Golem Titan Forge Sons of Krashen Va Infernal Golem
Unit Size Sp Me Ra De Att Ne Pts
1 6 4+ - 6+ 8 -/18 160
Crushing Strength (3), Shambling
Overmaster on Great Abyssal Dragon TBD A very large Dragon
Unit Size Sp Me Ra De Att Ne Pts
1 10 3+ - 5+ 8 19/19 280
Breath Attach (10) Crushing Strength (3), Fly, Inspiring
Hydra; Allied Forces of Nature; Confrontation Mid Nor Hydra
Unit Size Sp Me Ra De Att Ne Pts
1 6 4+ - 5+ 5* 15/17 140
Crushing Strength (2), Regeneration (5+), Pathfinder
*Multiple heads - in addition to the basic 5, the Hydra has a number of additional attacks equal to its current points of Damage
Greater Fire Elemental; Allied Forces of Nature; Reaper Fire Translucent Fire Elemental
Unit Size Sp Me Ra De Att Ne Pts
1 6 4+ - 5+ 8 -/18 160
Crushing Strength (4), Breath Attach (6)
Beast of Nature I; Allied Forces of Nature; Mierce Blood Maw
Unit Size Sp Me Ra De Att Ne Pts
1 7 3+ - 5+ 7 15/17 160
Crushing Strength (2), Vicious (+ increase attacks to 7 for 30pts; included above)
Beast of Nature II; Allied Forces of Nature; Mierce Chimera
Unit Size Sp Me Ra De Att Ne Pts
1 7 3+ - 5+ 5 15/17 210
Crushing Strength (2), Lightning Bolt (6); Fly and Speed (10) for 80pts
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Should allow me to field any sort of army that I might need.
Cheers!