Been a while.
I’ve been having a hard time balancing the Legions of Azghor (spl.) with MY enjoyment and the opponents enjoyment. I suppose this could be called ‘comp’.
I tried the dual Magma, K’daai and Great Taurus, and people thought I was the filthiest douchemonger in the room (well, not as bad as the guy who had 4 warmachines…but pretty much same level). Truth be told, I won a lot, but didn’t enjoy it. The victories felt as hollow as winning with MINDRAAAZOR. Up until recently, I was having more fun losing with beastmen than winning with Chaos Dwarfs.
Until this list:
The Twin AnvilsThat’s it.
Lore of METAL \m/
*scroll of Shielding
Crown of command
Talisman of Preservation
Heroes: (heavy) 556
Mask of Furnace
Bull Centaur Ta’ruk:
Other Tricksters Shard
CORE: 1003 pts
Infernal Guard x 28
Banner of swiftness
Infernal Guard x28
Bull Centaurs: x3
Standard of Discipline
Hobgoblin wolf Riders x 5
Hobgoblin wolf Riders x 5
Two SOLID stubborn blocks. Immovable. Only the most brutal onslaughts will push them. (or a purple sun, but in that case you’re just hosed anyway) Castellan and Lord make both blocks stubborn
Hobgoblins and Khans do a lot of work here. Redirecting, pursuing, and late game diverting.
Bull Centaurs are MSU blockers. If a unit of Knights/ less than 10 attacks runs into them, you can hold them well. The BCT makes them a beast.
BCT is a monster on his own. he can just beat down the biggest and baddest. He’s disposable in most cases. I’ve found that I save him to charge into chariots (woc) and demolish them. He’s amazing at coming in late game and challenging out someone who could kill my lord
Lore of METAL has been great. High cost, yes, but glittering robes, enchanted or even searing doom has been great. Esp vs Monstrous Skullcrushers…I mean cav. I rarely cast w more than 2 dice till combat or before. Don’t want to risk the miscast.
This list has low (for chaos dwarfs) shooting. It is amazing at shooting and demolishing 2 things.
High armor small units: Chaos knights or Demi-Skull.
Mass of T3…oh I don’t know, witch elves?
Blunderbusses and two DS wail on a unit/units that you CANT handle in combat. You can weather a storm, but Skullcrushers will hurt. Bad. W/ lore of metal and 2 shots at d6 S8 and then crap tons of blunderbusses, you’re going to whittle them down…fast.
With LARGE templates of S3, you can just wipe out hordes of witch elves. I’ve done it 3 times and haven’t seen them since from those players.
Shades, dark riders are hard to deal with, but bull centaurs and the Taruk can hurt them. Don’t forget lore of metal vs AS 4 Dark riders, it now does some damage. toss 2 dice and watch the opponent throw 3+ to save 1 unit. Lore of metal has short range and high casts, but Dark riders are in yoru face turn 1.
There it is.
A LOT of combat, movement (well, for dwarves) and some solid answers.
You’ll laugh as you wipe out a demon prince (smaller base, so harder to hit) or dragon in 1 round of shooting. People will charge your blunderbusses early just to get into combat. and 3+ /6++ troops don’t move easy…then a glittering robe on Stubborn 10 means there’s a grind.
and that’s what we do best.
grind out the storm. Like the Volcano on the horizon, we are the ash and lava…nothing shall stand in our way.
I ditched the K’daai and never looked back. Too much a liability around GOOD players and inexperienced ones comp you to S**t and back.
Anyway. Hope it helps. I’ve been enjoying this list a lot and my opponents have had to think.