nilbog:
I’ve been having a look through the army list and come up with two possible lists, each one an extreme example. How do you think these would get on?
Gunline - hardly imaginative. Everything is devoted to getting rid of the enemy from a distance.
Sorcerer prophet, level 4, enchanted shield, luckstone, 4+ ward
Daemonsmith, ruby ring, shield of ptolos
Castellan battle standard, dragon helm, black hammer, dawnstone, shield
2xKhan, wolf, shield, spear, light armour
17 IG, FC, fireglaives
2x10 IG, fireglaives
2 deathshriekers
2 magma cannons
2 hellcannons
Obviously next to no close combat ability, but could an army make it across the board in one piece?
Next up, a monster list. Designed to inflict casualties in close combat.
Sorcerer prophet, level 4, enchanted shield, luckstone, 4+ ward, taurus
Taar’ruk, shield, 5+ ward, great weapon
Castellan battle standard, armour of bazherak, dawnstone, great weapon
2xKhan, wolf, shield, spear, light armour
37 IG, GW, FC, banner of swiftness
5 renders, GW, FC, gleaming pennant
3 fireborn
Destroyer
This list should move fairly swiftly, even the dwarfs can run a bit faster than normal. IG as a horde for lots of attacks. Renders with taar’ruk should be seeking flank attacks as they themselves have two full ranks.
Both lists have small body counts which would probably go against them, but I’ve tried to make each as good as they can be at what they do.
Both also look heavy on characters, but I’ve used some hero allowance for two khans on wolves.
Any thoughts?