[Archive] Ulfen of Luna (Might contain a lot pictures, and lots of em.)

Zhatek The Weird:

Hi everybody.

A few of my friends and i, are creating our own small skirmish board game with some house rules to kill time in weekends.

So i felt like showing my Ulfen clan, all they need now is a good paint job filled with love.

My clan consists of 3 Ulfen characters and 5 moor hounds.















Abecedar:

looking Good. Of course we will need pictures of your opponents as well.

Zhatek The Weird:

looking Good. Of course we will need pictures of your opponents as well.

Abecedar
No problem, the next time we test run the game system. Then i'll make sure to get some pictures of my friends clans. ;)

Yodrin:

looking Good. Of course we will need pictures of your opponents as well.

Abecedar
No problem, the next time we test run the game system. Then i'll make sure to get some pictures of my friends clans. ;)


Zhatek The Weird
Nice!!! How many are you guys playing your own game?

Bloodbeard:

That staff works extremely well! Cool conversions!

The guy with the staff has a really great pose too. You like your skinwolves, that’s for sure. Are they three new? Or will the fit in with the CD army too?

You will have to share those skirsmish game rules.

Zhatek The Weird:

That staff works extremely well! Cool conversions!

The guy with the staff has a really great pose too. You like your skinwolves, that's for sure. Are they three new? Or will the fit in with the CD army too?

You will have to share those skirsmish game rules.

Bloodbeard
They are three newly acquired skin wolves, i indeed love the skin wolf models. I will for sure share the rules after some more play testing. :)

Zhatek The Weird:

looking Good. Of course we will need pictures of your opponents as well.

Abecedar
No problem, the next time we test run the game system. Then i'll make sure to get some pictures of my friends clans. ;)


Zhatek The Weird
Nice!!! How many are you guys playing your own game?


Yodrin
We are a total of 6 atm Yodrin, to name a few of the clans.
We have a clan of the under empire, a clan with werewolf hunters of Lakwald, a goblin clan, my clan of Luna and a few more we are still working on the balancing part. :)

Yodrin:

Great, it should be a lot of fun!!

Admiral:

Very cool! You’ve got a knack for werewolves. Nice sculpting work as well. As said earlier, you’ll be an expert in no time. :cheers

Zhatek The Weird:

My friends and i wrote some background story to the game, we decided to call the game: The battle for Lakwald (A skirmish board game by Zhatek and friends.)

In the mist filled lands of Lakwald have a terrifying war been going on for many years, this war seems as never ending. Do you have what it takes to bring one of the factions to victory in these dark times or will you fall against the rivaling factions?

Ulfen of Luna:

The Ulfen of Luna are mysterious wolf like creatures, these creatures of the moon was once a ordinary normadic people who accepted the gift of the elvish priestess Elindiriel to survive the dark times which were lying ahead.
The Ulfen lives in small packs, where they live to protect their encampments in the mist filled forest near the moors of Lakwald. This gift came with a terrible price every full moon the people of Elindiriel would loose control and rampage through the small village of Bradburn were many lost their lives. This led to many disputes between the Ulfen tribe and the villagers.

Estate of Lakwald:

The lands of Lakwald has for many years been the battlefield for great battle�?Ts between the clan of ulfen and the hunters of Lakwald Manor, The group of men is led by Edwin of Lakwald a noble whos family have been protecting their land from all that they see as evil. The hatred towards the Ulfen started when Edwin�?Ts father and mother were killed by a Ulfen under the full moon, after that tragic day Edwin swore that he would not rest until all Ulfen had been killed.

The Under Empire:

In the old ruins of the town once known as Tafiriel, two clans of skaven fight for supremacy over the other rivaling clan. The first clan is led by Zan�?Tkar a feroucious tyrant, leading his troops with an iron claw. The second clan is led by the mysterious Ka�?Trell a skaven battle mage who fights for a united clan. This has led to many blood filled battles between the two pack leaders, in the old ruins of Tafiriel.

Goblins of Lakwald Moor:

In the moor surrounding the manor lives a species of goblins, they are called by many names in different parts of the old land, boglars, moormen and swamp fiends. The goblins are most of the time friendly aslong as you dont trespass into their territory. They are led by Radik King of the Moor.  

The Villagers of Bradburn:

Not long from Lakwald manor lies Bradburn village, a small and quiet town. The town often trades with the dwarf encampment near the big crevice, the townsfolk are not scared off easily and they often join Edwin in the battle against the Ulfen which they see as a threat. The town is led by mayor Braksbury a quiet and intelligent man.

Dwarves of Bradburn Crevice:

Near Bradburn is a deep and dark crevice, in this crevice lies the stronghold of Fargrimm �?oTough-Rock�?� Durgrimsön the last dwarf of the Durgrimsön family. Fargrimm is well treated by his fellow dwarves and also the townsfolk of Bradburn, Fargrimm trades coal and jewelry for other supplies with the villagers. He achieved his nickname after being hit in the head by a enourmous rock which were thrown at him by the troll Azra. After getting back up on his feet Fargrimm grabbed his hammer and returned the favor to the troll, and from that day Fargrimm has never left his stronghold without his helmet.

More updates on the other clans coming soon. - Zhatek

Admiral:

Nice campaign background.

Zhatek The Weird:

Nice campaign background.

Admiral
Thank you Admiral more story will be written as the campaign progresses. :)

Zhatek The Weird:

W.I.P rules for The battle for Lakwald.
(There might be a few spelling mistakes, but it should be readable)
(Still missing spells and some other things)

Example for a character profile:

Name: Farex Greymane
Race: Ulfen
Class: Infiltrator

Movement Action Points Dogde chance Wounds Hit Chance
7 inches.        4               +5             4             +4

Special rules:
Regeneration: Each turn you may roll a D6 to regenerate 1 wound, if 5 or 6 is rolled.
This may only ocur once per Ulfen each turn.


The Stats explained:

Movement:
Shows how far a model may move each turn.

Action Points:
A models action points tell�?Ts how many things a character can do each turn, action points may be spent on attacks, searching through crates for loot and much more.

Dogde Chance:
The roll on a D6 required to dogde an incoming attack.
�?�Wounds:
This tell�?Ts how many hits a character can take before it dies.

Hit Chance:
The roll on a D6 required to deal damage to a model.

Special Rules:
Some models have special rules which are explained in their character profile.

Ranged Weapon Rules:

Ranged weapons which uses arrows, bolts et cetera.
Shooting Range 8 inches.

Ranged weapons which require gunpowder:
Shooting Range 5 inches.
These weapons have an easier time to penetrate a enemies armor, to show this the Hit Chance is decreased with 1.
An example:
Hit Chance
+4 -1 = 3 to hit an enemy.

Character Classes:

Infiltrators are the scout�?Ts of the clans they usually move faster then the other characters.
A character with the infiltrator class move 2 inches more than the other classes.

A clan may include a maximum of 3 Infiltrators.

Warriors uses brute strength in combat and are a one of the core character classes for the clan. The warrior has an easier time to evade incoming attacks because of their armor and shields.

A clan may include up to 10 Warriors.

Mages and Wizards wield the ability to cast spells, before a game starts the player who have a mage or wizard will roll a D6 twice to see which two spells the mage or wizard have for the game.

A clan may include 1 Wizard or Mage.

Marksmen is known for being skilled with ranged weaponry and are armed with either a bow, crossbow, handgun, gun et cetera.

A clan may include a maximum of 4 Marksmen.

Beasts are ferocious and evil creatures, these creatures might lack defense but they make up for it in thier speed and close combat.

A clan may include a maximum of 5 Beasts.

A clans size can not exceed the size of 10 models.
Unless the campaign being played says otherwise.