Ok so I am getting back into warhammer, I am playing a warhammer in a flash game (just google search warhammer in a flash if you dont know what it is) set at 500 points. Just so I can get to knwo the game better with the new edition since I have not played it since the edition change.
I have 1 hero with hw and shield
1 sorceror
24 warriors
12 BB
no hob goblins for now
6 bolt throwers (scratch built em)
This is what i have to choose from.
I am playing regular dwarfs, empire, orcs and goblins, and vampire counts over the next two or so weeks.
Once I submit my list, it is stuck that way, so what could I do to learn how to use the CD and still have a shot at winning?
I know I should probably have hobbos but I dont for now, and really am on the cheap side so I dont really want to buy any goblins.
How about this Sorcerer - Lvl 2 - 100 12 Blunderbusses with standard - 154 - deploy them 6 * 2 - lower strength but better resilience when charged (rank and standard, vs just standard) 24 Warriors with Standard, Champion and shield = 243
Total = 497
Wizard goes with main combat unit till they look like they are going to get charged then hops out. I would suggest lore of fire mainly as it will give you the most bang for buck in small games or lore of metal if facing a mostly mounted army.
You will have to watch your flanks but your best tactic is to get into blunderbuss range and angle them to shoot across as many units of the enemies as possible. They can take a charge from light cavalry or small units and hold their own so don’t think of them as just normal missile troops.
Considering what you’ve got I’d probably do a list like this.
Lv 2 Sorcerer = 100 (goes with the BB for St5 shots)
11 BB + champion(to save mister Lv2 from challenges or if you prefer a mus) = 142 tot. 242
15 warriors + std,mus = 155 tot. 397
8 warriors = 72 tot. 469
Boltthrower 30 tot. 499
The sorcerer goes with the Blunderbusses to get strength 5 shots. This gives you a somewhat more flexible army. The boltthrower might come in handy if you meet stuff like knights or ironbreakers.
You really never see more than two ranks (well except for Skaven/Goblins) so the maneuverability (especially of the shooters) helps. You could remove the Sneaky Gits and put in Wolf Riders for fun.
My Dwarf list was something like this.
Hero
Thain with shield and cossbow
10 Warriors hand weapon/shield
10 Thunderers
5 Crossbows
5 Crossbows
Special
Bolt Thrower (Rune of Penetration)
Empire
Hero
Captain or Warrior priest (for hatred) on horse
Core
5 Knights
10 Halberds or swordsmen
5 handgunners
Special
NONE
Rare
Lumpin Croop’s Fighting Cocks
Plenty of shooting to reduce size of opponents.
Knights are for keeping others honest and hitting flanks.
Slayers
Hero
Dragon Slayer: Killing Blow
Core
11 Slayers (1 Giant Slayer and Banner)
2 Doomseekers
Special
NONE
Rare
Goblin Hewer
I know that is 498 points. But the Goblin Hewer is the equalizer.
I don’t think it’s legal, but it’s funny. The problem is that it’s a warmachine with hero. Since you don’t need a hero charater but nominate one unit champion as general.
So the reading of Rules 2 and 9 could say that the Hewer being allowed.
Rule 2. Says that you do not have to purchase any character models, but you have to nominate a model to act as the general. This figure can be either a character model or a unit champion. Champions, even if action as the general, must always remain in their unit.
Rule 9. Says that you may spend no more than 100 points on a single model, war machine, or chariot (But you cannot take giants, dragons, really large monsters, hellblaster, or flame cannons). This restriction does not apply to character models.
Call Malakai Makaisson the general and make it a Slayer Engineer army. :o It would depends on the ruling of your friends/club/store/gaming community.
I knew there is a reason I haven’t used Slayer Army for Flash Games.
So lets see if I can make a truly legal Slayer flash army that nobody can bitch about, other then being entirely Slayers.
General and Special
Long Drong and 9 Pirate Slayers = 195
Core
6 Slayers w/1 Giant Slayer = 81
7 Slayers w/1 Giant Slayer = 92
2 Doom Seekers = 130
If I had the skill, maybe paint them all as Kera’s pirates. Yes, Pirate Doom Seekers.
Total Points 498 if I added correctly
It can be overwhelmed by hoards and with the exception of the doomies can be killed quickly in combat by most armies. But there is a reason I have shooting in my Chaos Dwarf, Empire and Dwarf armies. :hat off