[Archive] WFB sports?

Hobgoblyn:

Murderball is the name of the documentary about Quad Rugby.

http://www.imdb.com/title/tt0436613/

Anyway, Dodgeball or Soccer (Football) using WarHammer figures and teams could be pretty cool.

In the former BS could be used for throwing, strength uses for far you can throw the ball, toughness for your chance of catching the ball, initiative for dodging, W for number of hits you can take before being out…

Move would obviously stay as move, but I am just not sure what one could do with WS or Leadership.

Of course, in this set up I think the stats for Goblins and Hobgoblins need to be changed around a bit because one would imagine them to be much better at dodging than their Initative reflects (I don’t really understand why they have I of 2 anyway).

In the case of Soccer (Football)…

M would be move, WS would be your ability to knock down opponets, BS would be for accurately kicking the ball, S for how far you can kick the ball, T for your ability to take a hit, I would be used for your ability to kick the ball first if you are in an adjucent square and also the ability for the Goalie to get in the way of the ball once it is kicked, W would reflect how much of a beating you can take before you get injured and finally Ld would be… well… I am not sure. Ld could reflect your team’s ability to work together, I suppose. So when you are passing, you have to make a Ld check for the other member of your team to correctly catch it and this becomes increasingly difficult with each concurrent pass.

Kera foehunter:

Dodeball would be cool .Paint up some real cool team colors with a spike ball of death.

Ghrask Dragh:

Leadership could be introduced as well (in murderball) if a puny little goblin sees the captain get hit he could try a leadership test to see if he gets scared and stands there with his head in his hands!

AGPO:

Would you have mixed teams? For rugby I imagine humans and elves would get tuffed in the scrum by orcs and chaos, and the dwarf backs would just be pointless

Hobgoblyn:

Well, what are the various races in WarHammer?

Humans (Empire and Bret identical or different?), Chaos Humans, Halflings, Ogres, Dwarfs, Chaos Dwarfs, Wood Elfs, High Elfs, Dark Elfs, Gor, Centaur, Minotaur, Black Orc, Orc, Hobgoblin, Goblin, Skaven, Rat Ogre, Saurian, Skink…

And then one gets into how to divide up Vampire Counts and Tomb Kings…

Some of these races obviously lean heavily towards being allied since they are indeed from the same army list. There is also, obviously, a lot of gradation between these various races and it seems that if one just got to openly pick and choose whether it would really work out as particularly balanced… Afterall, a squad of specialists tend to do a LOT better than a squad of generalists.

AGPO:

My teams would divide up as follows:

Mortal Chaos

Beasts of Chaos

Lizardmen

Greenskins (from the O&G book)

Lizardmen

Humans

Athel Lothern

Elves

Vampires

Necromancers

Khemri

Skaven

I would go with ogres as mercenaries who could be picked for most teams (those that don’t have their own big guys) but couldn’t field a team of their own

Hobgoblyn:

So… where exactly do Chaos Dwarfs and Hobgoblins fit within your scheme there?..

I mean, considering which board this post is on.

wallacer:

So... where exactly do Chaos Dwarfs and Hobgoblins fit within your scheme there?..

Hobgoblyn
They would be standing outside the stadiums with nets after the game to capture and enslave the drunken spectators (sort of like the police in our world, but with a harsher sentence).

AGPO:

I’m not sure about dwarf and CD teams tbh, I just don’t think they’d work for rugger. Maybe a CD army with lots of slaves, but then its not really CD is it?

Hobgoblyn:

I guess one could divide the races into categories on which types of upgrades they get.

Big Guys - Bull Centaurs, Minotaurs, Ogres, Rat Ogres and Trolls

Physical - Chaos Beasts, Chaos Humans, Dwarfs, Orcs, Sauron, Vampires, Wood Elfs, Zombies

Intelligence - Chaos Dwarfs, High Elfs, Humans, Necromancers, Vampires (note that they appear twice)

Sneaky Based - Dark Elfs, , Hobgoblins, Skaven, Skinks

Small Guys - Goblins, Gnoblars, Halflings

Then, broken down…

The Dwarf and Elf teams would be distinctly divided, but excel in their one category

Chaos Mortals, Chaos Beasts and Minotaurs would be a team but��former two would be somewhat similar in upgrades.

Necromancers and Zombies would be a team with distinctly divided troops while Vampires would have multiple upgrade options that they can mix.

Skaven would get Skaven and Rat Ogres while Lizardmen would get Sauron and Skinks, obviously they would be somewhat similar with the Skavens being slightly more specialized in nature.

Ogre Kingdoms would get just Ogres and Gnoblars making them an extremely specialized team.

Empire can choose from Humans and Halflings with options to get Ogres

Greenskins get Orcs, Goblins and Trolls with options to get Hobgoblins and Gnoblars too

Chaos Dwarfs would get Chaos Dwarfs and Bull Centaur with options to get Hobgoblins and Gnoblars

These would be the primary flexible armies.

Now, how these would differ between kinds is that each one would have a different set of attributes most likely to upgrade. My suggestions would be like this: (I am assuming Wounds are out of the equation and WS and BS are merged into one for most games)

Big Guys

1 - Strength, Toughness

2 - Movement, Skill

3 - Leadership, Initiative

Physical

1 - Strength, Toughness

2 - Intiative, Skill

3 - Leadership, Movement

Intelligence

1 - Leadership, Skill

2 - Initiative, Strength

3 - Toughness, Movement

Sneak

1 - Initiative, Skill

2 - Movement, Leadership

3 - Strength, Toughness

Small Guy

1 - Iniative, Movement

2 - Skill, Toughness

3 - Strength, Leadership

Now, obviously if we can figure out how WS and BS could function differently (perhaps one being tackling and one being throwing) obviously these charts would have to be rewritten.

Moreover, there would be certain abilities invested in each one. Big guys will run you over, Physical guys will beat you up or stop you dead in your tracks, Intelligence guys will be able to perform longer and more complicated plays, Sneaky guys will poison you, Small guys will blow themselves up or allow themselves to get tossed around.

AGPO:

Trouble with rugby is that you need a blend of differnet sizes in a team, and a side with one speciality would get slaughtered. Thus the only teams I’ve included have a blend.

Chaos (all types), humans and elves could field standard members of their race as both forwards and backs with reasonable strength and speed.

Greenskins could have orcs as forwards and gobbos as backs, Lizardmen Saurus forwards and Skink backs and so on. The Undead have a good blend.

The dwarfs have neither the speed and agility to be backs or the size to be forwards, and are therefore unsuited

Ronshank:

I only have an okay understanding of league (all I know is that in union they pass the ball differently, when I watch it looks alot the same. The kiwis I know want to murder me when I tell them that, I’m an Aussie rules girl). And American football just looks like rugby for blokes too afraid to play without padding.

I agree with the Murderball. Dodgeball under various names is pretty universal thoughout the world and suits the warhammer world so well. Bring on the ball’o’pain.

Works well with th different armies too take Orcs. They don’t usally have good BS skill but then instead of throwing the ball they’d cheat and whack people while holding the ball etc size is not a problem

Hobgoblyn:


Trouble with rugby is that you need a blend of differnet sizes in a team, and a side with one speciality would get slaughtered. Thus the only teams I've included have a blend.

AGPO
Well this would obviously indicate that armies that don't have flexibility in types of units to field would have to be given some other substantial bonus to try to balance it out.
I agree with the Murderball. Dodgeball under various names is pretty universal thoughout the world and suits the warhammer world so well. Bring on the ball'o'pain.

Works well with th different armies too take Orcs. They don't usally have good BS skill but then instead of throwing the ball they'd cheat and whack people while holding the ball etc size is not a problem

Ronshank
The only problem with this scenario is that typically in dodgeball the teams are aligned on two seperate sides of the court and never have an opportunity to hit each other. If you try to take that element out of it, you may well have a mess on your hands regarding how to initially start units on the field in order to allow melee interaction.

Well, a secondary problem is that Orcs in general do not have bad ballistic skill in fantasy.

AGPO:

I went for sports like rugger and hurling on the grounds that they’re contact sports which seem better suited to the Warhammer World after all