[Archive] WFRP3

Ancient History:

http://www.graham-mcneill.com/gmblog/PermaLink,guid,24ed7843-8f78-48b7-a2cc-507afc907eab.aspx

Looks like they’re putting together a third edition.

wallacer:

Not just that, but a third edition very different to the last two.

Using cards no less :o

Thommy H:

Great. Everyone loves loads of cards.

Swissdictator:

That’s why you just make spreadsheets with the info you need. Possibly in a better layout too.

My dad did that for Ironclads, and Battlefront which are two historical games that used cards. I did the same for Babylon 5: GROPOS.

It’ll be nice as I may be able to get into it with a fresh start.

Astranagant:


Great. Everyone loves loads of cards.




Thommy H
You lucky bastards... all the 3rd Ed. boxed set came with were some plastic scenery, a card quick-reference sheet, and a squad of hideous DE models (well, I suppose there were some Space Marines too).

cornixt:

Yeah, but when you’ve got a different template for each weapon, a thousand counters for different actions each squad is taking, a datafax for each vehicle…

Thommy H:

Yeah, it wasn’t all it was cracked up to be. Every wargear item except the really basic stuff was on a card (like Warhammer’s magic items at the time) and if you lost a card with something you used on it (and you did…) then that was it, really. I still have all my 2nd Edition books and stuff, but there’s no way I could ever use the rules because I’ve lost all the psychic power cards, wargear cards, weapon templates and vehicle datafaxes. I tried to write a Squat army list for 3rd/4th Editon a long time ago and I couldn’t figure out what psychic powers to draw inspiration from because even though I still had the Dark Millennium book, the cards were long gone.

slev:

You see, as a WFRP 1 fan, I liked some of the mechanical fix (the shift to pure D% stats & D10’s, new system for casting spells, fixed skill lists, cleaned up combat), indifferent to others (amalgamating Ld/Fel, Cl/WP), and baffled/disappointed with others still (amalgamating I & Dex rather than splitting I into two, system for learning spells, simplifying weapon stats but then confusing them with “qualities” which made the effort pointless).

Over-all though, it’s fine as is and does the job. What is described makes it closer to AD&D, but it’s difference and uniqueness was always one of the selling points.

Filipicusius:

Humm… Very different from the first two? I don’t like the sound of that…

Well, it depends on what parts are different. For na example, the game will loose its spirit if the silly classes like ratcatcher are removed. But the combat system could be improved. MUCH improved.
“I want to hit him!”
“You have a 30% chanse of sucsess”
“I hit him”
“Roll a d10 to see where you hit”
“I hit his body”
“Now, roll a 1d10, add your SB and remove his TB and AP”
"I roll 8"
"you do 5 wounds, 20 to go."
And that three times cursed critical hit table!

It’s just… Slow dammit!

slev:

Err, not quite:

“I want to hit him!”

“You have a 30% chance of success”

“I hit him: 28%”

“You hit location 82, the Body. He has a defence of 7”

"I roll an 8. With my SB, I do 5 Wounds."

Also, using “Sudden Death Critical” except for Heroes and key characters saves a lot of time.

Filipicusius:

Err, not quite:

"I want to hit him!"
"You have a 30% chance of success"
"I hit him: 28%"
"You hit location 82, the Body. He has a defence of 7"
"I roll an 8. With my SB, I do 5 Wounds."

Also, using "Sudden Death Critical" except for Heroes and key characters saves a lot of time.

slev
Yeah, possibly. Still, it is by far one of the slowest systems i've ever used.

slev:

The system involves two rolls. I can’t see how that’s slow. You could make it faster with a single-roll system like QAGS, of a 1.5 roll system like AFF, but you’re not getting that far. Combat tends to be slow due to the players, not the system.

wallacer:

WFRP never struck me as a combat oriented system anyway, it relies more on atmosphere an role playing.

Having said that I never found combat that bad in WFRP.

turquois dwarf:

I am still going to use the old version as I have the book. I think it works well enough not to need changing also I think ff games are used to very different systems and will try and change it to something they feel more comfortable with.

wallacer:

If they want a system like that they probably would have been better off with a new version of Warhammer Quest rather than WFRP.

slev:

Well, a few things need tweaking, but I wouldn’t say it needs any big changes. much like the 1st to 2nd change really.

Hashut’s Blessing:

I’ve not looked at the new stuff, but I haven’t really found anything too problematic with the second edition stuff, to be honest. I have looked at a lot of the first edition stuff and I like the cleaner statlines, but I haven’t seen too many changes from that. I’ll probably just stick to WHFRP2, especially since I’ve invested so much into it!