[Archive] WH Errata updated today

Grimstonefire:

http://www.games-workshop.com/gws/content/article.jsp?catId=&pageMode=multi&categoryId=§ion=&pIndex=1&aId=3000006&start=2

Incase anyone missed it. They’ve also done the WoTR ones I believe.

Da Crusha:

oh nice find grim. did you notice dragon princes’ “immune to flaming attacks” changed to 2+ ward against flaming attacks? now I dont feel like we lost anything with armour of the furnace and cdofaq.

Thommy H:

Yep, we noticed that, and feel appropriately vindicated.

Da Crusha:

I read over at warseer that the steam tank is no longer immune to pit of shades, that is a big boost for our shadow mages.

are you guys going to change the Great Taurus from “immune to flaming attacks” to “2+ ward save against flaming attacks”, in the cdofaq? right now, as it stands, the great Taurus is the only thing in the entire game completely immune to flaming attacks.

cornixt:

Yep, and add few other clarifications that tie up some minor things.

Shakhorth:

Thanks Grim, completely missed the new faq round.

Neil:

Did anyone else notice this one? - A Gyrocopter now has a ground movement of 1, which means a potential 13 inch charge even if it is unable to fly for some reason. Presumably the pilot just gets out and tucks it under his arm?

Da Crusha:

actually if it cannot fly for any reason it is not allowed to move.

I did notice the new movement of 1. I think it was to allow a flee reaction or something, Im not too sure, I read about it at warseer.

Neil:

But the FAQ also says to ignore the sentence that says “if it can’t fly for any reason it can’t move”. Directly above where it gives it a movement of 1.

Hashut’s Blessing:

Excellent to point out GSF :smiley: I haven’t really been checking to see when it gets updated. Before I check, do you know if the Swordmasters of Hoeth having ASF even when the great weapons’ ASL should cancel it out (even with the wording of Speed of Asuryan) now (as it should be)?

Baggronor:

Giving it a ground movement means it can flee and pursue, as fliers use their ground movement to do that, even if its Movement 1. If its grounded by a spell or that stupid Storm Banner, then it can’t fly and so can’t move at all.

Before I check, do you know if the Swordmasters of Hoeth having ASF even when the great weapons’ ASL should cancel it out (even with the wording of Speed of Asuryan) now (as it should be)?
Of course, its High Elves. One set of rules for them, another for the rest of us, as usual :~

snowblizz:

Excellent to point out GSF :D I haven't really been checking to see when it gets updated. Before I check, do you know if the Swordmasters of Hoeth having ASF even when the great weapons' ASL should cancel it out (even with the wording of Speed of Asuryan) now (as it should be)?

Hashut's Blessing
Since the first FAQ HE have been able to wield GWs with ASF and not suffer ASL. Helps White Lions too...
Q. The Speed of Asuryan special rule states that �?oall High Elves
have the special rule Always Strike First, regardless of the weapon
they are wielding.�?� How does this interact with a great weapons
Always Strike Last? (p43)
A. The army book will take precedence in this situation. For
example, a Sword Master would strike first with his great
weapon. If his Initiative value is equal to or higher than his
opponent�?Ts, he will also benefit from a re-roll to hit.
And the Gyrocopter can now move even though unable to fly as that restrictions was lifted. It would use its ground movement of 1.

And for those not keeping tabs, grotsnot at TWF created a "newsletter" (technically a mailinglist) you can subscribe to that tells you if any file changes on GW's FAQ page. That's how I got the heads up. Very convenient.

Willmark:

Yikes certainly settles that for swordmasters.

Bolg:

Ok, every unit is going to need a champion:

Q: If a model with a Breath Weapon, Stomp or Thunderstomp is in
a challenge, can these attacks hit models not in the challenge?(p102)
A: No.
its a bit weird I think. its like inpackt hits of a Chariot hitting only 1 model.

Oh and less reasons to put Engeneers with your warmachines:
Q: Can a character or champion that is part of the crew of a war
machine issue or accept a challenge? (p102)
A: No.

Da Crusha:

But the FAQ also says to ignore the sentence that says "if it can't fly for any reason it can't move". Directly above where it gives it a movement of 1.

Neil
oh I didnt notice that, Thats funny, "he hops out and pulls it" :P.

Hashut’s Blessing:

Since the first FAQ HE have been able to wield GWs with ASF and not suffer ASL. Helps White Lions too...

snowblizz
I know it does, but it says the exact opposite of what the rules ACTUALLY tell you - I.E. ASF is on them (regardless of weapon) and the weapon is ASL, so they still cancel. I think it's more problmatic when you have WS6, 2 Attacks and I5, whereas the WLs get one attack each and WS5.

Thommy H:

I know it does, but it says the exact opposite of what the rules ACTUALLY tell you
It does the exact opposite of Always Strikes First tells you, but not what Speed of Asuryan tells you, which is the rule they actually have. It's like complaining that Swiftstride is the exact opposite of what the rules for charging, fleeing and pursuit tell you - it's a special rule; the idea is that it alters the basic rules.

Hashut’s Blessing:

Actually, Speed fo Asuryan says you get ASF regardless of weapon. That means the model has ASF and the great weapons still have ASL, so it’s a model with ASF, armed with a weapon with ASL.

The only thing that makes it different to the usual ruling is the FAQ.

Thommy H:

So, if that’s how SoA “should” be played, what makes it different from ASF? Because I believe what you’re saying is that SoA implies ASF + ASL would still cancel each other out (they still “have” ASF, but follow the usual procedure when they combine it with ASL). In which case, why would the rule make they point that they always get it, regardless of weapon? Surely that’s the point of making that distinction: that, in contrast to plain old ASF, they ignore the ASL modifier. So they always get it, which the FAQ clarifies.

You can argue that the way SoA works isn’t fair, perhaps, but arguing that the FAQ ruling contradicts the rule doesn’t make a lot of sense to me, because keeping ASF always working - even when ASL is floating around for whatever reason - is precisely what SoA does.

snowblizz:

In fact the point of SoA saying what it does is exactly to avoid the ASL part of weapons. It was this way in 7th and man did I have to argue to get people to accept it, but again GW FAQed it the way I told everyone it was supposed to be.

So the basic intent of the rule is to give HEs the ASF benefit regardless of weapon they wield. In 8th ASF changes rather profoundly and the HE’s special armybook rules are further clarified to give them the advantage they pay for in their points. Which is a lot less than previously since we get hit back now…

We have a 7th ed worded rule, and a FAQ that tells us how this should be played in 8th. Maybe you elf-haters could finally accept it? It’s not an advantage that they didn’t have previously after all.