[Archive] Worst-you-can-do Endtimes 2000

MadHatter:

My group is preparing for the Endtimes and my list so far looks something like this:

Heroes:[/b]

Daemonsmith, lvl 2 Death (General) Dispel scroll

Daemonsmith, lvl 1 Undeath, Forbidden Rod, ward save

Daemonsmith, lvl 1 Undeath, Powerstone

Daemonsmith, lvl 1 Death, Chalice of Blood and Darkness

[/b]

Magmacannon

Magmacannon

Deathshrieker

Deathshrieker

[/b]

10 Fireglaives, musician + standard

10 Fireglaives, musician + standard

10 Fireglaives, musician + standard

[/b]

Hellcannon

Hellcannon



Sit back, summon chaff w. Undeath sig. Fireglaives to guard the cannons, bombard everything, death sig for taking last wounds on that which breach defences. What are my chances?

Time of Madness:

Pretty sick list. I’d switch out the dreadquake in favour of a second hellcannon :slight_smile:

Time of Madness

MadHatter:

Pretty sick list. I'd switch out the dreadquake in favour of a second hellcannon :)

Time of Madness

Time of Madness
Done! :)

Thanks!

Time of Madness:

If you need to save the 25 pts drop some command options off the fireglaives (the 3 standards would save you 30pts).

Time of Madness

Bloodbeard:

If they get into combat they will run away, 10 IG with fireglaives will do that. The standards should be dropped I think. The +1 combat result won’t do much, but the potential +75 extra victory points for the enemy is a lot.

I would suggest a large block of IG with fireglaives , command group, magic banner of discpline and a crown of command. LD10 and stubborn. Dropping the 2 muscicians and 2 standards willl free up points for this. Deploy in two ranks, reforn with muscician before combat.

Remember naphta bombs for short range on stand and shoot, will make a huge difference.

Admiral:

Nice army, but that list won’t have an easy time against a massed charge of 6+ Bretonnian lances. :wink:

Geist:

Sure its a paper tiger. But the second you have anything with power hit the lines of your summoned units they poof and your back field is wide open. How do your keep your ass from being an open target for the world? Bare in mind that while undeath is cool and all you can not make any summoned units bigger. You do not have access to VC lore to do that and undeath lets you summon units not add to units. So you roll low or average and get what 30 zombies? that might hold for one turn against 4 juggers of khrone. Then what? You need at least 2 units that start on the board that are nail hard. For me that is blunderbusses with a bsb for the stubborn rule. My second unit currently, always subject to change, is a 6 of bulls with full command and reroll ld banner.

NoisyAssassin:

The main trick with this tactic is realizing that the summoning spells only have a range of 12" (and pretty high casting value) . Summoning chaff willy-nilly isn’t going to be super effective with only a pair of lvl 1’s babysitting a warmachine park.

Doombeard:

I echo those sentiments of Noisyassassin & Geist . Posed a quick forum post about the uses of undeath for non-vc/tk players at Carpe Noctem and the response was that using Undeath was only really going to be good for raising multiple small units as a screen infront of your battle line with the signature spell. Only VC get I.o.Nehek and can bolster units as Geist mentioned. So you will just be raising smallish units of 10 skellies at a time and stuff which will get swept aside easily (zombies are only worth units 50+ min as annoying tar pits, with ws1 they dont do much). Ghouls and Gguard are good Cairn Wraiths even better but I doubt you will be raising those in large numbers. It’ll cost you +24 to summon a Terrorgheist which is the only really useful one to summon. I’d be very wary of making an Undeath list especially if you are entering into a long campaign. If you could find a way to summon a Mortis Engine and sail it in to the midst of your opponents battle line and make it explode on turn 6 then that would be pretty sneaky. Why not make a normal list but include a token Undeath Deamonsmith just to experiment with it a bit first? It only really comes into its own with Nagash on the table to get x3 on everything then it gets nasty!

Rettile:

can you summon a necromancer using the vampire lore? If so, everyone has access to Nehek

gashnag:

can you summon a necromancer using the vampire lore? If so, everyone has access to Nehek

Rettile
yes the number 5 spell lets you summon characters but only 65 points worth and a necromancer lv 1 with Master of the dead(the ability that lets him bring units of skeletons above there starting unit size) cost more than that so even with two lv1 guys the chance it there but unlikely you will get it. Even then at 2000+ games do you think unless your opponent is dwarves, with 50% lord and/or Heroes is going to be leaving home without a lv4 if not least a lv2 wizard so unless you pray that they let you get the spell off to summon a unit of zombies, with a lv1 is a 9+ min for the lower casting for 50pts of zombies and then with the other guy to cast a 10+ on a lv1 caster to summon a necromancer. you are better off paying points for hobgoblins to protect the flanks and get a bsb to give them a re-roll