[Archive] Your 500 point LoA lists

MLP:

I’ve recently been reading a topic over on warseer about 500 point games and campaigns which got me wondering about how chaos dwarfs would cope. Example rules for this points would be:

1 hero up to 125 points (no bsb)

3+ units max 25 models each

0-1 special or rare unit

Here’s my attempt without using hobgoblins:

Legion of Azgorh 500 (Chaos Dwarfs)

Heroes - 125

Chaos Dwarf Infernal Castellan (125)

Great weapon; Luckstone; Dragonhelm.

Core - 272

10 Chaos Dwarf Infernal Guard (142)

Overseer; Standard Bearer.

10 Chaos Dwarf Infernal Guard (130)

Standard Bearer.

Special - 100

Deathshrieker Rocket Launcher (100)

499 points

My attempt with hobgoblins (hope they don’t flee!)

Legion of Azgorh 500 (Chaos Dwarfs)

Heroes - 125

Chaos Dwarf Infernal Castellan (125)

Great weapon; Luckstone; Dragonhelm.

Core - 306

10 Chaos Dwarf Infernal Guard (130)

Standard Bearer.

20 Hobgoblin Cutthroats (88)

Standard bearer.

20 Hobgoblin Cutthroats (88)

Standard bearer.

Rare - 70

5 Hobgoblin Wolf Raiders (70)

Musician; Spears .

501 points

so what would your list be?

Discoking:

With those restrictions It’s quite tough, lol.
I would run BC with Wolf Raiders and banner on swiftness on IG, lol.

(499pts)

+ Heroes + (100pts)

    * Daemonsmith Sorcerer (100pts)
   Charmed Shield, Lore of Fire, Wizard Level 1

+ Core + (299pts)

    * 25 x Hobgoblin Cutthroats (149.5pts)
        Musician, Standard Bearer, bows, shields

    * 25 x Hobgoblin Cutthroats (149.5pts)
        Musician, Standard Bearer, bows & shields

+ Special + (100pts)

    * Deathshrieker Rocket Launcher (100pts)

Or something like this:

(497.5pts)

+ Heroes + (100pts)

    * Daemonsmith Sorcerer (100pts)
        Charmed Shield, Lore of Fire, Wizard Level 1

+ Core + (294.5pts)

    * 14 x  Chaos Dwarf Infernal Guard (188pts)
        Musician, Standard Bearer

    * 21 x Hobgoblin Cutthroats (106.5pts)
        Musician, Standard Bearer, Shields

+ Rare + (103pts)

    * 7 x Hobgoblin Wolf Raiders (103pts)
        Musician, Shields, Spears

I prefer the top one.
The restrictions on special / rare screw us up. Lol.

Time of Madness:

At 500pts magic and range attacks become very important. The restrictions you have provided are pretty tough, but needed as many people would just throw down one mega unit with a character in it.

I’d run something like this

Daemonsmith

- Level 1

- Enchanted Shield

- dawnstone

= 125pts

10 Infernal Guard

- Fireglaives

= 170pts

20 Hobgoblins

- Musician

- Bows

= 104pts

Deathshrieker Rocket

= 100pts

TOTAL 499pts

Gives you 2 units of shooting plus the rocket/smith combo. In combat the guard are still a tough nut to crack under these type of restrictions.

Time of Madness

Bolg:

[edit]


Max. 25 in a unit, lol.


Discoking


Darn.

- Daemonsmith Sorcerer (105pts)
        Charmed Shield, luck stone Lore of Fire, Wizard Level 1

-25 Hobgoblins Bow,Handweapon, Shield, Light armour. full command (159.5pts)
-20 Hobgoblins Bow,Handweapon, Shield, Light armour. full command (132pts)

-1 DeathShrierker (100pts)

Total 496.5
this would give some awesome shooting (and fire ball magic) especially is you roll 6es for the animosity tests. wouldnt be real fun for a campaign I think but 500 points is not much.
[/edit]

Discoking:

-32 Hobgoblins Bow,Handweapon, Shield, Light armour. full command (198pts)
(in horde formation)

Bolg
Max. 25 in a unit, lol.

Bolg:

fixed.

This message was automatically appended because it was too short.

Baggronor:

Daemonsmith (Death)

+Charmed Shield

25 Hobgobs

+Shields

+Std and Mus

20 Hobgobs

+Bows

+Std and Mus

Magma Cannon

Awful-sized game for LoA.

Singleton Mosby:

Castellan
- Enchanted Shield
- Shrieking blade
= 120pts

15 Infernal Guard
- Blunderbusses
= 280pts

Deathshrieker Rocket
= 100pts


Put the Guards in horde formation and let’em have it :hat off

----

Or for a really ‘cheezy’ army, take a Deamonsmith and a K’daai.

Discoking:

15 Infernal Guard
- Blunderbusses
= 280pts

Deathshrieker Rocket
= 100pts

Singleton Mosby
3+ units, you have 2 lol

MLP:

It does seem to be quite hard just to fit the restrictions! Another restriction I saw was to disallow stubborn as it could be overpowered at this level. We’re buggered!

It does seem to be that a Daemonsmith with a couple ranged units is the way forward. what about this as no one has used fireborn yet:

Daemonsmith, Lore of Fire

10 Infernal Guard, Standard

20 Hobgoblins, Bows

3 K’daai Fireborn, Manburner

Bolg:

They just burn up…

What about this:

-1 Daemonsmith Sorcerer (105pts)

Charmed Shield, luck stone Lore of Fire, Wizard Level 1

-20 Hobgoblins, musician (+/-84pts)

-20 Hobgoblins Bow, musician (104pts)

-1 HellCannon (205pts)

+/- 495

Demonsmith -hellcannon combo gives for some awesome shooting and also the necessary fighting support the Hobs need

Discoking:

Hellcannon is too expensive…

Max. 125 points for rare…

MLP:

Yep, the only thing rare you can take is wolf raiders!

How about:

Daemonsmith, Fire
20 Hobgoblins, bows
20 hobgoblins, additional hand weapons, standard
3 bull centaurs, great weapons, ba’hal, standard (banner of slavery)
498 points

Hobgoblins ItP, and bull centaurs for a nice big punch in the face!

Or for blunderbuss fun:
Daemonsmith, Fire
14 Infenal guard, blunderbusses, standard
20 hobgoblins
5 wolf raiders
497 points

Bolg:

Hellcannon is too expensive...
Max. 125 points for rare...

Discoking
Oh well, that wasnt mentioned here so I didnt know.

Marduk:

I am not a fan of the Level 1 Daemonsmith. I think the opponent will have enough dice to dispel it’s single spell per turn.

What about:

Dark Castellan + Shield (107)

13 x Infernal Guard w/FCG (188)

21 x Hobgoblin Cutthroats w/bows (105)

Deathshrieker Rocket Launcher (100)

nilbog:

Daemonsmith, level 1, ruby ring, charmed/enchanted shield 115

20 hobbos w/bows, muso 104

20 hobbos w/bows, muso 104

10 infernal guard, fireglaives 170

Don’t move. Shoot and magic stuff (2 fireballs a turn, oh yes) until it stops moving. Rinse and repeat until they get to your lines and hope you’ve done enough damage. Warmachines are a big risk I think.

Nurion:

Daemonsmith, level 1, ruby ring, charmed/enchanted shield 115

20 hobbos w/bows, muso 104
20 hobbos w/bows, muso 104
10 infernal guard, fireglaives 170

Don't move. Shoot and magic stuff (2 fireballs a turn, oh yes) until it stops moving. Rinse and repeat until they get to your lines and hope you've done enough damage. Warmachines are a big risk I think.

nilbog
Hmmm, i think this bring the total to over 500pts? D.smith cost is 125, not 115. So 503 pts total. I like the idea with double fireball tho! Maybe drop a musician in one of the hobbos regiments to bring the total to 499? :)

nilbog:

Haven’t got my brb with me, I was trying to remember the points cost, thought it was 95+15+5=115. But if it is, then yes, dropping a musician would bring it back in line.

Nicodemus:

Please watch the explicit break downs on individual item and upgrade point costs. I know it’s hard to avoid doing when we’re discussing army lists and making modifications, just keep an eye on it is all :wink: Thanks!

On a slightly related topic here… I’m also enjoying the 500pt ideas. Our group here had discussed this a while ago and I think we’re finally going to get some games in this month so I’m going to have to start paying more attention here!

~N

Nurion:

Daemonsmith, Lore of Fire, Ruby Ring, Ench shield

14 IG with great weapon

20 Hobbos with bow

5 Wolf raiders with spear

Wolf raiders either redirect, hold up an enemy unit, take out chaff/warmachines/singel characters or stay back for a counter charge once the enemy reaches your line.

Hobbos and lvl 1 tries to take out as many as they can. IG with great weapon should be able to take on anything that fireballs and bows can’t take out (T4+).