As a fellow LoA range enjoyer I must say I love your army!! Can’t wait to see some more paint on it : )
The Underway and The Road to Luccini
The labyrinth beneath the world’s edge mountains was a place of silent menace and ancient secrets. Here, the Rune Readers, once revered priests of Hashut, had carved out their exile, forging a new destiny amid the ruined, serpentine labyrinths of shadowed tunnels and cavernous halls. Their masks, worn as symbols of defiance, reflected flickering candlelight as they moved through tunnels echoing with the distant rumble of collapsing stone and the skittering of things unseen. The air here is thick with the scent of damp earth, burnt oil, and rusted iron. Amidst this chaos, the warband’s caravans and iron daemons move cautiously through the dark, their presence a rare beacon of order in Ungdrin Ankor. These expeditions are perilous, threading through unstable tunnels prone to collapse, large chasms, and ambushes. Their travel is vital for forging connections between places long though inaccessible or unreachable.
The scars of centuries; bearing the marks of war, ancient rituals, and the relentless erosion of time. This underground realm is alive with sounds of distant echoes; of dripping water, the scurry of unseen vermin, and the restless whispers of the earth itself. Occasionally, the rumble of distant machinery or the clang of metal on stone signals the movement of warbands navigating the treacherous corridors. The very ley lines that thread through the tunnels pulse with raw, unpredictable energy. The Rune Readers have learned to harness these currents channeling their power into spells that can rend reality or to shape the elements themselves. The warband’s caravans laden with supplies move cautiously along the narrow, unstable pathways. Though these expeditions are fraught with danger, each journey also offers opportunity; treasure, ancient knowledge, or a strategic foothold that can shift the balance of power in the shadowed depths. The Rune Readers have become master navigators of this treacherous realm, learning to read the subtle signs in rock.
Within the depths, strange and deadly creatures lurk; mutant rats, cavern-dwelling monsters, and restless spirits that refuse to find peace. The Skaven, ever cunning and treacherous, have established their warrens here, waging constant war against any outsider brave enough to enter their domain. The Undead, remnants of long-dead miners and adventures, shuffle through shadowed halls, driven by dark necromantic forces. While cultists, goblins, and rogue factions carve out their own territories, vying for control over lost relics, ancient pathways, and arcane secrets. Every step taken deeper into Ungdrin Ankor is a gamble; one that could lead to unimaginable riches such as those in Karak Azgal, cursed relics like those the depths of Karag Dron, or death in the dark like with the perils beneath Karak Eight Peaks. Amidst the chaos, the warband’s existence is a delicate balance; an ongoing struggle to survive, to harness the ancient magic, and to carve out a trade route through the darkness.
Often the warband’s trade convoy snakes its way eastward, threading through the perilous terrain of the Border Princes and to the prosperous port city of Luccini.
The Princes have become a patchwork of outlaw kingdoms, bandit clans, and mercenary strongholds. Here, the warband’s scouts navigate narrow mountain passes and scarred plains, wary of rival factions and desperate warbands seeking to claim the trade goods for themselves. Exiting the mountains, and through the borderlands, the route descends along the swift rapids of Blood River, and towards the Black Gulf. A cursed, tempestuous sea of darkwater, submerged rock outcrops, and wreckage. Ships brave enough to traverse its waters report ghostly vessels and unearthly lights beneath the waves; spectral ships haunted by their doomed crews, forever cursed to sail the storm-torn waters. Pirates and smugglers use the Gulf as a haven, lurking amidst the whirlpools and fog banks, trading stolen goods and forbidden knowledge. The warband’s caravans here skirt along the coast, seeking safe passages between the storms, often stopping at hidden coves or trading outposts nestled in the rocky coves. The route then climbs through the Apuccini Mountains, and the Maidens Pass. A narrow road that passes through the range of jagged peaks, and it is said that somewhere beneath one of the peaks lies the resting place of a long-forgotten artifact.
Finally emerging from the shadowed passes of the mountains and the storm-wracked waters of the Gulf, the warband reaches Luccini. A sprawling and ancient city of wealth and intrigue, it serves as the hub of trade for all manner of illicit goods; arcane relics, daemonic artifacts, and forbidden technologies. It is the destination for many a warband or caravan seeking to sell their spoils, begin a campaign as sellswords, or to obtain goods from distant lands.
Finally painted some minis
After a bit of experimenting I’ve finally found a method for the non metallic bronze idea I had in mind. Started of with the grey scale. Added a burnt auburn ink wash on top of it. Then dry brushed all the normally metallic parts with with a blue/green paint, adding a pale yellow drybrush over the model. Added a watered down ink wash on top, waited for it to dry, and finally removed some of the top coat of ink with a brush to give the weathered appearance. Will be adding some light in those lanterns, but I’ll need to experiment a little more with white ink first. I may also add some light green paint to patina the models as they are a little washed out at the moment. Will also play around a little more with the amount of yellow used as it’s washed out a bit of the green undercoat on some of the models. Any suggestions?
Looks amazing, well done!
Cool models. I loved the tone of this. Great job
Thank you Here’s an update with the patina. Added a light layer of blue/green on top, and removed a little of that top coat with a brush once it as dry. Here’s how it has turned out…
These Chorfs look amazing!
Thank you, appreciate it. Everyone’s projects have been a great inspiration Btw how do I paint a lizard? it’s my first time
The blue glow is spot on ! Keep it up, it is very inspiring
Looks amazing thus far!
A small update started on the iron demons and the blunderbusses. Again started with the grey scale, have added the wash, followed by the blue undercoat. Here’s how they are looking through each step. Will be adding a coat of pale yellow overtop, another wash, followed by some more blue overtop with some light dry brushing.
Ink wash over they grey scale
Blue coat overtop over the ink
Lovely looking army here mate, really love the colour choices and techniques used here
Thank you Glad everyone is so accepting of my drybrush slap chop technique. Here’s the yellow coat on top of the blue undercoat. It’s the most washed out of the steps involved, but it helps a lot with the overall depth of the final product. Needs another coat of ink, and some more blue green, and finally a bit of touch up on all the models afterwards.
Anyone have any recommendations for a colour on the lizard?
Here’s the paints and inks used so far
An update on the project
The Blunderbusses
The Lizard
The Iron Daemons
The Finally the Expeditionary Force
This army is looking so great. Really love the gritty aesthetic.
I feel like it needs a subtle contrasting colour somewhere in there to really make it pop.
But it’s really great already.
Thanks Xander I’ll be lightening them up a little once I have a little more paractice. I’m currently running in to a opacity issue with my layers and the ink, and may need to switch to oil paints in the future instead of the ink washes.
The kitbash is looking goo already!