We finally got to kick of our Ice & Iron campaign for Vanguard. Its set in the Sorrows between the battered remnants of Imperial Dwarfs under the rule of King Golloch and an Abyssal Dwarf outpost. The prelude of the campaign can be found here [KoW] 15mm Kings of War - War of the Sorrows pt. 1
Following the huge battle on in the first part, the Abyssal Dwarfs sent out scouting parties in the Sorrows to locate the remains of the Imperial Dwarfs. Trying to decide their numbers and if they were about to mount a bigger invasion towards Tragazahk. Since both sides more or less depleted their combat abilities the following clashes are set between battered desperate forces high in the desolate terrain with low supplies.
Here are our entire Campaign forces of 300 gc, which we use to draw or skirmish forces from.
We decided to use all the rules from Ice & Iron regarding food, weather etc. And made the following modifications to the Post Engagement Sequence:
Advancing in Rank (page 142), roll 1D8
1-4 Gain a Core Stat Upgrade
5-8 Gain a new Special RuleResupply (page 149), roll 1D8 to see what “Rare or Unique” item is available.
1- 5 Rare item
6-8 Unique item
Our first clash was a Breakthrough Mission (page 24 Ice & Iron) between two forces, non familiar with the hostile environment. For this battle we used 100 gc forces from the Campaign Warbands.
The map consists of a long diagonal area, the two corners are blocked of by hostile fauna. You better not stray from the path…
The objective for both forces is the get of the other table edge as soon as possible. The longer it goes the less VP is scored by each trooper.
An Imperial Dwarf scout had already taken position among the trees and fired a hail of bolts against our advancing troops. Reacting by instinct the slaves were sent forward to take him out…
The ratmen slaves were very disappointing, though quick and agile the lacked both the durability and punch in combat that our trustworthy greenskined slaves have. Ours Black Souls had no other option than to expose themselves and take care of the threat before our beloved leader was put in harms way.
The Imperial Dwarves proved alot tougher than expected and the combat was soon joined by all both war bands could muster. The bearded half naked Imperial Dwarf leader(?!) was fearsome in combat, screaming both orders and profanities at his own troops.
The morale of the Imperial Dwarfs proved alot higher than expected and they simply wouldn’t break like the weaker Free Dwarfs of the Halpi Mountains had done. Even though being mortal wounded they kept fighting, and it took its tool on our Black Souls which started to hesitate. Maybe we should have brought the Infernox to handle these scum…
Our Black Souls fell one by one and within minutes Vorh’gar the Cruel was the only hatted dwarf standing, with deep cuts across his armour. Even though he considered himself being the mightiest warrior east of the Abyss, it was no use dying here today… Vorh’gar spent his last power making a fighting withdrawal, until he could vanish back to the camp of the rest of the war band. Every scouting force would have to be equipped with some heavy firepower to take out that half naked beast of a Dwarf.
Before the end of the battle two Imperial Dwarves managed to break through our lines, while no Abyssal Dwarf forces remained… And the campaign started with a minor loss for the Abyssal Dwarfs.