Narrative campaign idea

Greetings, fellow worshipers of Hashut!

I had my very first TOW game yesterday. It was a blast! We couldn’t go past the second turn though, because the shop we were playing at had to close. We knew that, but I wanted to use my whole army, so we set to 2k points anyways. Orks & Goblins vs Chaos Dwarfs.
We are both new to TOW, so we had to check rules and stats quite often, and still didn’t understand some of the mechanics.
The hobgobs were the best units at play. For one, the wolf riders are so fast, and with shortbows and spears they can be quite annoying. I managed to block the boar chariot and orc riders at the same time, negating some hard-hitting chargers from the get-go. My Khan managed to kill many goblins with his valuable fire ring, as well as the breath of the Lamassu did. Archers did little, neither did the Fireglaives; my mistake was to put a detachment just in front of them, so they had no line of sight. Lesson learned.
Overall we agreed that the Chorfs were the winners.

So, after that, we decided to be a bit creative and generate a campaign around this battle. I wrote the following idea:

"From the top of his Lamassu mount, Zharr’duk observed the goblin wolf rider escaping, barely clinging to life. The other greenskin slaves wisely decided that the fight wasn’t worth the trouble, at least for now. They went back to the mines. An insatiable industrial hunger, Hashut has.

What Zharr’duk couldn’t suspect yet, is that the rebellion, to which he was very used to, wasn’t an spontaneous unrest; it was the Goblin Wizard’s plan, who had been poisoning the mind of the Black Orc Warboss to fight their masters. The fleeing goblin wolfrider knew where he could find allies…and bring back reinforcements."

Our next battle will be the pursuit of the goblin on wolf looking for reinforcements, at 500p. Then we’ll keep creating a narrative with games at 1k, 1500 and 2k, with the idea of thematic armies, for example:

  • On the 500p, I will not have any artillery because they are slow, it would’nt make much sense for a pursuit.
  • My 1k will be centaur-centered; the guardians of the temple. Maybe it will be an ambush type of battle.
  • For the 1500p, I will play around Ironsworn and Dreadquake, with a more heavy approach.
  • The next 2k I’ll use a mix of everything.

I think it will be fun to play around a narrative, and we’ll have a better grasp of our units and the game progressively.

Salut!

(PD: Salut is the catalan word we use to say Bless you, so it’s fitting for Hashut)

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“Bozz”, said the Khan, “I zuzpect there’z zomething off behind all thiz. Bozz.” Zharr’duk kept looking at the flimsy demonic flame he was playing with between his fingers. He knew you can’t ever trust goblins, and that they could take any chance to plan against forced labor, in the rightful order imposed by his Dawi-Zharr brothers. But it was decades ago since he wasn’t fighting a revolt against enemies as well organized and eager to fight as those.
“Maybe you’re right, Khan. Maybe Hashut has a plan. We might have been too weak with our slaves, we might have been forgetting our duty. Go, swift, and find out whatever you can. Don’t fail me.”
The Khan bowed to his master before leaving, and peeked for an instant on the shadow and light shapes that the flickering demonic flame made onto the imposing Lamassu and the Sorcerer-Prophet in the bloody battleground. Something made him feel uneasy, and rushed towards his fearsome Big Wolf, his trustful companion.
While galloping ahead, he turned his gaze one last time and, in the distance, saw the mightiful Lamassu taking flight."

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-Rant disclaimer-
I was just thinking, that Old World/Fantasy makes for a good setting to build up stories on. You can go as nuts as you want. I never read any of the official novels, I found them quite bland and empty (just my personal opinion). I’ve heard that there are a few good books, but a lot of chaff, too.
To me, the nicest thing is that TOW/Fantasy feels like a real world, one that we know the settings pretty well, so you can build a story around it. Even if it started as a goofy ripoff from previous games and worlds.
Back in the day, when the guy from the GW shop tried to explain to me the lore, diffetent realms…etc from Aos, I didn’t get it. It was all weird in the worst way. You don’t need a very original very trademarkable setting to write or imagine interesting stuff. I mean, you don’t even need fantasy for that.
It always made me so sad to realize that, for GW, we’re just consumers, and not the dedicated fans most of us are.
-End of rant-