Order of Iron's Helsmiths of Hashut

For the Forge! Demon powered purple chaos dwarfs hailing from the desecrated Forge Anathema. Everyone seemed a bit taken aback by the purple/green colors in the helsmiths reveal and I guess I understand it was a bit of a departure from the typical blazing red, but I was gonna paint mine purple and green anyway! One thing I can agree with though is the lack of vibrancy with the default Forge Anathema scheme, and I wanted to give it some extra oomph.

These infernal cohort about halfway through I thought started to resemble bismuth crystal formations and I tried to play more and more into that idea with the metallic blue on their shields and the color shifts on the designs. I wanted them to be glorious, flaunting their wealth and status, resplendent in their sinister colors. To bring in more of that forge anathema “obsessed with demonsmithing” green glow I painted 2 rings on their hats, one on the very top edge and the other connecting the notches on the brass armor plate so that it mimics the multi tiered mesopatamian style hats of old.

I gave them all different beard colors, not only because I never wanted to shy away from more colors in this scheme, but also because in the new lore these Zharrdron are the inheritors of the old Khazalid Empire. Let it be known, while the cowardly ancestor whelps fled to the skies or abandoned their people, we endured. All the long lost clans that prospered before the age of chaos are found here in our smog-clouded domain, and I see no reason why we should leave blondes, browns, oranges, reds to our weak and dying dispossessed cousins. These thick ringlet rows are excellent opportunities to add in salt and pepper effects, or possibly dyed multi colored beards as well in the future. If only they were larger, bah. The old grumbler in me is definitely bothered by the distinct lack of ground dragging facial hair. I’m a big fan of the warhammer fantasy sweeping beards that dominated the whole model, and it looks like I’ll have to settle for only having them on heroes, or centaurs. Woe.

Not mentioned above is the weakling hobgrot, toiling away carrying his heavy gong destined to be clonked by a demon infused mallet that slays him. He’s not quite done yet. I kinda love this miniature. I love his grimace, I love the way he’s bent over and miserable and in a visual demonstration of his wretched oppression I painted his burden the primary color of his superiors. Bringing that medieval peasant vibe, all the hobgoblins in the army will share the tan yellow/bright red quartered tunic look, heavily smeared in agrax earthshade to show their lowly filth. The gobbo was the last one of the bunch to get painted and it was like a nice cherry on top of what I thought was a spectacular kit. I hope when the full army releases the other gobbos are half as fun to paint as this guy here.

Anyway that’s it for now. If you took the time to read and see my guys thanks a lot, very happy to finally join this community for real with my very own chaos dwarf army. I’m sure all the old school guys are grumbling as is their dwarfy right that these new sculpts aren’t exactly what they’re looking for but I think they’re perfect for me and where I’m at in my hobby journey if that makes any sense. Coming up next is a bright yellow war despot to garishly contrast the rank and file. Let me know if anyone has any cool basing ideas, I was thinking kind of a yellowish sand? Some kind of savannah maybe? I dunno nothing really seems to be hooking me.

Until next time kinsman.

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Bold choices, but it’s great !

Keep up the good work :cd2025:

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Dark lords are overrated. The bright yellow infantry commander for my force. Done in one mad frenzy that left me looking at him as if he was done by someone else for a time. Very happy with how he turned out, he’s exactly as I was hoping for. Garish, resplendent, cruel.

Up next is the bull engine.

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Hell yeah dude, if you’re going to use bright colours, go all the way! This is a ton of fun

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Thank you kinsman. Ever since I got into warhammer I always had the idea to paint up some chaos dwarfs in a crazy color scheme, and since my other armies lean towards the darker end of the spectrum this has been so much fun. Got a lot more painting to do. Can’t dominate the mortal realms with what I got just yet.

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In the shadow of His horns!

One bull engine for Hashut. Legends say the Bullfather is pleased with tauroid automata, as they are the perfect places for his spirit to manifest in the mortal realms…

Funny how even when painting the same scheme there is still so much experimenting going on. I planned to highlight my normal warpfire glow color on the dominater engine by adding a flourescent yellow paint. I absolutely loved the results, and went back to add that same flourescent effect to the glow on the spears and helmets of the rest of the dwarves to great results. Though you can’t see it in the photos exactly, that green glow pops like crazy even in dim light. Very pleased. I’m also starting to get confident in my technique of putting contrast over large flat surfaces. It’s not a perfect finish, but far better than splotchier attempts on previous armies.

My favorite little detail I painted on the dominater are the strips of red and blue on the gears in his joints, and the orange piping on the back of his arms. It was the last bit painted as a finishing touch and felt wonderful to add. The same alternating red/blue over black will be used on the wheels of the tormenter bombard artilllery piece which is next in line.

Progress has begun to slow as hobby fatigue has set in. A dangerous prospect, as I’ll have a year or mores work ahead of me once I get my full order of chorfs, and Hashut only has the harshest of deadlines. Ah well. Zharr Naggrund was not build in a day. See you next time for the bombard!

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As promised our Dark Father. Traditional artillery is a rarity in this age of sigmar and it’s nice to not only finally be fielding some myself, but also have plans for a decently sized battery once all is said and done. My favorite part about painting this guy easily was the blue and red striped wheels which I hope please the grumbling longbeards and suffice as yet another callback to the paint schemes of old. Also they’re just so much fun. I’m using more and more glazing techniques with this army as time goes on and it really helped to increase the vibrancy of the blue and red using a couple lighter shades.

To make me eat my own words, my technique for a smooth not splotchy finish for applying thinned contrast over larger flat surfaces did not work out exactly this time around and required some clean up. Another challenge I have and also see amongst other zharrdron tyrants is the ability to nail a precise glow effect on these cuneiform runes. I was hoping that the grooves of the runes would be deep enough to catch a few layers of thinned paint to make the effect fairly easy but this wasn’t so. Regardless, I still did it on the most visible writings on the artillery piece because even if my brush wasn’t the most precise, the effect still brings a lot to the model when its out amongst its fellows on the table. Suppose I’ll keep at it, see if practice makes perfect. That’s what it’s all about. That and domination, riches, demon power, dark sorcery, and fantastic hats.

And fear not, hobby fatigue has not set in so fiercely as I believed. I think I’ve finally set my mind on what I want for basing. New heroes have been built including a cool new kitbash. Construction on the leader of the Forge Anathema the dreaded Urak Taar will soon begin. The rest of this sinister legion has yet to arrive…

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And Behold! The first box of Helsmiths of Hashut miniatures, and the first official chaos dwarf set released in 20 years, painted and ready for its first battles. Already these bloodthirsty bastards have squared off with flesh eater and stormcast spearheads. A meager offering to the Dark One.

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This is one amongst the craziest color scheme out there on this forum. But it works quite well it is very coherent, quite bright and awesome. Good job on the box !

:hatoff:

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Thank you so much! I was planning the scheme for months before finally getting my hands on these guys. It’s really nice to know all that time deliberating manifested as something special. It’s bright, unique, and not too difficult to paint. Much more where that came from.

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Salutations fellow tyrants. For many moons was I locked away in my dark tower, overseeing terrible construction, pondering twisted lore. Now I return with new offerings to our Father.

The Bull sends me visions of a far off future where I run thematic narrative games of Helsmiths vs Fyreslayers and play out a campaign of the fall of Grimnir’s Firehold. Alas, I don’t have the minis required for such a campaign let alone have them all painted so I’ll settle for a quick game of solo spearhead, practicing both fyreslayers and helsmiths rules for more battles against friends soon. Here are some cool images from that game.

Game start. The more elite berserkers began the game taking refuge behind their large terrain feature while sending up the first wave of vulkites to throw their mortal wound dealing axes and inevitably die. The first line of vulkite axes nailed the dominator engine for max damage dealing 3 mortal wounds right off the bat while the rest of the the fyreslayers began to spread over the board. Helsmiths first turn involved a typical bombardment and a big charge from the empowered dominator, supported by cohort spears. It wasn’t enough to entirely remove the slayers in the center of the board, but the dominator engine didn’t sustain any more wounds and dealt a fair share of damage. The despot and his cohort lined up with their flanks covered by the rubble, prepared to launch an assault on any overextended duardin.

At the end of turn one here. Bull robot in a commanding position already. No fear with its 2+ save. Every game of spearhead I’ve played this dominator has been the star of the show and at this point I knew this game would be no different. Fyreslayers lead by points, but lack board control.

Turn order stayed the same going into round 2. Slugfest begins here, both sides using defensive commands to try and hold the center while a melee erupts between vulkites and cohort on the side. Big showdown between elite units, fyreslayers charge their hearthguard into the dominator, hoping to get lucky, roll well, and ignore the automaton’s 2+ save entirely.

But Grimnir isn’t with the ancestor worshipping whelps this day. The flame poleaxes aren’t enough, do no mortal wounds and otherwise can’t pierce the armor of the engine. In other parts of the battlefield the vulkites fight admirably, but even with their ur-gold rune abilities also have a lot of their attacks clash harmlessly against the zharrdron shield wall.

Here’s the clearer board at the end of turn 3. Began kinda talking it out from here mostly. Fyreslayers were slowly losing their point lead, and got incredibly unlucky with their mortal wound rolls. On the other hand Helsmiths had spent the game nailing bombard shots, had reinforcements for units of cohorts on the way, and was only getting stronger as the game goes on naturally because of the way demonic power works.

All in all had a great time. Helsmiths victory, only fitting, but rather surprising considering how good I hear the Fyreslayers spearhead is. Biggest strength for Helsmiths was their overall spectacular save values because the potential damage of those slayers was leaps and bounds higher than anything Helsmiths could throw out, but this game at least we made up for it in the effectiveness of our assaults.

That’s all for this update. Next time we’ll talk about model building, kitbashes, and the exact make up of the army. Until then.

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Victory!! :cd2025:

Really enjoyed reading up on this battle, looks like loads of fun and great seeing old enemies go at it painted up in all their glory

Great read, hope you do another one :clap:t2:

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Thank you so much man. I have some big plans in the future. Only thing standing between me and them is hundreds of dollars of unpainted unbuilt plastic. Shouldn’t be too hard…yeah…

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