TOURNAMENT IN CHEŁMNO (1750)
short REPORT (battle 1)
(I google-translated it so sorry for some wierd phrases that might occur. I was not into re-writing the raport in English from scratch!)
We (brother-in-law and I) went on Saturday to a tournament in Chełmno, Poland. 1750 points. Departure at 3:00 a.m., 4h drive, games started around 8:30. Great place, lots of painted armies, good lunches, tea, snacks… It was like a sight of hard-working slaves - Great!.
BATTLE 1
Orcs & Goblins
Opponents’ list at the end of the post.
O&G, Turn I
Both armies stand on the left side of difficult terrain. Apart from the catapult, the wolves and the night goblin on a puffball countering them. They are standing on the far right flank of the Chorfs. A rebellion begins (in addition to the orc cavalry, the army also included a large unit of rebellious black-skinned slaves). Large squigs rush randomly 3D6 towards me. The infantry is slowly moving towards me. The catapult fires but the demon is too far away. Moreover, the stone endures and only makes a large hole in the ground.
CHORFS, Turn I
I charge the large squig on the left with my wyvern and teleport Iron Daemon towards the Obstacle so that he forces the green lines to rotate towards him. If ignored, he would fall into the orcs from the flank. The rest of the army moves forward slightly. The dwarves develop lines ready to fire at the goblins. The wyvern tears the squig to pieces but doesn’t pass Ld (looking at the photos, I think he was within my general’s range…) and instead of turning towards the centre of the battlefield, he rushes forward, drunk with blood. Wolves and ballistae shoot at the night goblin hero. No effect. The demon and the magician kill several orcs. If I remember correctly, I was also embitterd by fanatics during my turn (from the smaller unit).
O&G, Turn II
Elemental Spirits, released for this sole purpose, run into one of the fanatics and killed him. As expected, the green line bulges out so that the black orcs have the enemy in front. The remaining squigs continue to jump towards my ballistas. Fanatics from one unit are released towards me and hover in front of my infantry. Another three fanatics jump out, partly through their units, trying to block Iron Daemon’s charge at the black orcs.
CHORFS, Turn II
On the left flank, wolves charge the goblin hero. The wyvern turns sharply, flies over the obstacle and settles in behind the enemy army. The rest of the army stands outside the enemy charge range and shoots, killing several orcs and goblins, and the hobgoblins knock out half of the wounds from the large tomato with a salvo of 40 bows. The mage throws the elementals between the orcs and goblins, blasting the first winds onto the 3" marker. Fighting a goblin on a puffball is a joke. Instead of killing him, they stand and admire the tomato’s teeth.
O&G, round III
Fanatics run in all directions. One got into the forest and left the game, the other flew right between the mage and the blunderbusses. The third one killed 1 or 2 dwarves. Another one fell into the swamp and drowned. The orc cavalry reforms, waiting for developments, and the general on the boar leaves the unit, positioning himself out of the wyvern’s sight. Squig falls into my ballista and the goblin squad in the center of the table moves towards the hobgoblins. The shaman of the night gobies is constantly trying to cast various spells, but they have no major impact on the game. Sometimes he misses a key target, sometimes he kills a model or two. His spells support fights well, which are not there yet. My wolf cavalry loses a fight with one black goblin on a tomato and runs away. Shame!
CHORFS, turn III
Elementals rushing between orc units kill subsequent models. The demon charges the black orcs, the wyvern rushes into the cavalry. Hobgoblins from the front and dwarves from the flank are charging night goblins. The black orcs run into the second group of goblins. 30 people. The magician finds a loophole and sends the goblin shaman to the sand with Windblast. In the fight, the Wyvern kills the entire cavalry unit (the last two die while escaping), the hobgoblins and dwarves cut down the nocturnal regiment, the black orcs fighting the second unit, reinforced by butchering, win the fight themselves, killing about 7 goblins and they also escape.
The Iron Daemon doesn’t lag behind, shreading black orcs into pieces just as easily. Several rebellious traitors die from the impacts, then the stomps kill two more. The unit retreats and the demon follows them. At this point the battle ends. The opponent has 4 figures on the table (except for the surrounded orcs) and I have 3 more turns to kill them.
Final score Chorfs 20:0 O&G
Orc and Goblin Tribes - Chełmża - [1749pts]
++ Main Force ++ [1749pts]
Characters [611pts]
Black Orc Warboss [228pts]: Full Plate Armour, Hand Weapon, Shield, War Boar (Tusks), General, Trollhide Trousers, Da Choppiest Choppa
Night Goblin Oddnob [230pts]: Hand Weapon, Wizard Level 4, Waaagh! Magic, Idol Of Gork, Talisman Of Protection
Night Goblin Warboss [153pts]: Hand Weapon, Light Armour, Giant Cave Squig (Massive Gob), Trollhide Trousers, Enchanted Shield, Berserker Blade
Core [623pts]
Black Orc Mobs [302pts]: Veteran
• 10x Black Orc [130pts]: Full Plate Armour, Hand Weapon, Shield
• 8x Black Orc [112pts]: Full Plate Armour, Hand Weapon, Great Weapon
• 1x Musician [20pts]: Full Plate Armour, Hand Weapon, Great Weapon
• 1x Standard Bearer [20pts]: Full Plate Armour, Hand Weapon, Great Weapon
Night Goblin Mobs [191pts]:
• 33x Night Goblin [3pts]: Hand Weapon, Shield
• 3x Fanatic [75pts]: Fanatic Ball & Chain
• 1x Boss [7pts]
• 1x Musician [5pts]
• 1x Standard Bearer [5pts]: Magic Standard
Night Goblin Mobs [130pts]:
• 25x Night Goblin [3pts]: Hand Weapon, Shield
• 2x Fanatic [50pts]: Fanatic Ball & Chain
• 1x Musician [5pts]
Special [250pts]
Orc Boar Boy Mobs [250pts]: Heavy Armour, Big Un’s, Unit Options (Magic Standard)
• 9x Boar Boy [17pts]: Hand Weapon, Cavalry Spear, Shield, War Boar (Tusks)
• 1x Boss [8pts]
• 1x Musician [6pts]
• 1x Standard Bearer [56pts]: The Big Red Raggedy Flag
Rare [265pts]
Goblin Rock Lobbers [75pts]:
• 1x Goblin Rock Lobber [75pts]: Goblin Crew (Hand Weapon), Stone Thrower
Mangler Squigs [95pts]:
• 1x Mangler Squig [95pts]: Collosal Fang-Filled Gob, Heavy Armour
Mangler Squigs [95pts]:
• 1x Mangler Squig [95pts]: Collosal Fang-Filled Gob, Heavy Armour