Some time last year I had my first pre-campaign fight - we have decided to meet outside of our store and play a few 500 points Foray / Battle March battles to get to know each other better and refresh our knowledge of the rules. My first battle was agains Orc and Goblin Tribes.
List
| Orc & Goblin Tribes |
Dawi-Zharr |
| Black Orc Bigboss [93 pts] |
Daemonsmith Sorcerer [115 pts] |
| Hand weapon, Cavalry spear, Full plate armour, General, War Boar |
Hand weapon, Heavy armour, Wizard [Level 1 Wizard], General, On foot, Lore Familiar, Daemonology |
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| Night Goblin Oddgit [85 pts] |
10 Infernal Guard [130 pts] |
| Hand weapon, Wizard [Level 2 Wizard], On foot, Waaagh! Magic |
Great weapons, Heavy armour |
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| 8 Black Orc Mob [112 pts] |
13 Hobgoblin Cutthroats [39 pts] |
| Hand weapons, Full plate armour, 4x Shields, 2x Great weapons, 2x Additional hand weapons, Standard bearer |
Hand weapons, Shortbows |
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| 15 Night Goblin Mob [70 pts] |
12 Hobgoblin Cutthroats [36 pts] |
| Hand weapons, Shields, 1x Fanatics [Fanatic ball & chain] |
Hand weapons, Shortbows |
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|
| 7 Orc Boar Boy Mob [140 pts] |
Deathshrieker Rocket Launcher [120 pts] |
| Hand weapons, Cavalry spears, Heavy armour, Shields, Big 'Uns |
Demolition Rockets, Infernal Incendiaries, Hand weapons, Heavy armour |
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|
|
10 Sneaky Gits [60 pts] |
|
Two hand weapons, Throwing weapons |
Deployment
The Orc Boar Mob accompanied by the Bigboss, the general of the green-skinned army, take up favourable positions between the camp and the central hill to the north. On the opposite side of the hill, a unit of Black Orcs positions itself, protected by a horde of Night Goblins. On their eastern flank, the Goblin Shaman sets up.
On the other side of the field, two units of Hobgoblin Archers prepares for the battle - one on top of the southern hill, and the other, larger one, to the west of it, hiding behind the forest. On the other side of the hill, an elite squad of Infernal Guards takes up position on the opposite side of the camp from Chorf Daemonsmith Sorcerer and his Deathshrieker Rocket Launcher.
The Battle
The initiative roll is won by the Dawi-Zharr, who decide to go first.
Round 1 - Dawi-Zharr
Using Lore Familiar, the Sorcerer chooses Steed of Shadows as his only spell. He uses it in the first movement phase on a nearby squad of Infernal Guards, rolling a 7. The Orcs attempt to dispel it, but to no avail. The Infernal Guards fly to the centre of the battlefield and face the Night Goblin unit hidden behind the forest.
Safely hidden from the Orcs on boars, the Hobgoblin archer unit wheels and moves towards the forest with the intention of bypassing it from the west.
The Deathshrieker attempts to attack the Night Goblins with Indirect Fire. However, the target moves 8‘ south. The nearby Sorcerer, who is also an Infernal Engineer, rolls the artillery die and reduces the scatter to 6’. This does not help, though – the bomb falls in the forest separating the troops, causing no damage.
Round 1 - Orcs & Goblins
The Boars march into the forest, stopping just an inch away from the Hobgoblin squad.
On the eastern flank, the Night Goblins wheel and partially enter the forest, positioning themselves head-on to the Infernal Guards squad provocatively positioned in the centre. The Black Orcs repeat the same move.
The Shaman approaches the edge of the forest and casts Vindictive Glare Magic Missile at the Deathshrieker crew. One crew member falls.
A Fanatic unexpectedly jumps out of the Night Goblin squad. The jump ends almost in base contact with the Infernal Guards squad. What a cockblock!
Round 2 - Dawi-Zharr
The Goblin Fanatic moves away from the Infernal Guard squad, dangerously approaching the edge of the forest.
At the same moment, Chorfy Ambushers - Sneaky Gits - rush in from the north-western edge of the battlefield, immediately greeting the Boyz on Hogs with a hail of flying axes, none of which hit their target.
They are joined by the Hobgoblins gathered on the other side of the forest, but only one of the 10 arrows fired hits its target, bouncing off the Orc’s armour.
The weakened Deathshrieker crew makes another attempt at Indirect Fire, this time shooting 8" to the north-west. The Infernal Engineer tries to correct the course, but to no avail - he rolls an eight on an eight.
Round 2 - Orcs and Goblins
The Fanatic passes the forest and heads towards the camp of the Chorf commander.
The Boyz on Boars charge the skittish Hobos, who try to return fire, but in their panic they only manage to hit one arrow, which again does no damage to the Orcs.
The Shaman again targets the Deathshrieker crew with his Magic Missile. Chorfs try to dispel, but the winds of magic are clearly blowing the other way today. However, Oddit can hardly talk about luck today - for the second turn in a row, his Multiwound D3 deals just one wound. The machine has one crew member left.
The Night Goblins try to charge the exposed Guards, but two inches is not enough, so they stop at the edge of the forest. They are joined from behind by the Black Orcs and the Shaman.
Meanwhile, the Boyz on Boars catch up with the Hobgoblin Cutthroats and immediately wipe out over 25% of their numbers. Unable to respond in any meaningful way, the Hobgoblins flee in panic, running off the battlefield. This is the first completely destroyed unit of the battle.
Round 3 - Dawi-Zharr
The fanatic makes a 10-inch jump across the battlefield and lands near the northern hill.
The Infernal Guards charge the Night Goblins, who are half-hidden in the forest. The Sneaky Gits run along the western edge of the battlefield, throwing axes at the Choppa-riding Wild Boars. The Orcs first dodge every axe flying in their direction, then stand still and watch as another Indirect Fire Deathshrieker crashes into a nearby hill, harming no one.
On the hill, the only surviving squad of Hobos pivots, facing west. After the manoeuvre, they fire at the Boyz on Boars, killing one of them.
In a melee combat, the Infernal squad fails to dominate the Night Goblins - out of five attackers, only one takes down a single opponent. The fight ends in a 2:2 draw, and the squads remain in place.
Round 3 - Orcs and Goblins
The Fanatic advances further towards the Goblin camp.
The Boar Boyz pivot 90 degrees.
Infernal Guards, who are in close combat, take the Night Goblins’ attack without any losses, mowing down 6 opponents in return. In response, the Goblins fail their leadership check and flee. The Black Orcs let the goblins pass, watching with embarrassment, but the Goblin Oddgit is not so tough and also flees in panic, rolling 2x 6 flee and ending up behind the table. This is the second unit to fall that day.
Round 4 - Dawi-Zharr
The Fanatic rushes south, between the hill and the pivoting Orc unit on Boars.
The Sneaky Gits run to the other side of the forest, trying to hide from the Boars now heading towards them.
Deathshsrieker lands its first shot of the battle on the same unit of Boar Boys, but the hit alone is not enough to penetrate their powerful armour, it fails to inflict any damage. Moments later, the same unit targets the Hobos positioned on the hill and manages to kill another one.
The now exposed Black Orcs squad seems like the perfect next target for the Infernal Guards. They attack it and immediately take down one Black Orc. In retaliation, they lose two soldiers, lose the combat and retreat 2 inches. The Black Orcs chase after them.
Round 4 - Orcs and Goblins
The Fanatic rolls doubles on his 1s and dies.
The fleeing Night Goblins run off the field. This is the third unit eliminated in this battle. Meanwhile, on the western edge of the battlefield, the Boar Riders run into the forest.
Ten attacks by the Black Orcs take down only one Infernal Guard, trading him for one Black Orc. Chorfs loses the clash again and retreats Fall Back In Good Order. The Orcs follow up again. The clash moves to the centre of the battlefield.
Round 5 - Dawi-Zharr
The Sneaks flee into the forest, attempting to flank the Boars Boyz.
Two more Infernals are killed in close combat, with no losses on the Orc side. Retreating in good order, they give the Greenskin 6" of battlefield, which the Orcs immediately take advantage of by charging in response.
Round 5 - Orcs and Goblins
The Boarz turn towards the Sneaks.
The Blacks take out three more Infernals without suffering any losses themselves, and once again chase the remnants of the unit across the battlefield. The battle ends at this point.
Results
Loses
| Orcs and Goblins |
Dawi-Zharr |
| Night Goblin Oddgit [85pts] |
13 Hobgoblin Cutthroats [39pts] |
| 15 Night Goblin Mob [70pts] |
8/10 Infernal Guard [130/2 = 65pts] |
Points
| x |
Orcs and Goblins |
Dawi-Zharr |
| Dead or Fled |
104 |
155 |
| Trophies of War |
0 |
0 |
| The King is Dead |
0 |
0 |
| TOTAL |
104 |
155 |
Chaos Dwarfs won!
Others
Fanatic
Congratulations to Fanatic for his impressive four-round dance during which he did not hit any terrain or units.
Is a battle report like that too much? I was really excited with my first won battle of the campaign, and got a bit carried away.
Thanks @PawocK for your help with building this list, it worked just fine as a baseline.