Renegade Legacy Pack - Chorf Upgrade!

Hi all,

I don’t think anyone has posted about this yet: but Val Heffelfinger from the Square Based guys has released his Renegade Legacy Pack which has updates of all of the Legacy factions. There’s a YouTube episode about it here.

Do check it out.

For the Chorf players, there are some big changes for us that will make our army closer to being competitive at the top levels. I’ll summarize the main changes here (there are a few others I won’t mention):

  • Infernal gurad commanders can now buy full plate armor and ride the Tauruses.
  • Taking an Infernal Castellan as a general unlocks Infernal Ironsworn as a core option.
  • No more IG core tax.
  • Taur’ruk is in Rare (like a Shaggoth) and does not have a Renderes requirement.

In terms of list building strategies the following are now possible:

  • Triple flyer: Castellan on a Bale Taurus, Prophet on a Lammasu, and Blorck on a Wyvern causing terror!
  • A big block of 16-18 Infernal Ironsworn as core with Lamassu’s beard to cover all 500 points of core off the bat.
  • A goblin/black orc-only core selection.
  • An Infernal Senechal BSB with the Lammasu’s Beard on a Great Taurus (this is one I like a lot!)

Please let your local gaming groups know about it and especially TOs! If this pack can become the de facto rule pack, Chorfs will really get a boost.

Here’s an example of a powerful list we could run under the new rules! Where the BSB is flying around providing a 5+ ward to the ID, Chariot, etc.


++ Characters [973 pts] ++
Sorcerer-Prophet [430 pts]
(Hand weapon, Heavy armour, Level 4 Wizard, General, Lammasu [Mace tail + Sorcerous Exhalation], Armour of Meteoric Iron, Talisman of Protection, Healing Potion, Daemonology)

Infernal Seneschal [324 pts]
(Great weapon, Full Plate Armor, Shield, Great Taurus, Battle Standard Bearer [The Lammasu’s Beard], Mantle of Stone, Luckstone)

Black Orc Bigboss [219 pts]
(Great weapon, Full plate armour, Boar Chariot [Third Orc crew member], Trollhide Trousers, Charmed Shield)

++ Core Units [509 pts] ++
43 Hobgoblin Cutthroats [141 pts]
(Hand weapons, Shortbows, Boss (champion), Musician)

20 Black Orc Mob [368 pts]
(Hand weapon, Full plate armour, Stubborn, Veteran, 10x Shields, 10x Great weapon, Boss, Standard bearer [Waaagh! Banner], Musician)

++ Special Units [518 pts] ++
Iron Daemon [310 pts]
(Steam Cannonade, Hand weapons, Hellbound)

Deathshrieker Rocket Launcher [130 pts]
(Demolition Rockets, Infernal Incendiaries, Hand weapons, Heavy armour, Steam Carriage)

12 Sneaky Gits [78 pts]
(Two hand weapons, Throwing weapons, Musician)

3 Likes

Fireborn gaining an extra wound is a big one. Several people have mentioned not taking them because they are so fragile, and this makes them more usable now.

I think that making all units to be viable choices is the highest priority route for any changes to existing army lists. It makes armies much more varied and suits more playing styles.

I really like the changes they made. Just keeping Hobgoblins in rare and behind Khan tax is weird in terms of lore but hey… maybe they would be too good in special?

I have already toyed around and will be testing a list this Saturday against my buddy, facing either Dwarves or WoC.

We will be doin 2500 Points an I will probably field the following:

94 - Hobgoblin Khan, Great Weapon, Throwing Weapon, Shield, Light Armour, Giant Wolf, Ruby Ring of Ruin
399 - Infernal Castellan, Great Weapon, Pistol, FullPlate Armour, Shield, General, The Mask of the Furnace, 2x Mantle of Stone, Bale Taurus
169 - Infernal Seneschal, Great Weapon, Pistol, Battle Standard Bearer, War Banner, Armour of Bazherak the Cruel
465 - Sorcerer-Prophet, Darkforged Weapon, Blood of Hashut, Lammasu, Mace Tail, Sorcerous Exhalation, Wizard Level 4, Elementalism, Lore Familiar, Mantle of Stone, Talisman Of Protection

30 - 10 Hobgoblin Cutthroats, Shortbow
30 - 10 Hobgoblin Cutthroats, Shortbow
30 - 10 Hobgoblin Cutthroats, Shortbow
466 - 24 Infernal Guard, Hailshot Blunderbusses, Drilled, Deathmask, Standard Bearer, Razor Standard, Musician
508 - 19 Infernal Ironsworn, Great Weapon, Overseer, Pistol, Hellshard, Standard Bearer, The Lammasu’s Beard, Musician

120 - Deathshrieker Rocket Launcher
120 - Deathshrieker Rocket Launcher

66 - 10 Sneaky Gits, Musician

Thank you for posting this…I saw it literally yesterday and have been tooling around with my notes ever since. Upon first glance, I like all of it and dislike none of it. However, my intuition for rules has been proven wrong a few times before.

So let’s temper this. Does anybody see anything wrong with this?

And how widely accepted will it be? It’s up on the old world army builder website as an army of infamy, but will this be used in tournaments?

2 Likes

I think it will be widely accepted, yes. Non-GW tournaments are usually allowing legacy factions anyway, but they are underrepresented. Val’s updates all have a very light touch, legacy factions will most likely not be dominating the scene. Mountain Miniatures as the most prominent youtube channel with old world battle reports will adapt it too.

As for the Chaos Dwarf changes, I don’t see much of a problem here.Third wound for Fireborn is probably the change with the greatest effect.

1 Like

If we’ve going to flavourful changes to the list, I would like to see regular Orc Boyz and Goblins as mercenary units (like how the AJ Chaos lists have merc units like this). They certainly aren’t competitively useful, but they are an established part of the army since the beginning.

1 Like

I was thinking about this the other day, though. I’d prefer the availability of normal orc boys too, along with the ogre mercenaries we can get. But with this renegade list, and the improvement it seems to be, we could make this work with proxies due to rules and stats.

I look at it this way: what are hobgoblin cutthroats? A core unit with WS3, T3, I3. It’s a little faster but less tough than standard orc boys. It has the levies rule which is an analog for the old “contempt” rule in 8th. Basically, it’s a kruleboy: a nasty swamp orc. He’s like some bog villager who’s skinny and underfed but can still beat you at arm wrestling. Heck, they could even be discount human marauder conscripts for you, from actual bog villages.

The sneaky gits? They’re not even the same species. It has WS4, I4. It’s a stealthy assassin who doesn’t even give your enemies the dignity of defending themselves. It’s a true hobgoblin, through-and-through.

Hobgobling wolf riders? They’re just heavy-set goblins, which would make more sense for cavalry anyways. Or, since the wolf’s single attack counts as a hand weapon anyways, pretend the wolf is a horse with one extra M point. Now it’s a proxy human marauder vassal. Or a kruleboy on a warg.

Not the same as our old school orc boys, but it’s halfway there - which is what levies sort of are. Put in your Ironsworn with their “quell panic” rule, and you almost have a workable theme.

“What’s that, orc-servant? You’re hungry? The good news is that meat’s back on the menu. The bad news is that it’s carrying the enemy banners. So go out there and hunt!”