The lost Anvil of Karak Zorn

Had recently seen some new Mom Miniatures, and have come up with an idea making a Karak Zorn army list. Will use the Dwarfen Mountain Holds Royal Clan list for the build, and use the models as Ironswron if I feel like adding them into my Chaos dwarf army as “Allies”. The main inspiration for the project were the Phrygia Helmets found on the models. Added a bit of historical interpretation based off the style of the models, and the history of the region to give some backstory to Karak Zorn and my army.

This project is part of my ongoing Army of the Underway Project, the lost dwarfs of Karak Zorn, will make up the anvil of the army. The following list is only for organisation purposes and only to be run in conjunction with the other two lists in the project.

Summary

Roughly the following;

485 - The Runescribe (Prophet) Darkforged Weapon, General, Giant Tortoise (Bale Taurus), Wizard Level 4, Elementalism, 3x Mantle of Stone

483 - 21 Stone Beards (Ironsworn), Great Weapon, Shield, Overseer, Standard Bearer, Musician
483 - 21 Stone Beards (Ironsworn) Great Weapon, Shield, Overseer, Standard Bearer, Musician
548 - 21 Stone Beards (Ironsworn) Great Weapon, Shield, Overseer, Standard Bearer, a Runestone (Lammasu’s Beard), Musician

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The lost lore of Karak Zorn

Long before Karaz-a-Karak rose to power, before the War of Vengeance sundered alliances, there was Karak Zorn; the First Hold, the jewel of the southern mountains, and its king, Gordion Emberforge the wealthiest Dwarf who ever lived.

Karak Zorn hollowed halls were so vast and echoing that footsteps would take days to reach from gate to gate. Gordion’s throne was carved from a single meteoric gemstone, and his beard was braided with links of platinum. Traders came from across the world; lizardmen from the jungles, elfs from the sea, and men from distant Khemri, Ind, and Cathay, all for the riches and craft of Karak Zorn’s bounty. Its peaks pierced the heavens, its halls shone with gems the size of a fist, and its people; stout, noble, and unshakably proud, were unmatched in craft and courage.

But Gordion was not satisfied. The veins of gold that ran through the mountain fed his coffers for centuries, and the rivers of molten metal flowed so freely that gold became as common as iron. Still the King’s pride demanded more than riches, not a throne built on wealth, but a kingdom forged in the image of eternity. He sought not gold mined or forged, but gold born of magic. He turned to the deep runes, those forbidden, and ancient scripts said to be etched by Grungni himself. Against the counsel of his Runelords, he inscribed a rune upon his hammer: the Rune of Endless Gilding. With each strike of that weapon, stone turned to gold.

At first, the rune seemed like a miracle. Every strike of the king’s hammer turned stone into pure, gleaming gold. He gilded the walls of the hold, the pillars, the forges, the floor beneath his feet. Statues of iron and granite became monuments of unmatched opulence. Even the air took on a golden shimmer in the deepest halls. Traders traveled from across the world to witness the wonder. Kings sent emissaries bearing priceless gifts, begging to glimpse the halls, for Karak Zorn glowed like the sun, even in the deepest depths. But gold is soft. Gold is heavy. And gold buckles where stone holds fast.

In time the first collapse came without warning. A feast hall, newly gilded, caved in upon the royal family. Then the western aqueducts cracked under the weight of golden pressure. Vaults buckled, gates jammed shut. When miners went to shore up the foundations, they found magma had begun to leak where once stone held firm. Gold had replaced the natural bedrock, and the mountain was no longer stable. Then came the quake. And so Karak Zorn collapsed inward. The Rune of Endless Gilding, no longer sated, gilded the king himself. With his last breath, Gordion screamed not in agony, but in awe, as his flesh turned to shimmering ore.

The jungle swallowed the smoke, and deep beneath the jungle the Rune still glows. A remnant of survivors breached a forgotten side tunnel, and emerged into the blinding sunlight of the jungle. For weeks they wandered, battered, and ash-choked, through the heat, and green madness of the Southlands. They carried no gold, only relics, tools, and the stories of what they had lost. They built no new hold, instead they lived in hidden stones along cliff sides, and hunted jungle beasts. Deep within the Jungle of the Gods, some say their descendants still dwell, cloaked in secrecy and bitterness. Guarding the last riches of Karak Zorn, and the Anvil of Songs, the last and greatest heirloom of Grungni’s first temple.

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Here is a copy of models that gave me the idea for the project, they are Forest Dwarves from Mom Miniatures…

The Longbeards

Conversion bits/ bases

The anvil of Doom

I’ll be converting the turtle into the an anvil of doom with a bit of sculpting, and will mostly be using the bottom half of the model. Plan on having the stones as bases, and scenery for the project. Finally adding lizardmen skink shields to the longbeards to add a bit of flavor. Will kitbash a bit more perhaps once I take a look at the prints. Any suggestions or feedback? :slight_smile:

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I just love the sort of old school feel to the MoM miniature for dwarfs ! Almost makes me want to do a traitorous kin army.

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I figured these dwarfs might fit as a bit of historical bridge between both camps, given their tall hats, and isolation. Though just as likely this might just be the result of me being a wood elf player looking to make a dwarf equivalent :sweat_smile:

Here’s an update on the project :slight_smile: Had these printed back in September, though the last month has been rather busy. Likely will be handing off the prints to a friend eventually :sweat_smile: But will be using as part of my Exiles of the Underway project for the time being.

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In the Jungle of the Gods

At first, the last dwarfs of Karak Zorn and the children of the Old Ones met only through blood and thunder. The jungles offered no clear borders, and the dwarf’s fires burned in the valleys, as result battles were great and fought often. To the dwarfs, the scaled ones were as the jungle itself made manifest; swift, silent, and without mercy, to the Lizardmen, the bearded intruders were like that of stones come alive, both relentless and unyielding. Quickly the dwarfs of Karak Zorn learned to go on without the refuge of both fire or their axes. With time, the battles grew fewer over the centuries, the jungle itself began to turn their battles more into that of rituals, sudden clashes that ended when the rain grew too heavy or the mist too thick, each side watching the other fade into the foliage, and wondering if they fought reflections of themselves. The dwarfs in this strange land learned to adapt to that of the jungle, without both hearth or home, they soon took on a cruder appearance. With the jungles endless bounty and with the remains of great fallen lizards they learned to adjust. They carved great weapons, helms, and armour from that of bones and scaled hides, worn not as trophies, but as wards against that of the Jungle, in hopes the spirits of these once great beasts would guided their steps through the undergrowth. The march of time continued, and they remind hidden in the density of the jungle, enterally forgotten. Though the wisdom of the Skink Priests eventually prevailed, and an accord was struck. For within these dwarfs they saw a reflection of their own cold patience, a people who endured without the hand of the Old Ones to guide them, and that by chance or by craft, they had found the rhythm within the Jungle of the Gods.

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Awesome read ! It gives great background to the project, can’t wait to see and read more of this :smiley:

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Thank you, appreciate it :slight_smile: