My copy of Irregular Wars’ Fantastic Battles arrived yesterday so I’ve been flicking through it and spent things morning working out a rough first draft of an army list for Chaos Dwarfs for it; the rule book does contain a list for ‘Ziggurat Dwarves’, but I don’t feel like it captures the flavour of Chaos Dwarfs (which isn’t in and of itself a bad thing - no reason all ‘evil dwarf’ factions need be cut with the same cookie cutter
), and in fact the rules specifically encourage people to make their own lists, saying that the lists provided in the book are more examples of what you can do with the unit creation rules than proscriptive.
I’ve omitted the generic characters from this list as they’re identical to the character types listed in the book.
Lammasu - 106
Fantastic Beast
- Character (wizard)
- Flying
- Monstrous
- Proud
Immortals - 51
Elite company
- Doughty
- Heavy melee weapons
- Proud
Flame Bearers - 48
Formed Company
- Doughty
- Heavy melee weapons
- Poison
- Proud
Chaos Dwarf Warriors - 45/50
Formed Company
- Doughty
- Heavy melee weapons/Shieldwall
- Proud
Chaos Dwarf Blunderbusses - 45
Formed Company
Bull Centaurs - 59
Elite Company
- Berserk
- Mounted
- Doughty
- Proud
Hobgoblins - 20/22
Irregular company
- Long spears/shooting (mixed)
- Unreliable
Sneaky Gits - 23
Irregular company
- Skirmishers
- Thrown weapons
- Unreliable
Orc Slaves - 24
Irregular company
- Expendable
- Furious charge
- Unreliable
Goblin Slaves - 16
Irregular company
- Expendable
- Rabble
- Unreliable
Black Orcs - 44
Formed Company
- Furious charge
- Proud
- Reliable
Hobgoblin Wolfriders - 33/35
Irregular company
- Fast
- Long spears/shooting (mixed)
- Mounted
Ogre Bulls - 42
Formed company
Ogre Ironguts - 45
Formed Company
Ogre Leadbelchers - 48
Formed company
- Monstrous
- Heavy missile weapons
- Shooting
Death Rockets - 54
Ordnance battery
- Artillery (indirect)
- Doughty
- Heavy missile weapons
- Proud
Dreadquake Mortar - 58
Ordnance battery
- Artillery (indirect)
- Doughty
- Powerful missile weapons
- Proud
Hobgoblin bolt thrower - 32
Ordnance battery
Whirlwind/Tenderiser - 53
Vehicle
- Berserk
- Furious charge
- Heavy melee weapons
- Proud
War Wagon - 52
Vehicle
- Barrage
- Doughty
- Proud
- Heavy missile weapons
Kollosus - 54
Fantastic beast
- Giant
- Heavy melee weapons
- Proud
Slave Giant - 49
Fantastic beast
- Giant
- Heavy melee weapons
- Thrown weapons
A quick rundown of how company creation works - you start by picking one of seven unit types (Elite, Formed, Irregular, Fantastic Beast, Dragon, Ordnance Battery or Vehicle). You then customise it by picking up to three traits, plus a racial trait. To benefit from that racial trait, at least half the companies in your army must be from that race, so only one race can have a racial trait in your army regardless of how many races there are in the list (for example, above there are Chaos Dwarfs, Hobgoblins, Black Orcs, Orcs, Goblins, Ogres and Giants, but only Chaos Dwarfs, including subspecies such as Bull Centaurs and the lammasu (possibly a bit of a stretch for this one, but I’m counting it due to it possibly being a mutation from Dwarf stock), get a racial trait, which in this case is ‘Proud’ to represent the arrogance of Chaos Dwarfs and how they look down upon other races).
Each trait has a point cost which modifies the company’s point value and each one will either alter the profile somehow or have a special rule attached; eg Formed companies normally have no shooting capacity so giving a formed company the ‘Barrage’ trait changed their shooting from -/- to 3/-; the ‘Proud’ trait meanwhile protects them from (in WHFB terms) panic caused by the loss of nearby friendly units. Not all traits are positive however, and correspondingly usually have a negative point cost; eg ‘Unreliable’ gives a penalty for the pre-game Mishap roll and for Impetuous tests (any units not within the Command area of any characters have to test each turn and have a chance to act on their own rather than do what you want them to) and as such reduces the cost of a company.