Had a lovely relaxed game this afternoon with a buddy of mine, where we’ve promised to play each other so many times and it finally happened.
I brought my chorfs - new things on the table was a gaggle of bull centaurs, a tau’ruk, and for the first time I fielded my sorcerer prophet on a flying carpet, which was fun.
The chorf slaver expedition enters the swamplands from the south, their target a sizeable mob of black orcs led by a vicious warboss and backed up by a number of goblins, including a lvl 4 shaman, and an opportunistic orc warboss and his faithful boar boy companions.
Top of turn 2 for the orcs. From the left: Spider riders had moved up through the forest and was subsequently under fire from hobgoblins and ultimately rounded up to the last greenskin by a vicious magic missile.
The doom diver had managed to score a crushing hit on the deathshrieker rocket, but would misifire and self-destroy next time it tried to shoot.
Tau’ruk moves up to face the river trolls, but soon has a fanatic blocking his path. He chooses to charge the boar riders in the forest instead.
The Tau’ruk eats it in a challenge against the orc boss who proves too powerful, sporting the trollhide trousers and the choppiest choppa. He is pushed back and subsequently taken out.
The bull centaurs charge the trolls and beat them soundly, but the last remaining troll flees only 2" and the bullies fail to reform after their overrun, leaving them open to a flank charge from the orc warboss and his crew. Yikes. They are eventually defeated and run down.
The night goblins unleash a fanatic into the chorf-aligned black orcs and take out half, ouch, but the goblins themselves are no match for the retribution that follows. They break and flee. Eventually these goblins - and luckily for the flying sorcerer - end up standing in the way of the boar boys.
The feral black orcs end up in a massed combat, with chorf infernal guard holding the center, black orcs on the flank, and eventually a gang of hobgoblins in the other flank. The black orc warboss absolutely obliterates in one challenge after the other, but the chorfs stand resolute. In the final moments of the battle, the sorcerer casts a spell of gathering darkness on the black orcs, the seneschal tanks the warboss in the final challenge (surprisingly!), and the renegade black orcs are subjugated, ironically by their own kind.
And that was it. Some heavy losses on the chorf side, but with the enemy mostly routed or destroyed, it ended up in a win for yours truly.
By the way: The goblin shaman cast a spell earlier, vindictive glare, and took off two wounds from the sorcerer prophet. In retaliation, the enraged, semi-petrified dark overlord descended on the hapless shaman and beat him repeatedly over the head with his scepter of Hashut until he expired.
Apologies for the somewhat messy battle report, I didn’t take pictures at the right times, so it was a bit difficult to keep a flow to it. In any case:
This was my opponent’s first game, he borked his list building a bit, and didn’t have any additional equipment on his black orcs except for the big red banner - so they had only hand weapons, which severely hampered their killiness. The rest sort of worked - I was really worried about the fanatics, but they luckily both killed themselves before too much damage was done. Still took out half my black orc unit in 1 turn though. 25pts.
I liked the bull centaurs, but 4 is too many imo, they lack the required manoeuvrability. The Tau’ruk was cool, but not tooled up enough to deal with the challenge I threw him into (both my darkforged weapons rolled a 1, too, so ugh…)
Flying wizard is the bees knees, and I’m looking forward to having him on a lamassu where he will be a much more difficult target for magic missiles, what with the magic res 3.
Thanks for letting me share. All the best to you out there
Praise Hashut!