Im currently assembling my Chaos Dwarf forces and trying to build a list which doesnt lose all the time. So I’m seeking your input to maybe optimize it further.
Characters (513 pts)
320 pts - Sorcerer Prophet - lvl4 Daemonology, Lammasu, General
115 pts - Daemonsmith Sorcerer - lvl 2 Daemonology
78 pts - Black Orc Bigboss - Additional hand weapon
Core (579 pts)
160 pts - 10x Infernal Guard - Fireglaives, Shields, Detachment
160 pts - 10x Infernal Guard - Fireglaives, Shields, Detachment
259 pts - 19x Back Orc Mob - Boss, Standard bearer, 19x Additional hand weapons
Elite (908 pts)
432 pts - 19x Infernal Ironsworn - Overseer (champion), Standard bearer, Great Weapons, Shields
275 pts - Iron Daemon - Steam Cannonade
135 pts - Magma Cannon - Steam Carriage
66 pts - 10x Sneaky Gits - Murder Boss (champion)
2000 Points
The Daemonsmith Sorcerer goes into the Infernal Ironsworn unit. It’s a unit my opponent probably doesn’t want to charge so it keeps him safe and he could even roll a buff spell like Steed of Shadows to give the unit Fly (12), Daemonic Vessel which buffs the unit he joined with +1S, +1A and +1AP or Daemonic Vigour with +1M +1T and +1I or he could roll Daemonic Familiars which he could cast in combat.
The Black Orc Bigboss joins the unit of Black Orcs.
The 2 Infernal Guard regiments are selected as detachments for the Infernal Ironsworn block and go on the right and left side of the block either in a 10x1 line or 5x2 close order formation with a slight angle to form a sort of V with the Ironsworn. They have shields and fireglaives. The idea is that they stand and shoot if they get charged and then swap to shields for the impact hits to hopefully hold so that the ironsworn can then flank the charging units with their great weapons. If the Ironsworn instead get charged they use their shields and I get to stand and shoot with both infernal guard units as they are detachments and then get a free countercharge into the flanks of the charging unit (again because of detachment). Shields on all 3 units also help against enemy shooting and artillery.
The Iron Daemon tows the magma cannon either on the left or the right side of the big formation and is supposed to force my opponent into advancing into my formation. The Iron Daemons shooting is pretty good and the magma cannons flame template should be quite good into bretonnian lance formations which will be one of my main enemies.
The Black Orc Block protects the other flank of my war machines and the sneaky gits go into ambush deployment and are supposed to hunt enemy war machines.
I will mostly play against Bretonnia, dark elves, empire and chaos. Is my plan and list reasonable or are there glaring weaknesses I am missing? Any ideas for improvement or critique of the list? I promised my general a bigger hat if he manages to beat the bretonnians so he is highly motivated