[TOW] (2K Gunline) Tournament list

Hello fellow Chorf generals. I’ll be playing at a tournament about two weeks from now and would appreciate thoughts on this shooty list.

The tournament uses a chess-style clock system so you have to play your turns reasonably fast to be within time. For that reason I’d like to keep the list fairly focused on shooting, with only the Wyvern doing complicated maneuvering beyond the gunline. Note that in terms of models I only have 27 gobos with bows so that’s the upper bound for them (but I do have 4x bolt throwers).

The theory is simple: the blorks and ironsworn are the stubborn centre, with a wizard in each block. Shooting power will force a rush towards our line with elementalism creating tough blocks and the detachment countercharging the ironsworn. With Lore Familiar I’ll pick windblast, travel, earthen, and rust. The lvl1 is to help with artillery rerolls and boost the black orc leadership. The Wyvern will pin down other dragons, chase artillery, skirmishes, or wait behind the lines to countercharge. The gobos will cover a flank and artillery will be interspersed between units. The earthshaker might be behind the lines because its indirect fire is still useful. I know there will be a Chaos list with a dragon. I might drop hellbound on the deathshreaker if I think ethereal is a non issue once I see the other factions and take the ruby ring or try to get another bolt thrower by dropping that and obsidian vambraces.

Any experience and thoughts would be helpful! Is the lvl1 worth the reroll? Better to invest in Lammasus Beard? Go for 4x bolt and one earthshaker instead?

Thanks, Erik

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++ Characters [707 pts] ++
Black Orc Warboss [342 pts]
(Hand weapon, Full plate armour, Shield, Wyvern, Da Choppiest Choppa, Trollhide Trousers)

Sorcerer-Prophet [280 pts]
(Darkforged weapon, Heavy armour, Level 4 Wizard, General, On foot, Lore Familiar, Obsidian Vambraces, Elementalism)

Daemonsmith Sorcerer [85 pts]
(Hand weapon, Heavy armour, On foot, Daemonology)

++ Core Units [517 pts] ++
18 Black Orc Mob [297 pts]
(Hand weapon, Full plate armour, Stubborn, 18x Shields, 9x Great weapon, 9x Additional hand weapon, Boss, Standard bearer, Musician)

8 Infernal Guard [136 pts]
(Fireglaives, Heavy armour, Shield, Drilled (0-1 per 1000 points), Detachment)

24 Hobgoblin Cutthroats [84 pts]
(Hand weapons, Shortbows, Boss (champion), Musician)

++ Special Units [591 pts] ++
15 Infernal Ironsworn [351 pts]
(Great weapons, Full plate armour, Shield, Overseer (champion), Standard bearer, Musician)

Deathshrieker Rocket Launcher [150 pts]
(Demolition Rockets, Infernal Incendiaries, Hand weapons, Heavy armour, Hellbound)

Hobgoblin Bolt Thrower [45 pts]
(Bolt thrower, Hand weapons, Light armour)

Hobgoblin Bolt Thrower [45 pts]
(Bolt thrower, Hand weapons, Light armour)

++ Rare Units [185 pts] ++
Dreadquake Mortar [185 pts]
(Dreadquake Mortar, Hand weapons, Heavy armour, Ogre Loader)


Created with “Old World Builder”

[https://old-world-builder.com]

2 Likes

Hey buddy! Good stuff here, but I don’t think it’s altogether the best it can be.

I’ll start from the top:
Your general(!) will be absolutely murderized if he gets caught in close combat. He has no defense. Silvered steel armour or meteoric armour as well as the talisman of protection for him would be good.

The daemonsmith… I mean that re-roll is nice, but you could also put hellbound on both war machines for cheaper. Woe is you if you misfire, though.

Your black orcs only need 50% shields to benefit from them against shooting. Consider using shields and GW’s in the fighting rank in CC if you’d like to up their capacity to hold enemy units. Maybe even pop stubborn on them.

A big unit of Infernal Guard with blunderbuss and the razor standard would be better than the ironsworn/fireglaive combo, I think. If you insist on going with them, you might want to take the lamassu’s beard, yes. Those are expensive models.

I’d put the hobos in 2*12 with no command. If they get chewed up by shooting or caught in CC, they will vaporize. Might as well have 2 targets.

If you can squeeze an iron daemon in there (maybe lose the deathshrieker), that’d be tight.

I think this list is illegal? I thought you need 10 i.g. no matter what?

Thanks for the input!

@Zoddtheimmortal, the way I read the rules is that it says “1+ unit of Infernal Guard”, and infernal guide can be detachments of any regimental unit (Ironsworn in this case), so technically it can be minimum 5 IG if they are detachment to Ironsworn. But if others disagree with this interpretation please let me know!

@Vacationist , thanks for the input. Initially I was hesitant to give the sorcerer too much armor/protection because it seemed like a waste if it wasn’t amortized across more wounds (from Lammasu or Taurus) it was too costly, but you’re right he needs more. Here is a revised list taking into account your suggestions (note I have a Iron Daemon currently in the cloud forges so hopefully I’ll have it for next tournament in November). I’d prefer to try the Ironsworn this time rather than IG because I had a tough experience against their Dwarf counterpart so I figured it was my time to have a brutal block of infantry ahah.

Revised list here includes more two blocks of 13 gobos, stubborn blorcks with more efficient weapon spread, and a few more Ironsworn models with a Lammasu’s beard and champion with Hellshard to gain more combat res in a sacrificial challenge (hopefully). Single Earthshaker will hellbound for ethereal opponents. No level 1 sorcerer. The level 4 will has 3+ AS, and minimum 6+ ward from Lammasu’s Beard, and 5+ ward against shooting and flaming.

Four bolt throwers and earthshaker should be able to force most opponents to come to me. The hellbound and infernal engineer should keep misfire to very low odds.


++ Characters [622 pts] ++
Black Orc Warboss [342 pts]
(Hand weapon, Full plate armour, Shield, Wyvern, Trollhide Trousers, Da Choppiest Choppa)

Sorcerer-Prophet [280 pts]
(Darkforged weapon, Heavy armour, Level 4 Wizard, General, On foot, Armour of Silvered Steel, Earthing Rod, Elementalism)

++ Core Units [535 pts] ++
18 Black Orc Mob [304 pts]
(Hand weapon, Full plate armour, Stubborn, 9x Shields, 9x Great weapon, Boss, Standard bearer [War Banner], Musician)

9 Infernal Guard [153 pts]
(Fireglaives, Heavy armour, Shield, Drilled (0-1 per 1000 points), Detachment)

13 Hobgoblin Cutthroats [39 pts]
(Hand weapons, Shortbows)

13 Hobgoblin Cutthroats [39 pts]
(Hand weapons, Shields)

++ Special Units [628 pts] ++
18 Infernal Ironsworn [448 pts]
(Hand weapons, Full plate armour, Overseer (champion) [Hellshard], Standard bearer [The Lammasu’s Beard], Musician)

Hobgoblin Bolt Thrower [45 pts]
(Bolt thrower, Hand weapons, Light armour)

Hobgoblin Bolt Thrower [45 pts]
(Bolt thrower, Hand weapons, Light armour)

Hobgoblin Bolt Thrower [45 pts]
(Bolt thrower, Hand weapons, Light armour)

Hobgoblin Bolt Thrower [45 pts]
(Bolt thrower, Hand weapons, Light armour)

++ Rare Units [215 pts] ++
Dreadquake Mortar [215 pts]
(Dreadquake Mortar, Hand weapons, Heavy armour, Ogre Loader, Hellbound)


Created with “Old World Builder”

[https://old-world-builder.com]

2 Likes

That’s how I treat it too :+1:

2 Likes

Crikey, that’s a lot of bolt throwers :astonished: Starting to look good! Consider that the armour of silvered steel will crumple to AP, whereas the meteoric iron armour does not. I admit it’s more relevant on a mounted sorcerer, but still - if an enemy comes at you with a great weapon, it’s all the same. For the price of a silvered armor and 10pts more, you can get meteoric armor and the protection ammy. Lose the earthing rod, miscasts aren’t as potentially disastrous as they were in 8th.

Consider the big red raggedy flag, if you have that many blorcs - it’s like a war banner with benefits.

How about 3 units of 10 hobgoblins? :sweat_smile: They really are wonderful chaff units. Just make some unit fillers for the 3 models you don’t have.

I’d be a little bit hesitant to put hellbound on the dreadquake, honestly. The misfire debuff is nerve wracking :grimacing:

Oh, and a detachment of IG counts for the minimum, a detachment is still a unit.

2 Likes

I’m constantly debating this with myself. On one hand you’re right, in a fight against another character or some elite troops the silvered steel 3+ probably goes down to a 5+ anyway - or even lower! But ironically for a mounted Sorc the story is not so simple. Especially with the FAQ to firing from all ranks at large targets, that mounted Sorc will likely be facing a lot of small arms fire - and only critical hits by Crossbows or Handguns and the like have AP-2! Suddenly the Sorc is much more vulnerable to those 40 Hobgoblins with Bows if he has Meteoric Iron, whereas one on foot in a unit is protected from those attacks and can in better conscience go for Meteoric Iron over Silvered Steel.

2 Likes

Consider that the armour of silvered steel will crumple to AP, whereas the meteoric iron armour does not. I admit it’s more relevant on a mounted sorcerer, but still - if an enemy comes at you with a great weapon, it’s all the same. For the price of a silvered armor and 10pts more, you can get meteoric armor and the protection ammy. Lose the earthing rod, miscasts aren’t as potentially disastrous as they were in 8th.

That sounds reasonable, I’ll swap out for the cheaper meteoric armor. Because he’ll be in the Ironsworn, I’m less keen on the 30 points for the Talisman given his range of ward saves currently, but what about Mantle of Stone instead? T6, 5+, 5/6++ W seems pretty tough combined with look out sir and only models in base contact can hit him.

If I have the points I’ll also try to boost to Big Red Flag.

How about 3 units of 10 hobgoblins? :sweat_smile: They really are wonderful chaff units. Just make some unit fillers for the 3 models you don’t have.

Ahah I have a few old painted night gobos, I might be able to get up to 30.

I’d be a little bit hesitant to put hellbound on the dreadquake, honestly. The misfire debuff is nerve wracking :grimacing:

The key value of hellbound I’m thinking is for the Magical attacks for ethereal units. If there’s a Vampire Counts army with lots of ethereal, short of the Ironsworn and detachment getting into close combat, no one will be able to touch them.

Oh, and a detachment of IG counts for the minimum, a detachment is still a unit.

Okay excellent!

Once I see the full list of factions in the upcoming tournament I’ll update the list!

2 Likes

Detachment trick looks cool! Not sure if we can take less than 10 dwarfs using detachment options as they are 10+ but OWBuilder allows it.

Best part is Detachment does not say You HAVE to use those as detachement. So You can take no Regimental unit ans a detachment of 5 :stuck_out_tongue: In theory.

I like 4 balista. Still habe 2 unpainted waiting for a chance to use them. This is a lot of firepower for cheap. 180 pointa, 4 shots, 4 hits on average. And OG models looks soo good too.

I also really like hellshard. I think this is going to be more and more popular. Especially in combat units or on khans in cutthroat units.

We can indeed take a minimum of a 5 man detachment. Detachments need a regimental unit BRB pg. 282:

“A detachment can range in size from a minimum of five models to a maximum of half the number of models in the regimental unit it accompanies (rounding down)”

“A detachment must accompany a regimental unit.”

2 Likes

Perfect. Ironsworn looks interesting!

2 Likes