Hey yāall So I signed up for an escalation league that will be ongoing for the next 5-6 weeks. Iāll pen down my findings and experiences in this thread here. There will be (ought to be) 6 battles total. First two will be at 1200pts, next two 1600pts, and the last two 2000pts.
My 1200 point list is as follows, and itās way too overpowered for what Iād initially thought up, but I saw a friendās list and was like āI gotta pump up these numbers!ā he then proceeded to make a less beefy list, but whatāre you gonna doā¦ Anyway, here:
1200pts Chaos Dwarfs
++ Characters [532 pts] ++
Sorcerer-Prophet [445 pts]
(Darkforged weapon, Heavy armour, Level 4 Wizard, General, Bale Taurus, Talisman of Protection, Armour of Meteoric Iron, Daemonology)
Hobgoblin Khan [87 pts]
(Hand weapon, Throwing weapons, Shield, Giant Wolf, Ruby Ring of Ruin)
++ Core Units [303 pts] ++
15 Infernal Guard [243 pts]
(Hand weapons, Heavy armour, Shield, Deathmask (champion) [Hellshard], Standard bearer [War Banner], Musician)
10 Hobgoblin Cutthroats [30 pts]
(Hand weapons, Shortbows)
10 Hobgoblin Cutthroats [30 pts]
(Hand weapons, Shortbows)
++ Special Units [365 pts] ++
Iron Daemon [275 pts]
(Steam Cannonade, Hand weapons)
Hobgoblin Bolt Thrower [45 pts]
(Bolt thrower, Hand weapons, Light armour)
Hobgoblin Bolt Thrower [45 pts]
(Bolt thrower, Hand weapons, Light armour)
My opponent in the first battle was a dwarf player who was quite inexperiencedā¦ My friend had recently beaten him at 20-0, and when I saw his list I immediately felt the pain of guilt for what I was bringing onto the table:
1200pts Dwarfen Royal Clan
++ Main Force ++ [1198pts]
Characters [239pts]
Runesmith [125pts]: Hand Weapon, Heavy Armour, Master Rune of Balance, Rune of Spellbreaking Thane [114pts]: Hand Weapon, Full Plate Armour, Great Weapon, General, Master Rune of Swiftness, Rune of Fury
Core [434pts]
Longbeards [161pts]: ā¢ 11x Longbeard [13pts]: Hand Weapon, Heavy Armour, Shield ā¢ 1x Elder [6pts] ā¢ 1x Musician [6pts] ā¢ 1x Standard Bearer [6pts] Quarrellers [105pts]: ā¢ 10x Quarreller [9pts]: Crossbow, Hand Weapon, Heavy Armour ā¢ 1x Musician [5pts] ā¢ 1x Standard Bearer [5pts] ā¢ 1x Veteran [5pts]: Crossbow Royal Clan Warriors [168pts]: Shield ā¢ 15x Royal Clan Warrior [10pts]: Hand Weapon, Heavy Armour ā¢ 1x Veteran [6pts] ā¢ 1x Standard Bearer [6pts] ā¢ 1x Musician [6pts]
Special [357pts]
Dwarf Cart [65pts]: Dwarf Crew (Hand Weapon), Draft Pony (Hand Weapon), Bugmanās Cart Grudge Thrower [95pts]: Stone Thrower, Dwarf Crew (Hand Weapon, Light Armour) Hammerers [197pts]: ā¢ 11x Hammerer [16pts]: Great hammer, Hand Weapon, Heavy Armour ā¢ 1x Royal Champion [7pts] ā¢ 1x Musician [7pts] ā¢ 1x Standard Bearer [7pts]
Rare [168pts]
Irondrakes [168pts]: ā¢ 10x Irondrake [15pts]: Drakegun, Full Plate Armour, Hand Weapon ā¢ 1x Ironwarden [6pts]: Drakegun ā¢ 1x Standard Bearer [6pts] ā¢ 1x Musician [6pts]
We rolled mountain pass, and set up terrain and our dudes. I got a +1 to get first turn, and I did. I had gathering darkness, vessel, vigour, and ash storm, and rolled a 6 on the darkforged weapon chart for that sweet +1 to cast. This is where we start out:
My iron daemon and taurus are holed up behind impassable terrain, in case i didnāt go first.
My infernal guard are, Iām sorry to say, largely inferior to-, and definitely outnumbered by the traitor kinsmen, so I pop them behind a screen of hobgoblins.
The bolt throwers are placed terribly, and only get 2 quarellers the whole game.
End of round 1. My Prophet on Bale Taurus rears up to do some work, he also got off an Ash Storm, hindering the enemy shooting. The grudge thrower misfires its only shot, sadly.
End of round 2. Prophet wipes out the grudge thrower and turns to face the rear of the enemy lines. The Iron Daemon pops off some shots on the hammerers.
End of round 3. The Iron Daemon fires up the kettles and reverses 4Ā½ inches, to put some distance between itself and the hammerers.
The prophet scares off the quarrellers, redirects into the irondrakes, and makes them FBIGO. Everyone faces the Taurus.
The Royal Clan Warriors boldly charge the newly reformed infernal guard, but are soundly beaten and forced to give ground. The infernal guard restrain pursuit, content with their efforts for the time being.
End of round 4. Things start to go steeply downhill for the traitor dwarfs. The Iron Daemon lurches into the hammerers, dealing its full impact hits and absolutely decimating the unit to the last man.
The Bale Taurus takes flight and charges the royal clan warriors in the rear, and the infernal guard hit them in the front. They are severely broken, and the taurus prophet runs them down as they flee.
I think I forgot to take a picture in round 5, but hereās how it looked partly into round 6. The Bugman cart got destroyed, and the prophet enters a challenge with the enemyās Thane general. Suffice to say, he doesnāt last very long.
The infernal guard get stuck in with the irondrakes.
The Iron Daemon fumbles its gearshift and comes to a screeching halt. It fires off some shots, but not enough to wipe out the quarrelers before the end of the game.
Round 6. Disaster for the traitor dwarfs. The longbeards fail their leadership (we forgot stubborn! But the overall outcome wouldnāt have changed) and are run down by the taurus prophet (I donāt seem to have moved him, but it doesnāt matter much, heās in the way of the infernal guard anyway).
The infernal guard win combat vs the irondrakes and they also fail their break test, despite still having quite a high leadership.
Wrap Up:
The battle ends in a resounding 20-0 victory for the chaos dwarfs. My opponent, as I feared/suspected, simply had no answer to my two T7 W7 behemoths (at least not after I demolished his grudge thrower in my turn 2), and I played my remaining infantry well enough to mostly keep them in favourable matchups. My one hobgoblin unit was fleeing at the end of the game, which awarded my opponent 15 victory points.
Thoughts:
The mobility and potential for destruction granted by the bale taurus is really quite awesome, but I still have yet to see him pitted against a dragon or a similar mega beast. I doubt he will necessarily be successul in such a match up.
The Iron Daemon continues to rock. No notes. Yes, one note, I didnāt miss hellbound on it - it took no damage, and while I misfired quite a few times, I never rolled a double misfire, so it was sort of ok.
My ruby ring khan shot off a number of fireballs, but not to any great effect in this matchup, what with the enemy being t4 and mostly heavily armoured. He did however use his evasive special rule to evade a barrage of shots from the irondrakes, which I found very cool. Who needs a reserve move, when you can just do that?
The two ballistas were god awful ^^ I placed them wrong for sure, but I was not impressed by their performance. Only 45pts a piece though, so thereās that. And they at least didnāt get killed.
Iām not sure Iāll have my second game at 1200, since the guy wasnāt responsive in time to set up a date, but letās see. If not, then my next entry in this thread will be at 1600. Will see how we do.
Cheers everyoneā¦ Hashut! Bless you.