Hail Kinsfolk,
I want to see our enemies quake with fear or rage quit when they see our tall hats and/or masks on the table. We can work together to make this a reality.
The game is young and the legacy and boring main stream armies are on par so much so that many TOs are allowing or even encouraging legacy armies, lets make them regret that.
From research and the few games I’ve had, I’ve noticed a few trends and tactics along with units that have done well and with your help and experiences we can make some strong 1k and 2k lists.
++findings++
Characters
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Sorcerer Prophet (level 4, flying) 320pts
Flying mounted heros and level 4 casters are bread and butter in almost every army now so shall we imho.
One combo I’ve noticed is flying mounts have terror and the lore of Deamonology (which is the strongest lore imho) has Gathering darkness which gives -2 initiative but more importantly -2 ld and cant be inspired. Meaning a greater chance the enemy run in fear or fail to charge him has he zooms up the board. Also with the larger base means we can dispell a bigger area as we zoom around their lines. Lamasu also had magic resist to protect from enemy casters abd is the cheapest options.
Must take. -
Khan on wolf + Hobgoblin wolf riders 127pts
Cheap and powerful tactically. Good for hunting artillery or hitting backlines or rears. Keep them cheap no banners but bows and reserve move are good for harassing enemies and disruption.
Must take imho. -
Deamonsmith (level 2, Dark magic) 115pts.
Deamonology is best but harder to cast and the signature is shorter range than that of dark magic is probably better. Also if you roll and get vortex you can use it to move block potential chargers.
Good to have.
Core
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Infernal guard (Full command, Fyreglavie)
The blunderbus looks better on paper but With our little legs the extra range has proven to be more effective than the number of shots in my games, the fact that its a point cheaper is nice, CAN equip a shield for 4+ save from shooting. I use tye ashen banner on larger units seems to work. Hellshard on the champion is a sneaky suicide bomber for challenges. A detachment of blunderbus for charge reaction and to help fill out the core.
Have to take. -
Hobgoblins (shortbows) 30pts
Good fillers for the core, super cheap and from experience heavy armour doesnt help much at all (basically imperial guard flak armour) so these are better fillers imho. The shield doesn’t help much with such a small save but bows will do some damage and make good speed bumps and protect the flanks.
I haven’t tried black orcs so cannot comment on them but look good.
Warmachines
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Iron deamon 275pts
Strong and worked very well for me (especially near a deamonsmith or Prophet), big target saturation with the flying prophet helps.
Good to take. -
Magma cannon (steam carriage) 135pts
I tried the rockets which look better on paper but always seem to miss or not do much. Magma cannon may not be as scary but it hits alot more.
Steam carrage can be helpful against castles.
Good to take
I haven’t tried the dreadquake mortar and hellcannon so cant comment.
Spare points in stacking Mantle of stone.
But these are my findings and I have not competed in any high end tournaments so any and all grumblings about my lists and findings is welcome. Please tell me your findings and lists below.