[TOW] Running a list of just hobgoblins (for fun)

I’m sure I’m not the only one who had the idea of goofing around with just running hobgoblins. I threw together a 1250 point list to see what it would look like and doubt I would eve run it (I don’t even have 100+ hobgobs to field haha…like I said, its just for fun). Any thoughts or comments are appreciated.

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Hobgobs [1250 pts]
Warhammer: The Old World, Chaos Dwarfs

++ Characters [317 pts] ++

Hobgoblin Khan [114 pts]

  • Cavalry spear (if appropriately mounted)
  • Light armour
  • Shield
  • Shortbow (instead throwing weapons)
  • Giant Wolf
  • Armour of Bazherak The Cruel

Hobgoblin Khan [103 pts]

  • Additional hand weapon
  • Light armour
  • Shield
  • Throwing weapons (instead Shortbow)
  • On foot
  • Dagger of Malice
  • Obsidian Vambraces

Black Orc Bigboss [100 pts]

  • Additional hand weapon
  • Full plate armour
  • Shield
  • On foot
  • Berserker Blade

++ Core Units [379 pts] ++

20 Hobgoblin Cutthroats [97 pts]

  • Hand weapons and shields
  • Light armour
  • Boss (champion)
  • Standard bearer
  • Musician

20 Hobgoblin Cutthroats [97 pts]

  • Hand weapons and shortbow
  • Light armour
  • Boss (champion)
  • Standard bearer
  • Musician

20 Hobgoblin Cutthroats [97 pts]

  • Hand weapons and shortbow
  • Light armour
  • Boss (champion)
  • Standard bearer
  • Musician

5 Black Orc Mob [88 pts]

  • Hand weapon
  • Full plate armour
  • Stubborn
  • Veteran
  • Boss
  • Standard bearer
  • Musician

++ Special Units [254 pts] ++

1 Hobgoblin Bolt Thrower [45 pts]

  • Bolt thrower
  • Hand weapons
  • Light armour

1 Hobgoblin Bolt Thrower [45 pts]

  • Bolt thrower
  • Hand weapons
  • Light armour

10 Sneaky Gits [82 pts]

  • Two hand weapons
  • throwing weapons
  • Light armour
  • Murder Boss (champion)
  • Musician

10 Sneaky Gits [82 pts]

  • Two hand weapons
  • throwing weapons
  • Light armour
  • Murder Boss (champion)
  • Musician

++ Rare Units [300 pts] ++

5 Hobgoblin Wolf Raiders [100 pts]

  • Cavalry spears
  • Light armour and shield
  • Shortbow
  • Feigned Flight (0-1 per 1000 points)
  • Reserve Move (0-1 per 1000 points)
  • Boss (champion
  • Standard bearer
  • Musician

5 Hobgoblin Wolf Raiders [100 pts]

  • Cavalry spears
  • Light armour and shield
  • Shortbow
  • Feigned Flight (0-1 per 1000 points)
  • Reserve Move (0-1 per 1000 points)
  • Boss (champion
  • Standard bearer
  • Musician

5 Hobgoblin Wolf Raiders [100 pts]

  • Hand weapon
  • Light armour and shield
  • Shortbow
  • Feigned Flight (0-1 per 1000 points)
  • Reserve Move (0-1 per 1000 points)
  • Boss (champion
  • Standard bearer
  • Musician

Created with “Old World Builder”

[https://old-world-builder.com]

5 Likes

I mean sure, why not? (just to mention it here, technically a unit of Infernal Guard is mandatory.)

Then again - why not play Orcs & Goblins in the first place?

2 Likes

Well technicalities aside :smiley: I was just seeing what I could build for the points cost.
I can’t lower myself to play Orcs & Goblins…someone has to oversee the prisoners with jobs.

5 Likes

Hah, this crossed my mind today as well… :stuck_out_tongue:

2 Likes

You could write it up as a fan-made “Hobgoblin tribe Army of Infamy”. Get rid of the 1+ Infernal Guard thing, maybe add another kind of character, make a usable list out of it.

4 Likes

That’s a great idea. A magic hero focused on elementalism, shamanism, or animism to stay with the tribal feel could work.

1 Like

Definitely a good option here. I’d do away with the Black Orcs with being a choice in the army list and instead just list Orcs & Goblins as allies so you can pull up to 25% of your points from that army book. In practice this would still give access to Black Orcs, but be a bit cleaner.

In a Hobgoblin army list I’d definitely include Oglah Khan’s Wolfboyz as a 0-1 rare choice (per army, not per 1000 pts). Ghazak Khan as an optional character/general is an easy pick as well. They’d just need a few special rules updates, but they’re all already pretty close to something useable in TOW.

Updating the Special/Rare choices to include the old Hobgoblin Rocket Team wouldn’t go amiss either!

References:
Oglah Khan’s Wolfboyz (Dogs of War, Regiments of Renown)
Ghazak Khan, and here

… I mean… not that I’ve been thinking much about this or anything :wink:

~N

4 Likes

Sounds like the start of a new group project :smiley:

Totally not optimized tar pit of doom list.

Chorfs [1248 pts]
Warhammer: The Old World, Chaos Dwarfs

++ Characters [112 pts] ++

Hobgoblin Khan [50 pts]

  • Hand weapon
  • Throwing weapons
  • Light armour
  • Shield
  • General
  • On foot

Hobgoblin Khan [62 pts]

  • Hand weapon
  • Throwing weapons
  • Light armour
  • Shield
  • Shortbow (instead throwing weapons)
  • Giant Wolf

++ Core Units [419 pts] ++

10 Infernal Guard [161 pts]

  • Hand weapons
  • Heavy armour
  • Shield
  • Drilled (0-1 per 1000 points)
  • Blackshard Armour (0-1 per 1000 points)
  • Deathmask (pistol)
  • Standard bearer
  • Musician

31 Hobgoblin Cutthroats [141 pts]

  • Hand weapons and shortbow
  • Light armour
  • Boss (champion)
  • Standard bearer
  • Musician

25 Hobgoblin Cutthroats [117 pts]

  • Hand weapons
  • Shields
  • Light armour
  • Boss (champion)
  • Standard bearer
  • Musician

++ Special Units [537 pts] ++

75 Sneaky Gits [537 pts]

  • Two hand weapons
  • throwing weapons
  • Light armour
  • Murder Boss (champion)
  • Musician

++ Rare Units [180 pts] ++

10 Hobgoblin Wolf Raiders [180 pts]

  • Hand weapon
  • Light armour and shield
  • Shortbow
  • Feigned Flight (0-1 per 1000 points)
  • Reserve Move (0-1 per 1000 points)
  • Boss (champion
  • Standard bearer
  • Musician

Created with “Old World Builder”

[https://old-world-builder.com]

3 Likes

How do you plan to use the 75 sneaky gits?
I saw tgem an units of 10 ambushing skirmishers. Wondering if i missed something?

1 Like

Oh there’s no plan at all, it’s just something fun I’d like to see played. The thought of ambushing with that many Sneaky Gits from the opponent’s edge and waiting for the panic it caused would be worth the points sink. I’d guess targeting their ranged or siege engines would be a priority target if a hero wasn’t nearby.

Hobgoblins are just so dang cheap its hard not to want to create a horde of back-stabbiness.

Logically the opponent could just throw something within 8 inches of their table edge and two corners to deny the ambush but what’s the fun in that.

Ah, an army of Hashut’s most favored and beloved, the noble Hobgoblin :heart:
Lest we not forget that the Hobgoblins single-handedly saved the CDs from extinction…so an army list of them is befitting of their righteous cause of saving the CDs butt.
Well, I’ll slink back to the alleyway of lurking now :wink:

6 Likes

@Fuggit_Khan I’m reading this as David Attenborough in my head.

image

3 Likes

I’m a huge fan of Attenborough…and now I can’t stop hearing it :laughing:

2 Likes

I’ve played this all hobgoblin list three times now. For my Sorcerer Prophet I use the hobgoblin wizard from the Death Commandos. For my required Chaos Dwarves I use Throgs Despoilers. And the bull centaurs are throgs I’ve mounted on rhinox.

++ Characters [511 pts] ++
Sorcerer-Prophet [265 pts]
(Hand weapon, Heavy armour, Level 4 Wizard, General, On foot, Flying Carpet, Dark Magic)

Hobgoblin Khan [82 pts]
(Hand weapon, Throwing weapons, Light armour, Shield, Shortbow (instead throwing weapons), Giant Wolf, Sword of Might)

Hobgoblin Khan [82 pts]
(Hand weapon, Throwing weapons, Light armour, Shield, Shortbow (instead throwing weapons), Giant Wolf, Sword of Might)

Hobgoblin Khan [82 pts]
(Hand weapon, Throwing weapons, Light armour, Shield, Shortbow (instead throwing weapons), Giant Wolf, Sword of Might)

++ Core Units [508 pts] ++
20 Infernal Guard [258 pts]
(Hand weapons, Heavy armour, Shield, Deathmask (champion), Standard bearer, Musician)

32 Hobgoblin Cutthroats [113 pts]
(Hand weapons and shortbow, Boss (champion), Standard bearer, Musician)

30 Hobgoblin Cutthroats [137 pts]
(Hand weapons, Shields, Light armour, Boss (champion), Standard bearer, Musician)

++ Special Units [470 pts] ++
4 Bull Centaur Renders [236 pts]
(Hand weapons, Light armour, Shield)

12 Sneaky Gits [78 pts]
(Two hand weapons, throwing weapons, Musician)

12 Sneaky Gits [78 pts]
(Two hand weapons, throwing weapons, Musician)

12 Sneaky Gits [78 pts]
(Two hand weapons, throwing weapons, Musician)

++ Rare Units [511 pts] ++
11 Hobgoblin Wolf Riders [174 pts]
(Hand weapons, Cavalry spears, Light armour, Shields, Shortbow, Reserve Move (0-1 per 1000 points), Boss (champion), Standard bearer, Musician)

11 Hobgoblin Wolf Riders [174 pts]
(Hand weapons, Cavalry spears, Light armour, Shields, Shortbow, Reserve Move (0-1 per 1000 points), Boss (champion), Standard bearer, Musician)

11 Hobgoblin Wolf Riders [163 pts]
(Hand weapons, Cavalry spears, Light armour, Shields, Shortbow, Boss (champion), Standard bearer, Musician)


Created with “Old World Builder”

[https://old-world-builder.com]

3 Likes

Interesting!

How do you find that the flying carpet prophet does? Is it viable? Does he get shot down? What kind of role does he play?

How have your bulltaurs performed?

The Prophet is almost a tax really, but I started with running him in the dwarves and had line of sight issues. The dream is to cast the frenzy hatred spell on wolf riders, and in three games it hasn’t happened yet… but the carpet let’s him skulk behind dwarves and keep 360 los, hopefully creating more opportunities.

In two games the bull centaurs have been excellent. Really devastating when they charge. In another they got blenderized by a vampire with the ogre blade. I like them enough I have another scrap launcher rhinox coming so I can make another hobgoblin bull centaur and run a hero and a unit. In my actual chaos dwarf list I plan to run two units of four centaurs.

2 Likes