[TOW] The Chaos Dwarf Legacy Overhaul Pack

Hello Citizens of Zharr-Naggrund; I have been working for the last month on making a set of playtest-ready Chaos Dwarf rules for The Old World and I would appreciate any feedback on it. I don’t play many other factions or have competitive play acumen; so any outside perspective, suggestions and criticisms are welcome. I want this ruleset to represent a balanced and well-rounded offering for the Legacy Chorfs in this time when all other factions around them slowly get Arcane Journal updates.

I began in my local discord area for TOW but eventually found my way posting this into the CDO Discord where I was then encouraged to bring my homebrew rules to the Forum Proper where it wouldn’t get buried immediately.

I call it the Chaos Dwarf Legacy Overhaul Pack, or “ChaDLOver” (if you prefer a catchy nickname.)

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Cheers mate, thank you for posting this here for the community!

Excellent work, easy to see you’ve spent a lot of time on this. Loving the Bright Sacrifice mechanic, think that’s very cool for Fairborn. They needed something special. I also like the subtle changes to Black Orcs, keeps them in the list but makes them distinct from the O&G tribes ones, I think that’s very appropriate.

Gifts of Hashut are very powerful, but since I’m always jealous of armies who have such a mechanic outside of magic items I’m super happy that finally someone took the time to give us one of our own :wink:

I think a few of the spells may be a bit overpowered (namely the magma tunnel and the vortex), but I guess that would have to be tested on the battlefield.

I’d love to give the rules a go, but sadly I’m just not playing often enough. And since I’ve written an Arcane Journal of my own, I’d have to playtest that first I guess :smiley:

Hope someone finds an opportunity, this work needs to be tested! Happy to have you here in the Discourse.

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I’ll give it a better read soon, so far so good, lot of love in there.

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The Harridan Retainers seem a little pricey for what are Slayers but worse.

I like poisoned attacks for Sneaky Gits. The palanquin is good, but I question the ogre version - does the character sit on his shoulders or something?

I think that if we get our own version of Black Orcs then we can drop the need for a character to take them.

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“X but worse” is a good way to describe a good portion of Chaos Dwarf units I feel, and from what I can tell part of the challenge of playing them is doing more with less. But I agree, I think they’re the unit that needs the most work for balancing at the moment. The idea was to have lightly armored bodyguards that get angry if their wizard dies.

Yeah pretty much: a throne or altar borne aloft by the shoulders or a back harness. I wanted to leave that up to the players on how they want to model it but there’s some existing conversion options in GW ranges; for example The Chaos Warshrine has some hunched mutant ogres that have a flat part that can be drilled and magnetized, and their arms are raised up to support the shrine can easily be filled with some plasticard tubing or wood dowels for the poles; and there’s also the Ogre with the elevated platform on the AoS Warhulk that could be easy sub-ins without too much conversion required.

I initially thought that too; but I also considered there would be a sizeable amount of people who had already invested in the army would still want a kitted-out hero to lead their very choppy Black Orcs. Perhaps a limitation of 1 Gladiator per army would be a good compromise.

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