Just come back from a huge 9k battle, so this is more for the pictures than the results.
Myself (CD) & Vanpire Counts vs Tomb King’s and Warriors of Chaos. It was 2250 per side. Armies were known so lists were slightly tailored for this fight.
My list was as follows:
Weekend Saturday [2250 pts]
Warhammer: The Old World, Chaos Dwarfs, Open War
Sorcerer-Prophet, Darkforged weapon, General, Lammasu [Sorcerous Exhalation], Mantle of Stone, Talisman of Protection - 375
Hobgoblin Khan, Throwing weapons, Cavalry spear, Light armour, Shield, Shortbow (instead Throwing weapons), Giant Wolf - 64
Infernal Seneschal, Darkforged weapon, Shield, Battle Standard Bearer [War Banner] - 122
Black Orc Warboss, Great weapon, Wyvern - 269
18 Infernal Guard, Shield, Drilled (0-1 per 1000 points), Deathmask (champion) [Pistol], Standard bearer - 249
20 Infernal Guard, Great weapons, Shield, Drilled (0-1 per 1000 points), Deathmask (champion) [Hellshard], Standard bearer - 332
10 Infernal Guard, Fireglaives, Shield, Drilled (0-1 per 1000 points) - 170
14 Black Orc Mob, Stubborn, Veteran, 15x Additional hand weapon, Full Command - 229
Deathshrieker Rocket Launcher - 120
Iron Daemon - 275
Hobgoblin Bolt Thrower - 45
-–
Created with “Old World Builder”
[https://old-world-builder.com]
The list was built knowing there would be a lot of flyers, so combat res was important, as the black orcs with additional hand weapon, hoping to get them into Tomb King’s. The naked wyvern was some flying support to deal with Chaos Warriors / Knights whilst keeping everything else in the list.
Plan was for the VC to hold the middle with the CD on each flank. Mainly so we knew our centre would hold!
This was initial deployment. We made a few mistakes here. At the bottom left you can see my CD which is the first until we placed, they should have been closer to the board edge. To their left we also had the black orcs and blood knights squashed behind ghouls.
At the top left we were also too tight. I had to run both my IG and Fireglaives unit in marching formation to fit everything in.
Whilst we were happy with where everything was, we could have spent some more time planning HOW we fit it in that order. Nevermind lol.
They won first turn and ploughed down the board (well, the Tomb King’s shuffled as fast as they could).
The situation after turn 2 looked like this.
From our left to right. The two war machines were charged by Chimera and Bone Dragon their turn 2. Both fled to ensure they were failed charges and out of position. Unfortunately our turn 1 shooting with the Deathrocket Launcher hit, but rolled 1 to wound, so no multiple wounds
. Then my bolt thrower hit the dragon ogres and rolled……1 to wound. Turn 1 I also miscast (the 2D6 str 4 spell).
In the top right you can see the HW Infernal Guard. They were steed of shadows out the way to start hunting down Ushabti and archers which were starting to cause us pain, but also to try and force the Bone Dragon round (success!) and try and gum up our left flank with demon engine and Zombies. Our left flank at the end of turn 2 had turned into damage mitigation.
The fireglaives had marched right up to the tree line to threaten the Ushabti with bows.
In the middle we were confident, 2 units of grave guard, zombies, necromancer on scream machine. Just in front of the grave guard, our blood knights and wyvern had charged the Chaos Warriors with their BSB and Lv4 sorcerer.
Our right flank wasn’t great, but better than our left flank. The Black Orcs were milling around trying to figure out what to do. Side note - a lot of this was due to the problems with our deployment at the beginning.
The Hobgoblin Khan was forcing rhe chaos knights with mentally boosted favour of the gods Lord (+2A!).
The manicure ridden chaos champion was into the GW Infernal guard in their turn 2, I absorbed the challenge and took it with my unit champion (with hellshard
). He took a beating but the hellshard went off on dying and gave 3 wounds despite the armour and wards. I rolled 6 for wounds lol. Knowing that we’d beaten him on combat res and that would drop once he started punching through the unit, on our turn 2 we charged the ghouls in to the flank as they also had a sacrificial unit champion……![]()
We knew we had to hold this flank for another turn or two whilst we took the centre.
Turn 3 & 4 is where the battle turned in our favour.
Getting anxious and unable to get around the Khan, the Chaos lord charged out into the ongoing combat. Uh oh. The knights themselves turned ready to run off and commit violence somewhere else. This was one of our successes, neutralising the chaos knights, the Khan dis his job perfectly.
To push a breakthrough they also committed their orges to the fight on the right, charging the ghouls. The lord wiped out 3 CD and the manticore plus rider and ogres wiped out all by 1 ghould. Time for the CD with GW to shine. 3 successful hits and needed 3 woulds. 3 6’s and no saves made later, manticore was lying broken in the muddy battlefield ![]()
But the CD fell back in good order and the lord took the opportunity to get into the Vampire on abysmal terror.
On out turn 3 we moved the banshee over and took all but 1 wound off the lord. The Black orcs charged the ogres. The khan also charged the ogres. We pushed the ogres back with combat res, the Black Orcs and Khan whiffed and it was combat res that helped us. Well it didn’t, that then put the khan in the knights charge arc and in they went. Their turn 4 the knights charged in amd wiped out Khan. The Black orcs finally got their act together and pummeled the orges. Ogres were pushed back and orcs got ready for a charge that never came (game ended turn 4).
Chaos Lord and Vanpire on TTerror beat each other for a few turns before my team mate realised the terror had AP2 on his wicked claws and the lord was dispatched ![]()
Here is a picture of the end of the game (both players finished turn 4).





