Updates for Old World

So big news. The 2.0 draft from the square based gang seems to be making its way to official. With the 2.0 as of today being pushed into the old world builder. Now mind you as of right now it’s not all there. The points have been adjusted. The items and stats are still in a state of fugue moving over. But I have confidence that this will be a short term birthing issue. Here is a very very brief summary of the changes that were in the last draft before the finalized launched. IE changes that you wont see as of this post but should be there very soon.

Blazing body at step 1.1 St4 AP1 the line about not counting towards combat res lined out. So does count now

Black shard armour gives 5+ ward vs flaming also increases armour save by 1.

Kadai fire born get 3 wounds and 3 attacks (one of those feels like an already existing bit)

Bull Renders go up to 3 attacks also get option to have great weapon and shield. Can not use both at once of course but can buy both so 3+ vs shooting 4+ in melee thanks to black shard armour.

Prophet getting a massive boost by going down to 175pts base.

Black Shard weapons have a much more simple random effects chart. 1/2 hatered (all races) 3/4 D3 wounds effect 5/6 Plus casting roll if caster plus St and Ap if fighter type. (Last two are super paraphrased better detials once their)

Blunderbusses get a whole laundry list of rules. Volley fire, can fire on the move, only 10 needed for reroll 1’s to wound. Only need 10 models in unit shooting at target not 10 shooters. Huge difference.

Infernal engineer huge change. Removed war machine wording put in model wording. So now you can reroll any models arty or scatter die. So now can fix iron demons with your prophet.

Hellbound the ward save now counts against everything. No more magic attacks shut it down.

Dread Quake mortar gets the orge loader rule from Cathay when you take a slave Orge Loader. Slow reload removed. So yes you can fire twice once a game or reroll a misfire via the orge or the hellbound.

A new unit type known as chaos dwarfs. They are super cheap at 7pts a pop. Don’t get st4, nor shield wall or stubborn. Can take great weapons. Super good for detachment units. They cant do much. But cheap and plentiful.

Prophet can now take battle magic, that one seemed kinda obvous to me LOL. Glad to see that change there.

Demonic familiar is now for regen and ward no longer for armour. So -1 to those two saves. Which is a nerf but let’s be honest all 3 was kinda nasty.

There is a ton more but I am not gonna spoil all of it. Also if you want to see thats going on with out my blathering just look for 2.0 draft revision copy 1.5.2.2. (I know its the 1.5 but it really is the 2.0)

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Most of these have already appeared in the Old World Builder but not the change to Infernal Engineer - please tell me that one has not been cancelled!

The last update the 1.5.2.2. Made the engineer even better. It went from wording of warmachine to MODEL reroll a scatter or arty die. The .2.2 is the frame work, so it’s slowly being pushed up and in. So I am going to say NO it’s not been left out just not fully ported over.