The Ninth Age lore hasn’t excited me much so, like a few other quixotic souls, I’m writing a new setting.
Admiral’s active on the Ninth Age forum, helpfully linking a lot of Chaos Dwarf online material for the inspiration of T9A writers. In my opinion, the material he and others wrote for CDO notably outshines what T9A created with its Infernal Dwarves. Hanging Gardens by Dinadin is a particular favorite. The artistic quality of the writing and the sinister direction of the background easily outmatch T9A equivalents and that’s not a matter of Games Workshop’s setting, since they largely ignored CD while the forum here painted their character and environment.
So, I’ve signed up here to ask you veterans what direction you would like Infernal Dwarves to take. Am attempting to keep true to the spirit of what people like about CD while making a distinct and memorable race.
The idea so far:
The Infernal Dwarves dwell deep in the bowels of the earth, far below even the holds of the other dwarves. A dreaming god slumbers down there amidst the rivers of lava and the lakes of fires. The great duty at the heart of Infernal Dwarf civilization is forestalling the awakening of the dreaming god which would disintegrate both the earth below and the sky above. Over the 17,000 years the Infernal Dwarves have guarded this terrible god, it has slowly corrupted them into creatures of unfathomable cruelty.
The IDs have hewn an immense network of tunnels beneath the earth’s skin. Their underground railways bear them swiftly across thousands of leagues with a monstrous hissing and clanking. They craft daemon fueled machines to serve their dark ends. They drag ever increasing captive throngs down from the surface to feed the dreaming god and thereby prevent his awakening.
That’s the concept so far. If you all have any thoughts on this take on Infernal Dwarves or any other part of the background, let me know!