First aim was to build a Chaos Dwarf army list for 3rd edition Warhammer by cutting/pasting the units together. The intent being to keep it as 3rd edition as possible rather than allowing the stuff from 4th edition onwards to influence it too much. 3rd edition feels like it is earlier in the timeline, so maybe they would use orcs and goblins a lot more than later when the Hobgoblins take up the roles more.
Here the process I went through and how I went off-track:
Started with Dwarf army list and took out the dwarf units. Removed non-standard dwarf characters.
Added Chaos Dwarf units from Chaos Ally list.
Added Orc, Goblin, and Black Orc units.
Added Hobgoblin units from Hobgoblin Merc list.
Realised there was no proper Hobgoblin archer unit, so created one by renaming Half-Orc unit
Added Half-Orc heroes as Hobgoblin Heroes
Added Boar Centaur heroes
Added Wolfriders
Trying to work out how to add Blunderbuss units and Boar Centaur units
Who gets Chaos attributes? HGs?
Okay, really gone off course by this stage. Took a step back, start from scratch with the same aim in mind. No blunderbusses, no boar centaurs without war machines, why am I changing Hobgoblins to shoehorn them in? Restarting again:
Start with Chaos army list and took out all units. Replaced the heroes with standard dwarf heroes. The Chaos list feels more 3rd edition for CDs than Dwarf list.
Added Chaos Dwarf units from Chaos Ally list.
Added Orc, Goblin, and Black Orc units.
Add Chaos Dwarf Crossbows and Swivel Gun from WD108 article.
Hobgoblin Mercs are just mercenaries, no special mention other than with the other mercs.
Boar Centaur units could just be Chaos Ally Centaurs if someone really wants them.
Add Goblin Wolfriders and spear chukkas to fill the same role as HGs?
Added ass-cannon but called it Beastcannon.
Add CD Juggernaut? Simple rules, the only thing in the whole list that isnāt copy/pasted apart from the cannon picture. Renamed it to something I could copy from another place.
Swivel guns have a lot of rules.
So I probably overdid it with adding wolfriders and spear chukkas, and my rules for juggernauts are a bit boring. Everything is as it is in the Warhammer Armies pages and White Dwarf articles apart from the unit sizes for CD warriors and crossbowmen. CD Sorcerers are just Chaos Sorcerers with Dwarf Wizard stats. Itās only when you really into this kinds of thing that you realise how inconsistent everything is in the book, from formatting to phrasing. The āmodels per unitā numbers (usually 1-4) seem to be at odds with the limit number in the unit title (usually 0-3). The whole thing could do with balancing the faded ink with the less faded. Iām going to sit on this for a week or so and come back to see what I should change, any suggestions welcome. Maybe allow HGs to be up to 50% of the army instead of just 25% to encourage them to be used. No CD Beastmaster? Bombardiers?