Hi all. I like Age of Sigmar, and I’m planning to glue my guys onto round bases (when they arrive in the mail). I’d like to brainstorm ideas with you about how to incorporate them into Age of Sigmar
As a general primer on Age of Sigmar and the The Mortal Realms - the different realms are entrenched in a single type of magic, and the inhabitants are often heavily influenced by the realm they live in. Orcs in the Realm of Beasts will look and feel like the classic savage Orcs, with animal skins, tribal tattoos, crude weapons, etc. Orcs in the realm of Death might have voodoo vibe, with Day of the Dead style skull and bones tattoos all over their bodies, and a big emphasis on witch doctor shamans leading the tribes instead of a warboss. Orcs in the realm of fire might be leaner, more cunning hunters, that skulk through the deserts at night time and prey on unprotected caravans who stopped at an oasis to rest.
So in regards to Chaos Dwarves, while I love the classic Mesopotamian Ziggurats in the lava filled ashen wastes, my imagination was set aflame when I read about the “Fortress-rig” of Zharr Vyxa. A belching oil rig full of chaos dwarves, siphoning off the magical residue energies of a long dead civilisation at the bottom of an ocean in the Realm of Death. Amazing! A Chaos Oil Rig! What a brilliant idea!
I feel like the typical image of the Chaos Dwarves we have would fit well in the Realm of Fire, where obsidian towers pierce ash clogged skies, sitting on cooling lava fields and surrounded by active volcanos. Realm of Fire, or maybe the Eight Points, which is basically a chaos landscape in the current timeline.
I was mulling over an idea for the Realm of Metal that leans heavily into the daemonic machines of the CD; huge rolling fortresses, mounted on giant tank tracks and wheels, powered by belching furnaces, slowly trundle across the Oxide Deserts of the Realm of Metal. They house roving groups of scavenging dwarves who strip clear the landscape of anything they find, using their giant fortresses to literally consume towns and mineral deposits they drive over (yes. much like that Peter Jackson “The Mortal Engines” movie).
I was also thinking maybe Realm of Beasts Chaos Dwarves might lean more into the “menagerie of beasts” aspect, where they army would focus on capturing strange and exotic beasts, and taking slaves from the barbarian tribes that inhabit the landscape. Maybe the dwarves exchange their Big Hats for some Pith Helmets, and push into those tropes of the European Colonial expeditions of the 17th to 19th centuries, pushing through steaming jungles, hunting elephants and tigers, getting captured by cannibals, etc.
Does anyone have any other ideas like this, that put a fresh spin on the Chaos Dwarves, while still keeping that core Chaos Dwarf feel?