[align=center]SETTRA II, MORTARCH OF ETERNITY [/align]
After the humbling of Settra, Nagash chose Tomb King Khetiros to take on the mantle of Settras successor. Nagash would rule supreme, but Khetiros would make the fragmented nation into a whole again. To do so, Tomb King Khetiros named himself Settra the Second, and Nagash imbued him with the power fitting a mortarch, since he had already lost Walach Harkon to the powers of Chaos. Settra II was made the mortarch of Eternity, and his bones was blessed with enough everlife, so that Settra II would be able to regain his undeathly live, even if he had been utterly crushed in battle. This way, Nagash�?Ts puppet would never be truly undone, and could keep the Nehekharan under his will the same way that Settra himself had done it. Titles and powers could not hide the fact, that Settra the Imperishable had been extraordinaire in both might and magic, while Settra II was a mediocre King garbed in the holiest of magic items, atop the reanimated Chariot of the Gods. Settra II had been as loyal as one could expect from a Tomb King for all the generations since Nagash�?Ts fall. By hiding behind the legacy of Settra the Great, Nagash was able to rise his puppet, Settra II, to power and bind together the Nehekharan aristocracy.
Settra II, Mortarch of Eternity . 500 point
. M . WS . BS . S . T . W . I . A . Ld
Settra II . 8 . 6 . 3 . 5 . 5 . 9 . 4 . 8 . 10
Chariot (Special Character)
Settra II, Mortarch of Eternity, can be included in an Undead Legion army. His point cost count towards your Lords Allowance.
Settra II and his mount, the Chariot of the Gods, are described with a single combined characteristics profile. The rider and chariot are treated as a single model for any and all purposes. Settra II and the Chariot of the Gods has a combined armour save of 4+.
[/color]The Curse, Flammable, My Will Be Done, Undead
The Chariot of the Gods: Settra II rides a scythed chariot. Impact Hits from the Chariot of the Gods are magical attacks that have the Flaming Attacks special rule. Settra II can join a unit of Skeleton Chariots and will benefit from the strengthened Impact Hits from the Skeleton Chariots special rule Chariot Legion. Furthermore, Settra II can only ever recover a single lost Wound per successful casting of a spell/use of a magic item that restores lost Wounds.
Settra�?Ts Legacy: If you take Settra II, Mortarch of Eternity, he must be your army�?Ts General, unless Nagash is also a part of your army. If Settra II, is your General, his Inspiring Presence has a range of 18�?�. Even if Settra II is not the army�?Ts general, undead units within 6�?� can still make march moves as if he were. He can never march himself, as he is mounted on a chariot.
Mortarch of Eternity: At the end of each of your turns, roll a D6. On a roll of 4+, Settra II, Mortarch of Eternity regains one Wound lost earlier in the battle.
The Crown of Nehekhara: [/b]
Enchanted Item. Settra II, Mortarch of Eternity�?Ts My Will Be Done special rule affects all friendly Undead units within 6�?� of him, not just the unit he has joined.
Talisman. The Scarab Brooch of Usirian grants Settra II, Mortarch of Eternity a 4+ ward save and the Magical Resistance (1) special rule.
Magical Weapon. Hits from the Blessed Blade of Ptra have the Flaming Attacks special rule. Armour saves cannot be taken against wounds caused by this weapon. In addition, a character or Monster that suffers one or more unsaved Wounds from the Blessed Blade of Ptra suffers -1 to its rolls To Hit (both shooting and close combat) for the remainder of the game.
Lord of Black Fortress, Master of the Legion of Azgorh[/b] [/align]
Drazhoath the Ashen made an unholy alliance with Tamurkhan and joined his assault on the Empire. In the long run Tamurkhan was vanquished at the gates of Nuln, but Drazhoath didn�?Tt get caught up in the final slaughter. He realized Tamurkhans disadvantage against the artillery of Nuln, and withheld his forces after losing most of his daemoninfested engines of war to the accurate great canons of the Empire. The Legion of Azgorh returned to the Black Fortress a year later, with spoils of war and slaves for the furnace of Hashut.
The End Times began with the omens of the Twintailed Comet and the horrors of the mindless undead stirring to life all over the Dark Lands. Drazhoath kept the Legion of Azgorh inside and well-rested during the emigration from the Ogre Kingdom, and through a daring mission from his mercenary castellan Kurigalzu the Gargantuan did Drazhoath manage to hire Golfag Maneater and his warhost to join the ranks of the Legion of Azgorh.
Inspired by the Firebellys inate magics, Drazhoath undertook a ritual of great personal sacrifice, more akin to the Warrior of the Northern Steppes than those common to the Dawi Zharr, which primarily revolves around sacrificing slaves. Drazhoath was greatly rewarded by Hashut, who bestowed upon him great insight and power. Drazhoath intends to harness this power and see the Dawi Zharr race survive the chaotic times, with him as their absolute ruler for generations to come. He called himself the Exalted Hellfire of Hashut.
[/color][/b] .[/color] [/color][/b]
.[/color]M .[/color]WS .[/color]BS .[/color]S .[/color]T .[/color]W .[/color]I .[/color]A .[/color]Ld
Drazhoath .[/color] 6 .[/color] 6 .[/color] 4 .[/color] 6 .[/color] 6 .[/color] 9 .[/color] 3 .[/color] 7 .[/color] 10
Monster (Special Character)
Drazhoath the Ashen, Exalted Hellfire of Hashut, can be included in a Chaos Dwarf army. His point cost count towards your lord Lords Allowance.
Drazhoath and his mount, the Bale Taurus Cinderbreath are described with a single combined characteristics profile. The rider and mount are treated as a single model for any and all purposes. Drazhoath and Cinderbreath has a combined armour save of 3+.
Drazhoath is a Level 4 Wizard and uses spells from the Lore of Hashut.
�?� Blackshard Armour
�?� Darkforged Weapon
�?� Hellshard Amulet
�?� Daemonspite Crucible
Relentless, Contempt, Daemonsmith, Terror, Fly, Large Target, Flaming Attacks, Blazing Body.
Cinderbreath: [/b] Drazhoaths mount has a Strength 5 Breath Weapon with the Flaiming Attacks special rule.
[/b] All Chaos Dwarf units (including Drazhoath himself) add +1 to their combat resolution when within 18�?� of him.
[/b] Units with the Burning Bright special rule doesn�?Tt begin to take Toughness test until game turn 3 instead of game turn 2. K�?Tdaii Fireborns starts the game with 3 Wounds instead of 2, but costs an additional 5 points per model.
Hellshard Amulet (Talisman) [/b]
The Hellshard Amulet confers a 5+ Ward save, and in addition for every successful wound that the Amulet fails to stop in close combat, a Strength 2 hit is automatically inflicted on the model that caused the wound.