Yeah, the book from 1995 is [[White Dwarf presents: Chaos Dwarfs]] - this is the Chaos Dwarf equivalent of an army book from 4th Edition, which carried through into 5th Edition.
When Warhammer 6th Edition came out, all the army books were overhauled and replaced with a booklet called [[Ravening Hordes]]. This is where the army list currently used for Chaos Dwarfs comes from.
The old book is not compatible with current rules in any way shape or form.
Yeah, Ravening Hordes is what I’m reffering to when I say the Auz rules, as you can only get it on the Auzzie site. (that I know of).
So here’s what I’m thinking is “Still in Play” from the 1995 book. Please correct me if I’m wrong. - Rick Priestley’s Chaos Dwarf Fluff, (p4-8) Blunderbuss, Earth Shaker, Death Rocket and Hobgoblin Bolt Thrower rules (p9-14), The Battle of Anurell’s Tomb by Robin dews and Gary Morley (P.19-35), Chaos Dwarf Bestiary (P.47-51), Chaos Dwarf Army List (P.52-55), and the banners at the back of the book.
Chaos Dwarf Magic Cards are out, (P.15-18) the models themselves are OOP (P.36-46 and P.65-76).
As for “Changed” items, the characteristics of the models points costs have been changed from higher numbers and 1/2 numbers to whole numbers. (P.56-61) Also, the “monster types” on P. 62 have been reduced to the Lammasu and Great Taurus. And the special characters on P.63-64 are gone.
I’m wondering about the Blunderbuss crews. The 1995 rules say they can have a shield WITH the Blunderbusses and the Auz rules say they must replace the shield with the Blunderbuss. I know Good Dwarf Thunderers can have a shield. Do you think it matters about the BB crew?
None of the rules in WD presents: CD are valid any more. End of story. You use the Ravening Hordes list for everything.
All the backstory is still valid, more or less, because it’s that fluff that the Ravening Hordes list was based on is from that book. But you don’t use any of the rules or points costs.
I am a bit confused with how the RH rules work with the Lords.
It says "Equipment : Hand Weapon. A Sorcerer Lord may not have other equipment. May have an additional hand weapon or Great weapon. May have light Armour, heavy armour and/or a shield."
Just thw way it’s worded doesn’t make sense as to who they’re talking about.
Why would a Sorcerer Lord go into combat? In Warhammer, wizards very rarely have the option to take more than a hand weapon. They’re not supposed to be used in a combat role.
Ok. I guess what I mean to ask is that from reading the description, the sorcerer’s weapon choice ends with 1 hand weapon while the lord continues with the shield,etc.
The other thing I’m not 100% sure on is the 0-1 and 1-0. Is a unit with 0-1 meaning that you can have a minimum of 0 of this unit and a maximum of 1? The 1-0 means you have to have at least 1 of this unit, right?
0-1 means you can have a maximum of one, yes. I’ve never seen a unit with “1-0”, because that doesn’t really make any sense. You might see “1+” in some books (like Bretonnians - Knights of the Realm are 1+ because you have to include at least one unit of them), but 1-0 is not something I’ve come across (and I can’t even begin to imagine what it could mean).
Seriously, most things are pretty self-explanatory.