notevenow:
Sorcerer Lord-375
Level 4, Hashut
Earthing Rod
Preservation
Enchanted Shield
Castallen-207
BSB
Mask of the Furnace
Shield
Dragon Helm
Daemonsmith-120
Level 1 Fire
Scroll
Hobgoblins Khan-61
Giant Wolf
Charmed Shield
Spear
35 Infernal Guard-452
FC
30 Hobgoblins-154
Bows
Mus
6 Bull Centuars-360
FC
GW
Shields
Gleaming Pennant
Death Rocket-100
Death Rocket-100
Magma Cannon-145
K’daai Destroyer-325
Total-2399
Ceann Fine:
I’m not that big a fan of lore of hashut (bu then i’m not a particular fan of level 4’s in general) as if you don’t roll ash storm or flames of asgorh the lore is pretty tame. The short range of most spells make it very hard to use in the early turns and like I said if you don’t get those two spells you might as well be playing good guy dwarfs
Baggronor:
I'm not that big a fan of lore of hashut (bu then i'm not a particular fan of level 4's in general) as if you don't roll ash storm or flames of asgorh the lore is pretty tame. The short range of most spells make it very hard to use in the early turns and like I said if you don't get those two spells you might as well be playing good guy dwarfs
Agree. I find two level 1s, one on Metal and one on Fire, to yield the best results. They can 6 dice nuke without worrying about blowing up loads of expensive IG and you get more war machine re-rolls. Enchanted Shield on one, Charmed Shield and scroll on the other.
35 Infernal Guard-452 FC
Go great weapons. They are so meh otherwise.
I would drop one Deathshrieker and get a second Magma Cannon. Try to fit in a Hellbound Iron Daemon too.
NoisyAssassin:
In contrast to the above, I really like taking an L4 on Hashut, and I’ve found that a unit of 28 IG with sword and board joined by the Sorc-Proph and the BSB makes for a surprisingly nasty unit, especially if you add the Razor Standard (and doubly so if you have Breath of Hatred).
Ceann Fine:
A level oneon death and a level 2 on metal is the route I go. With a level 4 if you miscast you could be giving away 500 points and the game
rpitts2004:
Earthing rod helps prevent most worst case scenarios
Gunnerson:
6 Bull Centuars-360
FC
GW
Shields
Gleaming Pennant
notevenow
I dont Like this unit without 1-2 Taruks in it. It dies fast to stone throwers and template.
Samanos:
you cant have both dragon helm and mask of the furnace on the same model they are both magic armors
notevenow:
Would totally get a second magma cannon, but here in NZ, they are comped to 0-1 which sucks, but they should be, their awesome and just destroy erthing’
And really, no level 4? Never thought about NOT using one, I mean Metal or Hashut on those Prophets are amazing, I think if I stick the earthing rod on him, he’ll be just fine, I mean, there’s always that chance, but there’s always that chance when you take a level 4.
Ceann Fine:
Would totally get a second magma cannon, but here in NZ, they are comped to 0-1 which sucks, but they should be, their awesome and just destroy erthing'
And really, no level 4? Never thought about NOT using one, I mean Metal or Hashut on those Prophets are amazing, I think if I stick the earthing rod on him, he'll be just fine, I mean, there's always that chance, but there's always that chance when you take a level 4.
notevenow
That was my point mate, and not taking a level 4 alleviates that chance :cheers
Honeym123:
But if you dont take a lvl 4, your pretty much wide open for some nasty Initiative spells. Unless you are playing some kind of nerfed magic phase, you pretty much need to have a lvl 4, otherwise I can count at least 3 armies that would run over you - Lizardmen, Highelves and skaven.
Kind regards
Samanos:
in my opinion not having a lvl 3-4 means you are outmatched in the magic phase.
you only have 1-2 spells, need more dice to cast/dispell etc.
i dont like it.
Ceann Fine:
Chalice of blood and darkness under one daemonsmiths arm is essential for my latest build though
notevenow:
So taking the advice I’ve been given, I’ve come up with a second list, after play three games last night with them (Won all 3), I’ve found out a few things
1: The BC’s really don’t do much, 2 attacks is just not enough, they need three, all the games I played, 1 Skaven, O&G and WoC, they get into combat once, usually kill a few things but they end up dying anyways due to forced armour saves. The Goblin unit doesn’t achieve much either, they don’t reliably kill chaff which I thought they could do. So here is my second list.
Sorcerer Prophet-375
Level 4, Hashut
Earthing Rod
Preservation
Enchanted Shield
Infernal Castallen-202
BSB
Mask of the Furnace
Ironcurse Icon
Shield
Daemonsmith-120
level 1, Metal
Scroll
Hobgoblin Khan-61
Giant Wolf
Charmed Shield
Spear
35 Infernal Guard-452
FC
35 Infernal Guard-452
FC
Magma Cannon-145
x2 Death Rocket-200
K’daai Destoryer-325
5 Wolf Riders-65
Spears
Samanos:
@ Ceann Fine: I believe that without a lvl4 the chalice loses much of his potential. you have what 1-2 spells? its not gonna help you in casting and it is dangerous to use in the opponents magic phase as you only get +2 to dispell and need more dice for dispelling…
@notevenow: way too many points in core plus they dont do damage. they have some staying power but now monsters and monstrous stuff wont hesitate to charge at them. better a big block with gw I say and some hobbos with bows to shoot chaff.
wolf riders are meh. put one more khan instead.
Are you playing unrestricted or under some specific rulespack??
Ceann Fine:
We play mainly etc in Europe so unfortunately I can’t take a prophet and a chalice
Baggronor:
Not having a level 4 is really not as big a deal as people think. I’d rather spend the points on something that can’t be dispelled, like an ID. Chalice is usually comped where I am too, I wouldn’t use it in the ‘questionable’ way anyway.
way too many points in core plus they dont do damage. they have some staying power but now monsters and monstrous stuff wont hesitate to charge at them. better a big block with gw I say and some hobbos with bows to shoot chaff.
At 2400, I find the double IG blocks is the way to go. With great weapons, they do damage. Even though 2 blocks of them is over minimum core, they are still more efficient than including Hobgoblins.
Drop the wolf riders for another Khan and give them both 5pt magic weapons or VCs ethereals will neutralise that Destroyer easily. I’ve done it so many people
Honeym123:
I’m going to an etc comped tournament next week, Im going to take the destroyer, infernal castellan two big blocks of IG, a Hell Cannon and then the lvl 4 on lammasu or bale taurus. It’s a point denial. The problem with the Cannons is that it is so vunerable to magic, for instance, cracks call, comet, pit of shades and all that stuff. The gunline is ofcourse allways nice, but I think the k’daai and wizard can get what you need in points to win, also the lvl 4 attack on a lammasu makes sure the k’daai isent stopped anywhere. I belive thoose two could just eat up entire armies or at least get there points worth while the hell cannon reigns terror.
whitespyre:
At 2400, I find the double IG blocks is the way to go. With great weapons, they do damage. Even though 2 blocks of them is over minimum core, they are still more efficient than including Hobgoblins.
Baggronor
How many would you have in each block at 2400? And would you have both units with GW's
Baggronor:
How many would you have in each block at 2400? And would you have both units with GW's
25ish, 5-6 wide. And yes, great weapons. They are still meh but at least they hit things hard and stay steadfast for a while. With the ID in the centre and the Destroyer and Hellcannon each taking a flank, it's a fairly solid line (Unbreakable anchor units ftw). Magma Cannons and Lv1s sit behind the blocks, Khans deploy in the gaps where needed.
The ID, Lv1s and the Hellcannon shoot down Monsters/Monstrous cav, Magma Cannons hit the enemy blocks and Monstrous Infantry, Destroyer projects threat with Khan escorts, and the IG blocks hopefully mop up anything that gets through. Sometimes it even works :)
Really haven't found the Lv4 to be worth his points myself. You don't need a Ld10 general when everyone is base 9 or Unbreakable and for all the overblown hysteria over the thoroughly average Lore of Hashut he is just a basic wizard who can't even get a cheap bunker. The Lv1s on signature spells get the job done more often and for less risk in my experience, and they give two re-rolls for the war machines.