[Archive] 2500 RH for tournament

Baggronor:

This will give a nasty shooting phase and allow you to dominate combat. You can line yourself up to purple sun horizontaly. lastly, the indy gt list gives you a lamassu that ignores the micast from your first irrestible force. Take the power scroll if you want people to hate you.
Just. Don't. Misfire. ;)

Do you even need that Chaos Dwarf Lord? That's a lot of points for 4 attacks and the same Ld as a Hero... You could just have another unit.
1) Bull Centaurs - In or out? If in 2 units of 6 or one unit of 12? Or perhaps in another combination?
Black Orcs > Bull centaurs imo. BCs are very fragile and the Blorcs hit like a truck, plus they're now immune to psych too (a relatively minor bonus in 8th, but still).
2) Level 4 - Shadow or Death? I like the miasma & the other hexes, but I also think that I can't handle heavy combat characters
If your unit is striking at Strength 10, who cares about enemy characters? ;) Just nerf their stats and axe them in the face.

And you should get the naked Hobgoblins back in imo. You'll need them to redirect Deathstars if the shooting and magic rolls badly.

Da Crusha:

I agree with baggroner about S10 owns and bringing back the hobgoblins. I personally would use bull centaurs over black orcs because I always feel like there is need for a fast and powerful unit on the field. still haven’t tried out BO’s since the new book came out though.

KramDratta:

OK … now I’m confused. So I should take a Lvl 4 on Lammasu with Death to snipe characters & go with Shadow Level 2s?? Or go Shadow on the Level 4 & one of the level 2s and have the other level 2 with Death? (If only Chaos Dwarfs had access to beasts!!!)

Revised army list:

Chaos Dwarf Sorcerer Lord; General; Level 4; Death; Talisman of Preservation; Power Stone; Ruby Ring of Ruin; Lammasu

Chaos Dwarf Sorcerer; Level 2; Shadow; Chalice of Darkness

Chaos Dwarf Sorcerer; Level 2; Shadow; Scroll of Shielding; Obsidian Amulet

Chaos Dwarf Hero; Battle Standard; Armour of Gazrakh; Opal Amulet

30 Chaos Dwarf Warriors; Great Weapon; Standard; Musician; Standard of Discipline

30 Chaos Dwarf Warriors; Great Weapon; Standard; Musician; Lichebone Standard

Earthshaker

Earthshaker

Death Rocket

27 Black Orcs; Heavy Armour; Musician

38 Hobgoblins

4 Hobgoblin Bolt Throwers

The plan is to have the 4 blocks in the centre Black Orcs, Chaos Dwarfs (MR1), Chaos Dwarfs (+1LD), Hobgoblins. The BSB goes into one of the CD blocks. The Wizard with MR2 goes into the Chaos Dwarfs (+1LD) & the other goes into the MR1 block. Thus if I have to let a spell through (that allows saves) I’ll use the scroll of shielding to get a 2+/3+ Ward save on its effects.

In my Magic phase, I’ll use the Chalice to weaken opponent’s dispel then use the Power Stone to boost my phase.

Baggronor:

OK ... now I'm confused. So I should take a Lvl 4 on Lammasu with Death to snipe characters & go with Shadow Level 2s?? Or go Shadow on the Level 4 & one of the level 2s and have the other level 2 with Death? (If only Chaos Dwarfs had access to beasts!!!)
Well, it depends how you want to play it. Both are viable options, its just how do you see the army fighting?

Or look at it another way, how would you deal with:

Lizards with multiple Stegadons and Salamanders?
Grave Guard Deathstar with helmed vampire Lord in bunker, 2x50 Ghouls and double Master of the Black Arts?
Empire Gunline with 3 Mortars, 2 Cannons, STank and lots of dispel dice?
Super-shooty Dark Elves?
Super-fighty Dark Elves with Cauldron and 2 Hydras?
Dirty Skaven with Doom Rocket, Grey Seer and Warp Cannons that shoot into combat while Slaves tarpit you?

I find thinking through scenarios like this can help me to spot what's missing in my lists.

KramDratta:



Baggronor
Or look at it another way, how would you deal with:

Lizards with multiple Stegadons and Salamanders?
Grave Guard Deathstar with helmed vampire Lord in bunker, 2x50 Ghouls and double Master of the Black Arts?
Empire Gunline with 3 Mortars, 2 Cannons, STank and lots of dispel dice?
Super-shooty Dark Elves?
Super-fighty Dark Elves with Cauldron and 2 Hydras?
Dirty Skaven with Doom Rocket, Grey Seer and Warp Cannons that shoot into combat while Slaves tarpit you?

I find thinking through scenarios like this can help me to spot what's missing in my lists.
I'm thinking that the warmachine support is a must in almost all the examples you mentioned. (And I've just realized that if yo cast Flaming Sword Of Rhuin on an EarthShaker, you'll be wounding on 3s.. with Flaming attacks)

The Grave guard list & Skaven pose the biggest threat, simply pust because they out perform my army in all phases of the game...(except shooting of course)

Bassman:

Your list is nice but I would drop the death rocket for some hobgoblins with bows. They can be a threat to light cavalry, light units and everything coming for your warmachines. At 50 points each a couple of 10 hobgoblin units could also act a decoy and be sacrificed to the enemy…

Da Crusha:

Baggronor:

Or, if you’re feeling really harsh, try 3 lvl1s on Death and spam Spirit Leech :wink: You’re opponent’s characters won’t last long against that…

Bassman:

Or, if you're feeling really harsh, try 3 lvl1s on Death and spam Spirit Leech ;) You're opponent's characters won't last long against that...

Baggronor
I like it :)

I love my level 1 Death mage. He is cheap and so deadly. The enemy always keep some dices to prevent his spirit leech!

Da Crusha:

Or, if you're feeling really harsh, try 3 lvl1s on Death and spam Spirit Leech ;) You're opponent's characters won't last long against that...

Baggronor
thats what one of my friends suggested to me. it seems like a pretty effective way to go.

nitroglysarine:

Or, if you're feeling really harsh, try 3 lvl1s on Death and spam Spirit Leech ;) You're opponent's characters won't last long against that...

Baggronor
thats what one of my friends suggested to me. it seems like a pretty effective way to go.


Da Crusha
Ouch, yeah, that's, ouch.
Magic resistance for the win?

KramDratta:

Cheers guys for all the input. This is what I’ll be trying this weekend. Let’s see how many new friends I’ll make with the Lore of Death :stuck_out_tongue:

One last question: What does imbriber mean? I’m looking at the description of the Healing Potion. After a quick google search it seems to mean ‘the drinker’. Is this correct? Can I give it to the Lammasu to drink ? :wink:

Chaos Dwarf Sorcerer Lord; General; Level 4; Shadow; Talisman of Preservation; Power Stone; Healing Potion; Lammasu

Chaos Dwarf Hero; Battle Standard; Armour of Gazrakh; Opal Amulet

Chaos Dwarf Sorcerer; Level 1; Death; Chalice of Darkness

Chaos Dwarf Sorcerer; Level 1; Death; Scroll of Shielding; Obsidian Amulet

Chaos Dwarf Sorcerer; Level 1; Death; Dispel Scroll

30 Chaos Dwarf Warriors; Great Weapon; Standard; Musician; Standard of Discipline

30 Chaos Dwarf Warriors; Great Weapon; Standard; Musician; Lichebone Standard

Earthshaker

Earthshaker

27 Black Orcs; Musician

13 Hobgoblins; Normal Bow

12 Hobgoblins; Normal Bow

4 Hobgoblin Bolt Throwers

Glimpse the Void:

I love the look of this list. Especially the number of solid blocks and artillery you are bringing. I also feel like lvl 4 shadow is the way to go, despite my death magic + lamassu comments. To this end, I suggest dropping the Lamassu if you are going with the lore of shadow. These spells need not worry about range and line of site is not a big enough factor to warrant the cost of the lamassu. Additionally, you may consider going back to hand weapon and shields on the warriors (as you had them before) because their strength bonus does not stack with mind razor and you can increase their armor save.

I think I may have to give the ravening hordes list another look after seeing yours. It looks like fun.

KramDratta:

@Glimpse: Glad to help (not that I did anything. most of the list was shaped by you guys)

Re Lammassu I’m not sure if I shall drop him, I’m liking the mobility + 18" Ld 10 bubble, not to mention the possibilty to field a Sorceror on Lammassu :slight_smile:

I’ll see how this weekend turns out and decide accordingly.

Thanks again

Da Crusha:

I’ve never tried the 3 death sorcerers build but Im really anxious to hear you’re results. I don’t think the lammasu is necessary but… they are pretty cool to field. good luck :stuck_out_tongue:

Bassman:

Nice list. Let us know how it performs. It sounds really fun and effective.

I’ll think about a Lammasu sorcerer, he is cool and I have the model unpainted…mmmmh. maybe it’s time to use my brushes on it? :wink:

Glimpse the Void:

I'm not sure if I shall drop him

KramDratta
And let's know forget the Lamassu's high level of Badassitude. I take models based on this all the time. I played a Chaos Sorcerer on a dragon in 2,500 points and got creamed so many times, but I counted it as a victory as I fielded the single coolest model on both sides of the family. I should say though, I through death magic on him to try and snipe war machines and was shocked to find out how devastating death magic is when you can put the caster anywhere you like at any time. I discovered this by accident, but plan to take advantage of this at some point....

KramDratta:

Ok … so my first game will be against Dwarfs. Hopefully the spamming of Spirit Leech will be enough to bypass their huge amount of Dispel dice. Also, the Earthshakers will be crucial to stop his war machines, so hopefully I can stop them for a couple of turns.

The Shadow lore might give me the edge in combats, by reducing his weapon skill/strength or toughness depending on what I roll. But I guess my first priority should be the Runesmiths…

Da Crusha:

too bad your not running death on the Level 4. casting purple sun down the flank of a horde of Iron breakers is priceless. the last time I played against dwarfs I did that, I actually got it to go through most of his army. but as karma would have it he then got sucked in the warp. that’s why I added the earthing rod ;).

KramDratta:

Hmmm… there’s always the Pit Of Shades. I like the Earthing rod idea, and might be switching to that item in the near future.