[Archive] Blazing Body Ruling

ChungEssence:

They Chaos Knights still need a 5+ to wound it though correct?

"My Destroyer went through 3 Mournfangs with Dragonhide Banner, 7 Ironguts, a Bruiser BSB and put 2 wounds on the Slaughtermaster before burning out. So… yeah… if it only killed 3 knights and then died, I’d say you’ve been lucky…"

Agreed. When i killed it I lost 6 hammerers in the process. I considered that very lucky. That said I think a decent dwarf lord with immune to fire can solo the beasty. Will have to test.

… Re: Blood Thirster vs Kdai Destroyer. Does the Destroyer roll 3 dice and chose the best 2 for charges?

It completely slipped my mind regarding the challenges. That is indeed a big drawback of the thirster which the Destroyer doesn’t have. A ‘stock’ thirster is a bad buy compared to a Destroyer I agree. Daemons have it good against the Destroyer as all of their attacks are magical(well, count as). in terms of just the army books, the Destroyer is the strongest ‘monster’ in the game bar none! What can touch it? It really is crazy that it wounds Hydra’s and the like on a 2+ and greater Daemon’s on a 3+. I feel really sorry for the Beastmen rare’s if they get matched up against the destroyer. For only 50 less pts they really have no chance unless they get really lucky. Armies that have nothing to deal with it are pretty screwed though. One thing is for certain it’s pretty much impossible to beat with ‘static combat res’. You really need to be able to whomp it to have a chance.

Thommy H:

That said I think a decent dwarf lord with immune to fire can solo the beasty. Will have to test.
You may want to check the FAQ before you do that - Rune of the Furnace now grants a 2+ ward save against Flaming Attacks, not total immunity.

fonejaker:

Mr potato-destroyer went thru a unit of 5 chaos knights in one turn, the next turn he hit the flank of a unit of chaos warriors , they died in 2 turn and finally he duked it out with the suneater for another 2 turns before killing him and burning out the turn later.

they are dirty, just run them at the soft stuff

Thommy H:

Or Kholek goddamn Suneater. Two turns? Jesus…

ChungEssence:

"You may want to check the FAQ before you do that - Rune of the Furnace now grants a 2+ ward save against Flaming Attacks, not total immunity"

Yeah, i’ve been playing it with the 2+. Otherwise the poor destroyer would have no chance lol. The solo’ing relies on the Lord doing say 1/2 wounds and winning combat with the instability doing the rest. Will test with my ‘Astragoth’ dwarf lord.

Crazy that he ate Suneater over 2 rounds. In that example, what of the stuff the destroyer munched actually hurt him?

khedyarl:

Let’s just all be pretty clear: it will not be common for a Destroyer to kill Kholek. Huge stats, magic weapon, d3 wounds per wound. Kholek’s pretty much the exact kind of thing you want to put up against a Destroyer. At that point, you’re basically tossing dice for your ward save and hoping to Hashut that they come up fours.

I find it awesome that the only thing I can think of that would be able to pen down a Destroyer and kill him in combat, is the OTHER thing that people perpetually complain about in tournament settings. Heh.

KramDratta:

Guys, you’re also forgetting spells like Withering which reduce the Toughness by D3…

khedyarl:

No, Kram. We’re not.

There simply isn’t any other easy-access unit in the game that is invulnerable to S4 attacks and under, unless you use a specific lore of magic, or some other fandangling. I’m a big fan of the legion of Azghor list (points cost for Infernal weapon choices aside), but the Destroyer is… unsuitable to standard games of Warhammer fantasy. It’d be great in special scenarios, but the thing is simply too good, for absolutely no real reason.

Time of Madness:

It'd be great in special scenarios, but the thing is simply too good, for absolutely no real reason.

khedyarl
The scary part is that the price for a destroyer in the original lists was under 300pts, which means you could have taken 2 of the things in 2400pt games :) This was then changed to the current point cost when the book was released.

Time of Madness

Baggronor:

Its interesting how people view it; on TWF, some think it is no worse than an Abom, others that it is horrendously broken.

From my own armies’ points of view:

My VCs aren’t scared of it at all, they have plenty of tools to deal with it. But that’s basically what they think of pretty much everything in Warhammer…

My Dwarfs will have their fingers crossed as they fire the non-flaming cannon and probably the Grudge Thrower at it, otherwise its going to get very, very messy…

My Dark Elves have two options and that is to send in the Pendant guy on Pegasus and hope he doesn’t roll 6s, or go for Wither/Mindrazor - in which case my army might actually be able to hurt it… Ordinarily my Witch Elves handle monsters but not with auto-Str 4 hits… If I don’t take Shadow magic, I can’t hurt it at all… off I still have a better deal than WEs though :hat off

Anyway, FW have spoken. I guess this is how it will be treated until/unless GW rule otherwise.

Steve D:

I think it should be viewed in the same league as the Abom and Stank - when people learn to deal with it, it wont be so bad.

Get a decent withering off and it will kill itself…

Ogre_Mage:

 I'm a big fan of the legion of Azghor list (points cost for Infernal weapon choices aside), ...

khedyarl
I'm actually ok with the point cost for the weapons. We keep the shield when "upgrading" weapons, is +1 armour when being shot at or parry bonuses for our blunderbusses not worth 1 point?

My blunderbusses have doubled in effectiveness since I noticed that.

Hashut’s Blessing:

Actually hadn’t registered that we no longer drop the shields to take the bonus items - going to have to stick shields onto backs now :smiley: 3+ armour save, basically. My opinion has gone up, but I still think the additional equipment is overpirced by a point or two a piece, even if the base cost is more accurate now.

That being said, let’s keep it on the topic of blazing body. Plenty of ways to become 5/6 immune to it: Dragonhelm and Dragonbane Gem are accessible to everyone except Dwarfs who have runes and other things in books. Also, easy to get magical attacks for hurting it.

Found out how Wood Elves can kill it: There’s a spite that gives its owner magical attacks as well as their unit. Also got a fair few magic bows/arrows, plus Forest Spirit attacks are magical (dryads don’t worrying about the flaming side of things).

macvurrich:

Sorry if all ready mention (searched but couldn’t see it anywhere )

Was at GW club thankyou day at WHW on Sunday 11/12/11,

talking with a few writters and gd for FW about a missing entry in the Blaing Body on the Taurus rule pg 185,

the rule as written for K’daai pg 184 is the same except the Taurus rule does not have “,in base to base contact with…”

As the rule stand it means that “EVERY” model on the table can be hit by the strenght 4 rule.

Oops :slight_smile:

(They will look to correct this :P)

Vogon:

Yes I’d noticed that little omission. I look forward to trying it in a game some time. :slight_smile:

nilbog:

Wouldn’t it be great if that’s what they really meant…quickest way to get banned from any game, ever.

Vogon:

It does make toughness 4 Blackshard armour IG a bit more appealing over T3 lightly armoured hobgoblins after all :slight_smile:

khedyarl:

Oh man, wouldn’t that be incredible? Wood Elves can’t hurt it, AND their whole army is wounded on a 3+ when you deploy it. :stuck_out_tongue:

Screw you, Waywatchers!

Bassman:

Oh man, wouldn't that be incredible?  Wood Elves can't hurt it, AND their whole army is wounded on a 3+ when you deploy it.  :P

khedyarl
What's the problem, those tree huggers deserve it!!! :D

Burn baby burn! :hashut

The Zoramite:

Meh. I’m taking Chaos Dwarfs to a tournament in Bristol in February. They just threw out an FAQ that said Blazing Body still allows people to be wounded on a 6. It’s their tournament and I abide by that ruling. I’m excited that I get to use my models at all in an official capacity. :smiley: