[Archive] Dreadquake Mortar with Underwhelming Ogre

Da Crusha:

About the rules. Actually it is much better than earthshaker as it prevent from charging. The only problem is that do not sop people from shooting! That was amazing with the old shaker :(

Bassman
these experimental rules don't mention preventing charges what-so-ever. the only thing it does is give dangerous terrain tests to any unit that was hit and wants to move. I do remember reading about the charge prevention in the french gd pics though. It makes me wonder which one is more likely to happen.

Thommy H:

Charges are a kind of movement too. They’re included in the effect.

Da Crusha:

Charges are a kind of movement too. They're included in the effect.

Thommy H
yeah but in the french GD pics, the earthshake ability specifically prevented charges.

Thommy H:

That’s probably a change then. I’m 99% sure the Dangerous Terrain test will affect charge movement too though.

Father Grumpmas:

I’m liking it now that I see it painted, although it’s still a bit WWII for my liking.

I don’t mind the crew or the ogre; he’s certainly not an escapee from the 80’s - the Citadel Ogres were much better back then. He is clearly derived from the functional but slightly boring Ogre Kingdoms look.

I’m not entirely sure if the Chaos Dwarfs would allow their mortars to get tarnished like; a couple of hobgoblins with polishing rags would fit in nicely.

At the risk of making it look like a 40K Ork weapon, a whole crew of extra hobbo ‘assistants’ would look great on that.

unheilig:

It seems it uses the small template?

kinda makes me not want to play this army.

rabotak:

if you want to go WAAC you can still take magma cannons instead :wink:

unheilig:


I don't know why FW have made all the war machines purely "steam based" machinery...
Surely the hole point of being a CHAOS Dwarf is having an engineer that fuses machinery with magic/daemons??

ALL of the war machines suck ass. When compared to the GW Hellcannon, which is daemonic, the model looks pretty good.

I'm not saying that all the war machines should be daemonic... I just think they should look different to what normal dwarves have.
Otherwise, I might as well play normal Dwarves... & get better looking models!

I will never buy the FW CD war machines... I'd rather make my own... for 1/4 of the price.


Discoking
if you want to go WAAC you can still take magma cannons instead ;)

rabotak
isnt that over-points costed too?

rabotak:

personally i believe the fw-rules developers mixed up the dreadquakes and magma cannons basic points costs… the one is to cheap (mc), the other to expensive (dqm)

IMO

Bassman:

About the rules. Actually it is much better than earthshaker as it prevent from charging. The only problem is that do not sop people from shooting! That was amazing with the old shaker :(

Bassman
these experimental rules don't mention preventing charges what-so-ever. the only thing it does is give dangerous terrain tests to any unit that was hit and wants to move. I do remember reading about the charge prevention in the french gd pics though. It makes me wonder which one is more likely to happen.


Da Crusha
It's true: I have the French GD pdf and it prevents charging (great!) and now this is gone. Even tough it's cool that every movement is considered dangerous terrain, not preventing charging and not preventing shooting nerfs the Dreadquake mortar's effectiveness. :(
Considering this the little template is a non sense. why such a massive explosive shell does not use a large template? Is this smaller than the Empire mortar? x.x

Baggronor:

It uses the small template? Wtf? They utilise their awesome technology to build a mortar the size of a house, and it has the same zone of effect as a Goblin Rocklobba? Reeeeeally? :~ Isn’t this thing supposed to nuke whole cities in the fluff?

And does it still explode on a 1-3? Where is the payoff for having such an appalling misfire table?

I really hope they didn’t nerf it because of Whineseer :~

It should be pie-plate, Strength 5, halves all your movement including charges. Then just charge an appropriately high amount of points.

Zanthrax:

The best bit of this overpriced model is the big hat on the CD crewman.

I think I will convert my own like a couple of you, my hashut brothers.

Z

zhatan87:

Considering this the little template is a non sense.
I said that many people (like me) thought that we had seen "large template", but I couldn't be sure (confusing with deathshriecker for example). I told people to play it with small template instead.
But preventing charge and march move were there. A shame it wasn't in. Such as infernal incendiaries, which make me think that these experimental rules won't be the rules in the ToC book, because "infernal incendiaries" are logic when seeing the artwork...
Points changing makes it overpriced... They shouldn't sell a lot for players if the rules stick the same. But the mini is great.
That's probably a change then.
If it was the ToC version, they would have taken the right sentence (extracted from), such as for the magma cannon or deathshriecker.

The french GD draft is the same for the other official ToC stuff : magma cannon and deathshriecker. And different when talking about experimental rules (infernal guard and dreadquake). Time will say which one is right. Maybe we should have more informations with the Chicago GD in the end of july...

Luhn/Alandanir:

The problem with such a large and expensive piece (money wise) is the lack of modularity/customization.

They had soooo much room to add more cool stuff with it.

On top of my head:

-option for different ammo to get different effects

-option to add an engineer type char to reroll some dice

-option to add guards (much like dwarf anvil)

etc etc

It would have made the mortar and awesome piece , instead of a cool looking warmachine with some disappointing rules (especially considering its fluff).

Luhn/Alandanir

cornixt:

The rules seems a bit rubbish for what is meant to be an awesome war machine. The only way it would really get close to paying for itself is if you force a huge unit to flee after it was hit, then the unit would lose 1/6 models in a Dangerous Terrain roll, but that would be very hard to do. If it forced a Panic test then maybe I would see the advantage in it being more than 100pts more than a regular stone thrower. Being able to flip between “small effect area, high damage” and “large effect area, low damage” would make it significantly better. At the moment it is just “meh” and overcosted.

Admiral:

Whilst the price is skyhigh, and the paintjob isn’t the most lively (for one thing, I’d have liked to see lots of close pictures of the Dreadquake Mortar in gray resin), I really like the model - and especially the Ogre (who isn’t that bad - he’s open for his owners’ tattoos, at least) and Chimney hat crewman. Really nice mortar barrel, by the way. However, this huge train car cry out for a more Hellcannon-like look. It’d have looked more interesting that way. I probably won’t get it (at least not in the foreseeable years) due to the price, but the model isn’t bad at all.

Discoking:

isnt that over-points costed too?

unheilig
No, I don't mean to actually make their war machines daemonic, like a Hell Cannon (although there is an option to make them Hellbound)...

I mean, I've always imagined Chaos Dwarves to have their War machines look more daemonic... Like a Hell Cannon.
Right now, they're just normal steam powered machines. BORING.

Grimstonefire:

I’ve come up with a plan to make my version daemonic, but it will be the most complex and expensive conversion I’ve ever attempted.

No more details at this point, but it involves the Kollossus torso I’ve been making. :wink:

Baggronor:

but it will be the most complex and expensive conversion I've ever attempted.
That really is saying something too :) Will keep an eye out for it.

Borador:

Yeah I will as well, Grim is ought to come up with something cool!

I am thinking something the size of the big Ork nuke from WD?