[Archive] Slow progress Chaos Dwarf Army

Bloodbeard:

LORD: 365
- Sorcerer-Prophet (Metal)
lvl 4, Charmed shield, Scroll, crown of command
HEROES: 274
- Infernal Castellan
BSB, Enchanted shield, dawn stone
- Khan
Spear, Giant wolf
- Khan
Light armour, Spear, Giant wolf
CORE: 660
- 19 Infernal guard
Full command, 19 Fireglaives
- 19 Infernal guard
Full command, Razor standard
SPECIAL: 485
- 4 Bull Centaur Renders
4x GW
- Iron Daemon
RARE: 215
- Dreadquake Mortar
Slave Ogre
1999

Scar
If you're not allowed to take Lore of Hashut and if you have the 50% hero allowance - there is no reason to bring the super expensive prophet. I would much rather include more daemonsmiths. He is simply too expensive - I think.
I like the list you have here, I havn't build any goblins or khans yet but still manage to win most games.

A couple of thought (knowing you are limited by what's yet painted). The IG with hw/s should be a be larger. If both units are stubborn from Castellan and Crown of Command, there's no reason not to go 7 wide or horde!

If you want to field fireglaives (I only do in 10-12 man units), you need naptha bombs in there. That will let them hit better on "stand and shoot", because they fire at short range.

I always have a 4+ ward save on my BSB - because he will get challenged. And he accepts he dies and if he declines he is no good. Mask of the Furnace and GW for some extra punch is what I go for.

On the rare ocation that I field a lvl 4, he doesn't leave home without the Earthning Rod.
Then i wanted to ask you all for some advice!
So far i have play tested 20 games already and from those 20 i played 15 against empire and won 0!!!
I don't get why and would like some advice from you guys.

What he plays is the following:
Grand master with runefang on horse
lvl 4 heavens on horse
2 lvl 1 fire mages on horse
1 captain with lance on horse
1 captain bsb with dragon helm
2x5 normal knights
1x10 normal knights
1x10 inner circle with GW
6 reiksguard knights
2x3 demigriffs
1 Stank
1 Cannon
10 handgunners

scar
That is a nice Empire list - very funny. Heroes are spread out amongst all those nice knight regiments? He only has 2 cannons - that is mighty fine of him. Give him respect for that.

After loosing a complete 2250 vs 145 victory points against bretonia, it did some thinking about that too.

Against something like the above, I would set up in a corner. Because he will end up lacking space. Bring some nasty units of stubborn infernal guard with great weapons and a put the razor standard in one. They will hit the knight easily enough and with strength 6 and - 4AS those units will drop fast.

Bring hellcannons. The template strength 5, forced -1LD tests is great against humans. And the 4++ will let them survive cannon balls.

A Khan or two to try and take out the cannon.

You can duplicate signature spells. To a bunch of metal daemonsmiths with searing doom will take out knights and steam tank easy. And they will let your Hellcannons hit a lot. If you don't get a misfire, use the re-roll on scatter dice an go for a hit. And the Enchanted Blades spell will let you improve you close combat even further.

A fun thing could be to go with MadHatters flying prophet. He does it everytime. It's a level 4 with flying carpet. He march blocks, get's in close, ash storms, and hit with our 8'' magic missile. And he is always out of charge angles.

A hellbound Iron Demon can take a charge from knigts easily enough, still only wounded on 6's. And it's shooting (perhaps enchanted by lore of metal) will take out demi gryphs. Most importantly though, the Iron Demon with 8 wounds will last at least one turn against cannon shots!

I hope some of my advice might help and put a new light on some things.

Scar:

First of all big Thanks for all the tips!!

If you’re not allowed to take Lore of Hashut and if you have the 50% hero allowance - there is no reason to bring the super expensive prophet. I would much rather include more daemonsmiths. He is simply too expensive - I think.
I like the list you have here, I havn’t build any goblins or khans yet  but still manage to win most games.

A couple of thought (knowing you are limited by what’s yet painted). The IG with hw/s should be a be larger. If both units are stubborn from Castellan and Crown of Command, there’s no reason not to go 7 wide or horde!

If you want to field fireglaives (I only do in 10-12 man units), you need naptha bombs in there. That will let them hit better on “stand and shoot”, because they fire at short range.

I always have a 4+ ward save on my BSB - because he will get challenged. And he accepts he dies and if he declines he is no good. Mask of the Furnace and GW for some extra punch is what I go for.

On the rare occasion that I field a lvl 4, he doesn’t leave home without the Earthning Rod.

Bloodbeard
Yeah i agree with alot of your suggestions but its supposed to be a nice and fun tournament so i kept it all a bit more friendly.
Already noticed that fireglaives are better in smaller groups but unit was already half way and don’t have points for another command but this is something i will add in the future.
My list is already sent so cant change things anymore now.
Thing about the naphtha bombs though, since its such short range i my whole unit is going to shoot at short instead of long?
So i have just the -1 for stand and shoot?
That would be very nice! :slight_smile:
That is a nice Empire list - very funny. Heroes are spread out amongst all those nice knight regiments? He only has 2 cannons - that is mighty fine of him. Give him respect for that.

After loosing a complete 2250 vs 145 victory points against bretonia, it did some thinking about that too.

Against something like the above, I would set up in a corner. Because he will end up lacking space. Bring some nasty units of stubborn infernal guard with great weapons and a put the razor standard in one. They will hit the knight easily enough and with strength 6 and - 4AS those units will drop fast.

Bring hellcannons. The template strength 5, forced -1LD tests is great against humans. And the 4++ will let them survive cannon balls.

A Khan or two to try and take out the cannon.

You can duplicate signature spells. To a bunch of metal daemonsmiths with searing doom will take out knights and steam tank easy. And they will let your Hellcannons hit a lot. If you don’t get a misfire, use the re-roll on scatter dice an go for a hit. And the Enchanted Blades spell will let you improve you close combat even further.

A fun thing could be to go with MadHatters flying prophet. He does it everytime. It’s a level 4 with flying carpet. He march blocks, get’s in close, ash storms, and hit with our 8’’ magic missile. And he is always out of charge angles.

A hellbound Iron Demon can take a charge from knigts easily enough, still only wounded on 6’s. And it’s shooting (perhaps enchanted by lore of metal) will take out demi gryphs. Most importantly though, the Iron Demon with 8 wounds will last at least one turn against cannon shots!

I hope some of my advice might help and put a new light on some things.
Looking forward to seeing your fireglaives.

Bloodbeard
Thanks for these tips also!
Yeah he fields them in his smaller units or as solo’s to block and be really annoying!
I figured just mass heavy hitting infantry would do the trick but Chaos dwarfs have such cool goodies to take instead :smiley:
Don’t have a hellcannon yet but going to order one pretty soon.
The prophet on carpet is something i don’t like tbh not against his cannons.
Khan’s to take out his cannon is almost impossible, he always plays his solo captain and his handgunners close to make sure i can’t get close.
(which i would do also so cant blame him for that.)
But it is very frustrating.
Ah well ill just give him nothing to shoot next game i’m going to play against him and just go all out metal with multiple demon smiths.

Then enough with the chatting and time for some pictures!
Finished the BSB and the 2 khans on wolfs today so everything is ready for this weekends tournament.

Admiral:

Wow, excellent force! That was quick and top-notch. :cheers

Any plans for the future?

TheHoodedMan:

Wow, a really nice force. “Slow progress” was clearly understatement ;-).

At that tournament this will be an eyecatcher for sure.

Good luck!

Yodrin:

Just love this army!!! looks awesome and its growing fast!!

Bloodbeard:

Thing about the naphtha bombs though, since its such short range i my whole unit is going to shoot at short instead of long?
So i have just the -1 for stand and shoot?
That would be nice.

Scar
That's exactly so. Entire unit shoots at the range of the weapon with shortrst range. So 6''.

Wow. You could drill out all helmets, add blue LEDs and the light would look less realistic than yours.

Kamphre:

Very nice army, the glowing effect is really cool !

Maybe in red/orange/yellow it would have been a remainder of the fire/lava environment, but it’s a personal feeling.

You Iron daemon is superb, as everything else! I wish I could paint like you !:hat off

Doombeard:

Nice! One of the best painted CD armies out there, thankyou for sharing =)

Malorndk:

It’s so damn beautiful!!!

Helblindi:

Scar, the whole force looks absolutely stunning, down to the last armor scratch and glowing rune. Only the two fenrisian wolves stick out due to somewhat less quality, imo. I think if you spend some more time on them, to get them to an equal level, it would really improve the army as a whole.

Just my two cents. And they are well painted, it’s just that you have set higher standards with the rest of the force.

But again, great job!

Scar:

Thanks everyone!

Helblindi: Yeah i agree, i don’t know what it is with these wolves and me i have painted about 15 of them and i never get a result im happy with.

But thanks for pointing that out ill see what i can do to fix it! :slight_smile:

What’s next?

Hmm what i have left to build and paint next is the following:

1 k’Daai

10 Fireglaives

10 Normal infernals

2 more centaurs

1 Taur’ruk

1 Magma cannon

1 Deathshrieker

10 Russian alt ironsworn

1 Iron Daemon

1 Cow

2 Smiths

1 BSB with GW

60 goblins

2 more khans

6 wolf riders

Still to buy:

6 Centaurs

2 death shriekers

1 Hellcannon

40 russian alt GW

20 russian alt Iron sworn

So still a lot more to come :o

Next tournament will be next year so it will take some time before i’m going to paint more.

Also building a display for Armies on parade, i’ll take some pics of that when it has more shape.

Going big though! Have to beat my last armies on parade winning board :wink:

So hope its all going to be as i have it in my mind!

TheHoodedMan:

Thats a great shopping list. I like that:cheers. Some money and work to spend til this is complete, but you have an immense speed at that high qualitiy. <br>Dont want to tempt you but as you have some alternative models already in your list: Did you think about the raging heroes lammasu:cheers?

Red Skullz:

This is a truly fantastic looking army mate :slight_smile: happy to see that you’re far from finished!

Scar:

Thanks guys! :slight_smile:

The tournament i was at last weekend was great!!

Played great games and had a LOT of FUN!

And our team WON!!! :smiley:

The setup was like this:

People that registered on the first day picked a dice from a bag 6 different colors and 4 of each, so this way the teams where randomly formed.

Then we were explained that we needed to do a pairing system with open army lists (just like ETC).

For the people that dont know this, this is how it went:

We all got a card with our name and army on it.

When our team and the opponents team read the army lists we both put 1 player card on the table. (facing down)

Then we turn it at the same time and see which army and players where selected.

Now we were able to put 2 players against the player our opponent gave us and the other way around.

We give those 2 cards back and and they select 1 of the 2 to play against the the first.

Then the 2nd army plays against the second card and the card still left over in the hand gets to play against the leftover from the opponent’s leftover.

This way you are able to get good matchups if you played it clever.

So first game!

I got paired against slaanesh daemons! (NOOOOO)

His list:

- Slaanesh DP with greater gift and shadow magic.

- 1 BSB

- 1x 29 nettes

- 1x 18 nettes

- 2x 5 furies

- 2x 4 fiends

- 2x seeker chariot

This game was horrible!

I got first turn, he hid his DP so shot a chariot down.

His turn he moved everything in my face.

My second turn, charged my 4 centaurs in 4 fiends and got raped, i flee 11’’ he pursued 12’’ and stood right in front of me.

Magic casted final transmutation on his big block of nettes and bsbs, killed bsb and 14 nettes so cant complain there.

DKM missed fireglaives shot only 2 furies my tank did nothing.

So the horrible fest could begin.

He charged everything, locked tank bumped my IF so i could not charge anything else then furies and overrun in furies.

Casted a lot of magic witch i was unable to dispel properly. (-d3WS and -d3T)

I managed to kill his nettes and furies and 1 unit fiends in the end and the rest from me was dead.

First loss!

So i thought ah well that’s off my back!

Lets win the rest!

2nd game got paired against Lizards.

His list:

- Slann

- Scarvet on carno

- 1 normal stegg

- 1 Ancient stegg

- 2x 10 skinks blowpipes

- 30 saurus

- 5 chameleons

- 3 terradons

I got 1st turn

My Bull centaur charged the chameleons that where in my flank but they fled of the table.

He played his slann outside his saurus so DKM shot at him and killed him straight away.

He moved his army up

My turn 2, Tanks shot at the normal stegg 3 wounds, DKM shot at the scarvet and did 3 wounds on the carno and killed the vet.

Bull Centaurs reformed facing his army.

His turn, he moved up more, failed charge on my centaurs with the carno and normal stegg.

Bulls scare charged 10 skinks away wanted to redirect but failed.

Tank moved in movement face on the stagg and got in contact and killed it with impact hits.

Carno got shot by the DKM.

His turn, he charged his saurus in my tank, charged ancient stegg in my IF and 2 terradons in my fireglaives.

He kills some IF with stegg, did nothing on my fire glaives, fireglaives killed terradons.

Reformed them so i could charge the stegg.

My turn killed the stegg centaurs raped some more skinks and got ready to charge the saurus and tank T stomped some down.

WIN for me.

3th game paired to chaos warriors.

His list:

- 1 Chaoslord MON with fire sword (d3 wounds) on manticore

- 1 Chaos sorc MON

- 1 BSB on foot MON

- 12 forsaken MON

- 12 hounds

- 50 Marauders with flais MON

- Slaughter brute

- Hellcannon

I get first turn.

He Vanguard his dogs up to my goblin khan so i charged them, killed 1 he did 1 wound so i draw (i lolled)

Tank went up rolled 11 so he was right in the face of his army (i lol’d again) Shoot at his brute and killed it straight away. (WTF)

DKM shot at his lord rolled double 1 to wound. (again i lol’d)

His turn, charged forsaken in my tank and lord in my tank moved marauders a bit up against my bulls on the flank.

He casted poison on his lord i dispelled it.

Combat against tank, i get 3 wounds i killed some forsaken and they ran away the lord however made his LD test and stayed.

Hounds kill my goblin. (noob khan! :D)

My turn, Didn’t want to run into the 50 marauders with my 4 centaurs so i reformed a bit and went for the mexican standoff.

My IF ran up to his lord to go help the tank (if he would survive), Fireglaives moved up and my lord stayed alone close to my DKM.

DKM shoots at his hellcannon hit but rolled a 1 to wound again! :smiley:

His turn, he still didn’t want to charge my centaurs (lucky me) so did not much there.

Hounds move up to my DKM, He casted poison again and killed my tank with his lord reformed facing my Infernals.

He shoots his hellcannon at my lord that was standing alone, miss fired rolled 6 i blocked the hit with charmed shield and the cannon was done shooting! (lucky me)

My turn, i put my last hobgoblin in front of his marauders so he could not charge since he finally understood that i would lose from them.

Fireglaives shoot at lord do nothing, DMK shoots at marauders killed 24! (now i can charge)

Magic does nothing.

His turn, charged lord in Infernals, charged hounds in my prophet guarding my DKM.

He did not want to charge his marauders in my khan so he stood still.

Magic didn’t do much, lord challenged, IF champ accepts, he kills it with no overkill, so i have 2 banners 3 ranks he loses but makes his LD test.

Prophet killed hounds and overruns them! :smiley:

My turn, Charged my fireglaives in lords flank, charged bull centaurs and hobgoblin.

With magic i gave the fireglaives +1 to hit and ap, DKM shot at hellcannon finally 3 wounds.

Combat i refuse challenge, kill the chimera he some IF i win he runs away 7’’ and i manage to roll 3 for both my units! (lol’d again)

Centaurs killed some marauders goblin died in challenge vs his bsb we draw he reforms.

His turn, he rallied his lord failed charge with hellcannon, i killed his marauders bsb dies on flee.

My turn, killed hellcannon with my DKM, tried to shoot the lord didn’t work.

Last turn he charged to lord in my infernals again not much happened here and it was over.

WIN for me again.

So then the day was passed and we started again on sunday!

First game that day i got paired against Warriors again!

His list::

- Lord on skullcrusher MOK

- BSB on skullcrusher MOK

- 3 skull crushers MOK

- 2x 5 hounds

- 24 Warriors halberds shields MOK

- 5 Chaos knights MOK

- 2 Chariots MOK

- 1 Gore Beast MOK

He gets first turn.

Basicly put his whole army in my face!

My Turn, centaurs charged some hounds on flank he flies, hobgoblin charged other hounds on the same flank he flees again.

I could not redirect so my centaurs were open to a 16’’ charge from his knights (ow boy)

Tank moves up to the flank of the skull crushers with his bsb and lord, i moved other khan in front of them to block them away from my army.

magic, not much happens, shooting, DKM kills his lord and wound 1 on a crusher, tank shoots and kills 2 more. (WTF)

His turn, charge on my bulls but fails (lucky me) charged my goblin and moved the rest more into my face.

He kills the goblin and overruns 5’’.

My turn, tank charged the BSB and remaining skulls crusher bulls charged his rallied dogs, khan charged the others

Infernals move up to face the warriors cast 5+ scaly skin on them (1+ infernals ow yeah!) , DKM shoots and scatters off the warriors.

I killed dogs with centaur and overrun out of sight of the knights and khan made the others flee, Tanks raped his bsb and last crusher with 8 impact hits (ouch!)

His turn, he charged all his chariots in my tank his warriors fail a 10’’ charge because he rolled double 1.

All chariots together do 4 wounds on my tank saved only 1 of the 5, knights reform away from my distracting bulls and khan.

My turn, Khan moves in front of knights and move my bull to trap them in the flank.

Fireglaives move a bit more up to face the chariots if my tank dies that they can stand and shoot on a proper range.

DKM shoots killing 14 chaos warriors (ouch) tank survived with 1 wounds left!

His turn, warriors charge my infernals, knight charge khan.

Warriors die in cc killed only 1 infernal reform to face the chariots, knight kill khan overrun with flank open to my bulls.

My turn, charge infernals in his gore beast chariots flank, bulls charged knights.

Close combat i overrun the gore beast, other chariots killed my tank and centaurs overrun the knights.

His turn he charge my fireglaives i stand and shoot do nothing he kills 13!!! i do 0 wounds, steadfast and i stay.

My turn, can’t reach the chariots, close combat he kills more of my fireglaives i run he pursues and overruns 1 chariot in my DKM and raped it in my last turn. (OUCH!)

But it was a WIN! :slight_smile:

Last game!

Got paired against high elves!

His list:

-1 Lord on baby dragon

-1 Fire mage on baby dragon

-1 15 silverhelms

-2x5 dragon princes

-3x5 reavers

-1 unit of 3 eagles

-1 lose eagle

I get 1st turn, move a bit but not much, magic i cast plague of rust on silverhelms with 3dice miscast and roll 4 (ouch :() but manage to stay alive and only kill 6 fireglaives and 3 infernals.

Shoot my DKM on his lord on dragon scatters on his reavers killing 2, tank shoots at reavers doing nothing.

His turn, pushed on my army charged my tank with 3 reavers and i manage to kill 1 but he made his LD test.

My turn, charged with my bulls on 5 dragon princes and made it! (17’’)

Goblin charged reavers at my tank and on the other side of the board my other golbin charged 5 reavers.

Magic i cast golden hounds on the lord on drake doing only 3 wounds on the dragon and give my fireglaives +1 to hit and ap.

Shoot with them at an eagle in front of me and killing it, DKM on the silver helms in front of me and killed 11 (i so love this thing with plague of rust)

Combat, bulls made the princes flee 2 left over but don’t chase them down.

Khan free’s my tank and overruns in front of the 5 other dragon princes blocking the charge.

The other khan dies vs the 5 reavers on his side of the board.

His turn, he does not charge anything (big mistake i think) moved a bit more in position.

My turn tank moves back facing the dragon, khan moves to block 4 silver helms and 5 princes bulls reform.

Magic, gave the tank +1 to hit to fire at the lord on dragon, DKM shoots and other dragon killing only its dragon and not the mage, tank fires at lord and does nothing.

His turn, he only charges my khan with princes and again did nothing (do my dwarfs really look that scary?)

He kills the khan and reforms.

My turn, i kill the dragon from the lord with magic, plague of rust the 4 silver helms again, DKM kills 5 princes, tank shoots the lord but misses everything and fireglaives killed the 4 remaining silver helms.

His turn, he charges 3 eagles in my fireglaives and his lord on foot, challenges my lord and i thought oh what the hell (rolled d3 wounds weapon) he does 2 wounds i rolled double 1 to wound so i fail!

Fire glaives killed some eagles and eagles some fire glaives but i’m steadfast and stay.

My turn, Since i only had 1 wound left and was probably going to die anyway i decided to just blow my prophet up haha!

So 6d in +1 to hit and ap and yeah a double 6! Miscast table! YEAH 3!!! BOOM!! Doing 1 wound on his lord killing myself and killing 4 fireglaives.  

He wipes the unit and i charge my tank on his lord in last turn GG!

Another WIN!

The other players in my team also did a great job! and we got 43 of all the 45 points we were able to get!

So great weekend nice games and now im back to work!

Fuggit Khan:

A truly beautiful army, and congratulations on the team tournament win :cheers

Yodrin:

A truly beautiful army, and congratulations on the team tournament win :cheers

Fuggit Khan
+1

Scar:

Thanks! :slight_smile:

Here are the pictures of the event:

https://www.facebook.com/media/set/?set=a.1529659220614987.1073741834.1437877033126540&type=1

Yodrin:

Lots of nice armies there, and a good atmosphere, looked like fun!!

Mivrash Faz:

Verrrry Niiiccce army.:hat off It’s nice to see no hat army superbly painted and presented.

Scar:

Hi Everyone!

Thanks for all the nice compliments!! :slight_smile:

Wanted to share this Hellcannon conversion which i painted up for a friends birthday.

The amazing conversion work is done by another friend so no credits for me here!!