metro_gnome:
Nor have I played a full game in 8th… to be honest…
but after perusing the big bad book of chaos (and their dwarfs)…
I have decided to slap together something with my Big Hatz…
No K’daii nor any intention of using them… I do have a (metal \m/) hellcannon tho…
and as our troops are 'spensive… I’ll devote some plastic hatz to crew it…
'ere we go…
Prophet: Lvl 4, Preservation, Enchanted Shield
Castellan: BSB, Dragonhelm, Shield
Daemonsmith: Dispel Scroll, Charmed Shield
29 Infernal Guard: FC, Blunderbusses
29 Infernal Guard: FC
4 Bull Centaurs: FC, GW
4 Bull Centaurs: FC, Shields
1 Deathshrieker Rocket
1 Dreadquake Mortar: Slave Ogre
1 Hellcannon
2500
Not really sure where to put the characters… all instinct is to put the Prophet with the BBs…
but that’s a 900 point unit… and makes me feel kinda funny (like when you climb a rope in gym class)…
if I go the other way… both units are within 30 points of 700 bones…
which is still too much for my 6thed head to fathom… but indeed less likely to inspire boners at the table…
Smith near the HC on one flank… GW BCs on the other…
Shield BCs off to hunt other machines… Still getting used to the idea of useful BCs…
Anyway let me know if I’m out to lunch…
MLP:
Nor have I played a full game in 8th... to be honest...
but after perusing the big bad book of chaos (and their dwarfs)...
I have decided to slap together something with my Big Hatz...
No K'daii nor any intention of using them... I do have a (metal \m/) hellcannon tho...
and as our troops are 'spensive... I'll devote some plastic hatz to crew it...
'ere we go...
Prophet: Lvl 4, Preservation, Enchanted Shield
Castellan: BSB, Dragonhelm, Shield
Daemonsmith: Dispel Scroll, Charmed Shield
29 Infernal Guard: FC, Blunderbusses
29 Infernal Guard: FC
4 Bull Centaurs: FC, GW
4 Bull Centaurs: FC, Shields
1 Deathshrieker Rocket
1 Dreadquake Mortar: Slave Ogre
1 Hellcannon
2500
Not really sure where to put the characters... all instinct is to put the Prophet with the BBs...
but that's a 900 point unit... and makes me feel kinda funny (like when you climb a rope in gym class)...
if I go the other way... both units are within 30 points of 700 bones...
which is still too much for my 6thed head to fathom... but indeed less likely to inspire boners at the table...
Smith near the HC on one flank... GW BCs on the other...
Shield BCs off to hunt other machines... Still getting used to the idea of useful BCs...
Anyway let me know if I'm out to lunch...
metro_gnome
Quite a nice list, not many drops though for 2500 but nevermind, it'll look great using big hats!
I would put your Castellan with the Blunderbusses so you can have them with as wide a frontage as you like to get maximum shots and attacks.
Also as your Prophet is very likely to be in combat an probably be challenged I would try to tool him up a little more. Blood of hashut is an excelent counter to challenges. Also giving the unit a fear/terror magic item can be good combined with the leadership reducing magic available.
If possible it could be good to keep your Prophet near warmachines for the first round or two to get the bonus reroll then move him into the unit before the enemy reach your lines.
Thommy H:
Hey, it’s metro_gnome!
Hey, I just got his name…
cornixt:
Hey, long time no see!
Not played any games with the list myself, but I’ve picked up a few things. The Dreadquake is generally considered to be pretty rubbish, I’m guessing that you are using an earthshaker model for it but I’d swap it for a Magma Cannon (or more accurately, use that model as a Magma Cannon)
metro_gnome:
Hello… :cheers
hmmm… well it seems I am at the end of my rope on character expenditures… I have like 8 points or so…
percentages are hard >_< … What would you suggest I drop for CC ability? Lvl 4? the scroll?
I suppose relying on the champ and sword of rhuin is foolhardy…
Yeah I wasn’t really planning to move my blocks around early… my lobbas ought to convince my friends to come to me…
Good to hear that a BSB with BBs is not such a bad idea… I cut my tusks in a non-all-eggs-in-one-basket time…
Spreading the character love around would make me feel better…
terror banner is possible… but it’s gonna cost me BCs I suppose…
Have shaker will quaker… It can’t be sooo bad…
MLP:
hmmm... well it seems I am at the end of my rope on character expenditures... I have like 8 points or so...
percentages are hard >_< ... What would you suggest I drop for CC ability? Lvl 4? the scroll?
I suppose relying on the champ and sword of rhuin is foolhardy...
metro_gnome
You get 25% for Lords and 25% for Heroes in 8th so you should have plenty of spare points! Unless I'm very mistaken?!
But to be fair your Prophet is pretty tough as he is 2+ 4++ save with T5 W3. But unless he rolls good with his darkforged weapon he won't be dealing much damage. Blood of Hashut can be a real boost, if used well you can take out his general/bsb real easy.
With your list there you don't have much room to move points around though, all I can Think of is taking the 4 musicians out, for the points I don't think it's worth it with Ld 10 and BSB you'll not need them.
As cornixt said I'd probably rather have a Magma cannon instead of a dreadquake, they're awesome and cheaper.
metro_gnome:
oh I see…
and here I was beginning to think that the 25% characters was a rather elegant balance mechanic…
so if I drop the Quake down to a Magma cannon and take the Blood of Hashut for the prophet…
then maybe a Black Hammer for the BSB… and Standard of Discipline for the shield BCs?
MLP:
oh I see...
and here I was beginning to think that the 25% characters was a rather elegant balance mechanic...
so if I drop the Quake down to a Magma cannon and take the Blood of Hashut for the prophet...
then maybe a Black Hammer for the BSB... and Standard of Discipline for the shield BCs?
metro_gnome
Sounds good to me! I think the list could work really well, give it a go and let me know :cheers
Time of Madness:
I like it.
I suggest dropping the black hammer on the bsb for the mask/shield combo. You need this character to stay alive for the re-rolls.
The healing potion is always a good option on the prophet, if you have the points.
I’d drop the standard of disipline on the centaurs. I prefer no standard or the swiftness one.
Time of Madness
metro_gnome:
aha… so I’m not concerned about BSB being challenged then?
if I drop the standard, the hammer and the BC musicians…
I can get the BSB the mask and move the helm to the smith…
no potion tho… I’d have to dig deep into my musicians…
I’m gonna start writing this down…
Prophet: Lvl 4, Preservation, Blood of Hashut, Enchanted Shield
Castellan: BSB, Mask of the Furnace, Shield
Daemonsmith: Dispel Scroll, Dragonhelm, Charmed Shield
29 Infernal Guard: FC, Blunderbusses
29 Infernal Guard: FC
4 Bull Centaurs: Standard, Ba’hal, GW
4 Bull Centaurs: Standard, Ba’hal, Shields
1 Deathshrieker Rocket
1 Magma Cannon
1 Hellcannon
Better?
Time of Madness:
I like the new list.
Only other suggestion I’d make is taking both units of centaurs with great weapons, might as well make the most of there 2 attacks.
Depends on what models you have to represent them though.
Time of Madness
metro_gnome:
I have all the big hat BCs… doubles of H’thark and the standard bearer…
however most of those models could (and have been) either HW or GW…
but as I wanted the shield taurs off hunting machines I figured they could use the protection…
and less so the strength… the Ld boost of discipline wouldn’t be bad either… on that note tho…
I’m wonder if I should just get rid of the helm to get my musicians back?
KramDratta:
@Metro_gnome:
Daemonsmith: Dispel Scroll, Dragonhelm, Charmed Shield
This is ‘illegal’ as you have 2 magic armours. You can take only one of them.
Personally I prefer the charmed shield, in case the Daemonsmith gets cannon/stone thrower sniped…
metro_gnome:
perfect… that answers my musician question nicely…
Revised for legality:
Prophet: Lvl 4, Preservation, Blood of Hashut, Enchanted Shield
Castellan: BSB, Mask of the Furnace, Shield
Daemonsmith: Dispel Scroll, Charmed Shield
29 Infernal Guard: FC, Blunderbusses
29 Infernal Guard: FC
4 Bull Centaurs: FC, GW
4 Bull Centaurs: FC, Shields
1 Deathshrieker Rocket
1 Magma Cannon
1 Hellcannon
MLP:
Personally I prefer the charmed shield, in case the Daemonsmith gets cannon/stone thrower sniped...
KramDratta
The demonsmith gets a 2+ look out sir roll anyways near the warmachine so sniping shouldn't be a drama... except for the warmachine that bravely jumps in to save him...
I like the new list, the Bull centaur tag team will mess things up! And I'd love to see someone charge that stubborn unit of Blunderbusses; 87 possible shots with rerolls to wound...
Bitterman:
And I'd love to see someone charge that stubborn unit of Blunderbusses; 87 possible shots with rerolls to wound...
MLP
...but only S3 with a -1 AS. Lots of dice are good, there's lots of potential, but a unit with a decent save would laugh it off.
nilbog:
That’s still a possible 16 dead chaos knights or 24 dead chosen or 22 dead brettonian knights or 32 dead savage orcs (with lucky shrunken head). That’s a big dead pile.
The charmed shield is ideal for the daemonsmith because cannons do D6 wounds, so the LOS! roll could result in a dead war machine.
Anyway, I like the list. Anothe thing to consider: crown of command on your sorcerer. Two stubborn blocks of infernal guard will be a pain to shift.
MLP:
And I'd love to see someone charge that stubborn unit of Blunderbusses; 87 possible shots with rerolls to wound...
MLP
...but only S3 with a -1 AS. Lots of dice are good, there's lots of potential, but a unit with a decent save would laugh it off.
Bitterman
Aha! But then they have a stubborn block of T4 3+ 6++ evil stunties to shift! That'll stop their laughs!
Bitterman:
That's still a possible 16 dead chaos knights or 24 dead chosen or 22 dead brettonian knights or 32 dead savage orcs (with lucky shrunken head). That's a big dead pile.
nilbog
It is... or it would be if it didn't begin by assuming all 90 shots hit and all 90 hits wounded and that the only thing that could stop the target dying is their armour save. (I assume that's how you calculated that, anyway, as I couldn't see how you reached anything like those figures?).
If half hit (BS3) and 5/9 wounded (S3 with a reroll against T4) you'd be more likely to kill just 4 Chaos Knights after armour saves. Which, y'know, still isn't
terrible... but it's a much smaller dead pile than you're talking about. And even
that assumes you rolled a 3 on your D3 shots... if you only rolled a 1, with average rolls you're looking at 1 dead Chaos Knight; and with only 12" range you'll only get that one stand-and-shoot before they're in combat. I'm not sure that's worth the points for the unit.
Of course, I am unfairly picking the worst possible target for the Blunderbusses to stand-and-fire against, there. Against a horde of Gors, say, it doesn't take too much luck to kill 20+ of them, which is much more frightening. And yes, the potential is there to kill 90 models in one round of shooting. It's just... rather unlikely, that's all. And yes, as well, then you've got the very tough Chaos Dwarfs to deal with once you've survived the stand and shoot; but they're just as tough without Blunderbusses, and a whole lot cheaper... you can get surprisingly many Chaos Knights for the price of 30 Infernal Guard with Blunderbusses.
Sorry, don't mean to be a party pooper, I realise this is an army of big hats so the models are already there and they already have Blunderbusses. If you've got the models, may as well use them. I'm (still!) just sad they're so overpriced, is all.
Grimstonefire:
Welcome back Metro. Good to see you posting again.