Even though Ive learned and saw with the recent Blood Bowl League that nowadays club campaigns are fickle business due to that thing called real life getting in the way, the plans are for a Mordheim campaign to start somewhere at the end of this year, beginning of the new year.<br><br>As it will allow a lot of extra non-official bands, I of course duely selected the Black Dwarfs list from the excellent Border Town Burning fan supplement.<br><br>Long before, and ever since, the twin tailed cometh struck the city of Mordheim, the evil masters of Zharr Naggrund have set out raiding parties into the Old World. Always led by a Sorcerer, these bands roam the country sides and raind small outposts, villages and hamlets to look for more unfortunate souls to be thrown onto the furnaces of Hashut.<br><br>One such warband is Sorgals Slavers
This second unit will number 50 strong as well (including the odd unit filler), but the idea is to build it from models of the armies I have defeated since 2012 with my Legions of Hashut (wether them being the Chaos Dwarfs or the Hobgoblin list), in whatever suitable game I played with them. Warhammer, Blood Bowl, Mordheim, other fantasy games where I can use a force of Dawi Zharr… a model representing the defeated ones will be added to the ranks.
Individual pictures and where the models are enslaved from can be found at
As I said a while ago, one of the first things Im going to try and do is to finally completeunits and rank them full on for my Hashut forces. Looks better after all with fully filled up movement trays, and with the Duo Tournament being confirmed at TSA on saturday the 24th of november, the first unit would be the Blunderbusses.<br><br><img src="http://img.photobucket.com/albums/v328/the_hobbit_home/GW/P1080213.jpg"> <br><br>Combining the special character I painted almost half a year ago with hispetsand adding 6 more gunners to the unit, the block now comes completed at 20 models strong. I always liked Blunderbusses, but in the end decided to go for thenew style Scattershots and ranked them in 2 lines instead of the classic block of handguns as they used to be up and untill the FW tome made its appearance.
The Firespitter pets (which are repainted Monsterpocalypse beasties) can either serve as normal gunners, OR when I got some points spare can be upgraded to be the units standard bearer and musician. Doesnt matter to much which of the beasties is whom, as in the current edition of Warhammer there is now a sequence in which to remove command models, and if it comes down to only the command group standing around, something has been going wrong big time anyways for the unit.<br><br>Next up for the force will be the addition of a command group and a dozen of the old style plastic warriors to my warrior regiment, to bring that one to a whopping 40 models, and to convert and re-sculpt some models for the Oni Tensei unit.<br><br>Ill keep you posted of the slow but steady progress!
Some odds and ends for my ever growing Dawi Zharr legion today, as Im finishing up things and rounding out others with the end of the year in sight, so no starters anymore for the comming few weeks on big unit projects.</strong><br><br>Well, perhaps one then for the Duo Tournament the 24th of November...<br><br>First up is a scratchbuild Death Rocket, inspired by a war machine build by Chaos Dwarf Online member Tjub for the Golden Hat some while ago.<br><br><img src="http://img.photobucket.com/albums/v328/the_hobbit_home/GW/P1080342.jpg"> <br><br>No idea why I actually went to build one of those, as I have like, eleven of the original Death Rockets (but still not repainted a single one to date). But it is something different and will be hoisted along to the tournament in the near future.<br><br>Second is an old school character, Azakil Bonecrusher, who will become the unit champion of a small unit of Blunderbusses Im working on, a unit that will be dedicated to war machine guard duty. Yes, they are bloody expensive for that kind of work, but Ill put my faith in an armoured dwarf anyday over a cowardly greenskin to take that job...<br><br><img src="http://img.photobucket.com/albums/v328/the_hobbit_home/GW/P1080341.jpg"><br><br>Finally, a little side project thing I painted for no apparant reason bar that last years Black Tree Designs sale made them dead cheap (around 0.70 pence a swarm or something, they where at minus 75% then).<br><br>I imagine that fire scorpions do can be included somehow in the force (most likely into my Hobgoblin force) as a Swarm of old, or otherwise will make cute little wayward scenery pieces.<br><br><img src="http://img.photobucket.com/albums/v328/the_hobbit_home/GW/P1080343.jpg"><br><br>Anyways, back to the slavering tables for me, so i can round out some units Ive been working on left and right and make a tally of how the reworked force is standing at the end of the year.
Truth to be told, I didn’t have any plans for the scorpions at first. BTD had one of their often sales (I also picked up the Cyclopean Giant of their range for like 4 pounds back then) and needed something small to fulfill the back then minimum value for postage value
The 24st of November is approaching fast now, and as such the forces are gathering up for the TSA Duo Tournament.
Im partnering with my long time Nemesis to take the field together for the first time, and under the monikker of Team Old Skool (we both field a lot of 4th / 5th edition models) we struck an unholy Chaos Alliance.<br><br>he will be bringing along the muscle of the force in the guise of Chaos Warriors, I will be bringing along the firepower en masse to soften up the resistance for the muscle to tear through.<br><br>Now, judging by the probably entring with list on our clubforum, it might be necessary, as I counted at least 2 Lizardmen, 1 Orc and 1 other Chaos Warrior force, so toughness 4 will be prelevalent in the tournament it seems.<br><br>Not to worry, I opted for this reason just to bring along the Marksmen of Miragliano. the unofficial army lists that can be found on Warhammer Battle Reporter are always allowed when we organise those kinds of in club tournaments, so I either had the option to take along 20 Hobgoblin Archers with their bows, or 10 of the mercenaries. 20 shots with long range at 12" over and then hitting on 5s, wounding on 5s, no save modifier versus 10 shots hitting on 3s (and one even on 2), a long range of 15" over and no modifiers to hit for the range, strength 4 with a -1 modifier... easy choice.<br><br>It IS still a tournament after all...<br><br>On the other hand, Im hauling along an amazing 10 points worth of magic items, divided as one on each character…
So without further ado, the army list for my part of the force:
Infernal Castellan with a Fireglaive and the Ironcurse Icon: she will be joining the blunderbuss unit for cover and is the acting general of the force. The icon is just in case for opposing war machines, though judging by the armies apparently present and the points sizes, it aint going to be an artillery battle I think.<br><br>Deamonsmith level 2 with a Pistol and the Pidgeon Plucker Pendant. He will be toting the lore of Fire mostly, unless when were up against heavily armoured troops in which case he will be switching to the Lore of Gold (and pray for that gold turning spell). His main job is to stay in between my rocket launchers to use the Infernal Engineer skill and his item is just in case some assassin harpies, eagle riders or whotnot`s are about.
20 Infernal Guard with Hailshot Blunderbusses. These guys will, depending on the scenario and special rules present (see an earlier post about those) probably be advancing on the flank of the warriors, to enfillade any ambitious Horde sized units. Potentially 60 shots per volley? No multiple fire modifier? Armour reductions? Say bye bye to any decent shaped unit of goblins, skinks, skeletons, and whatever low value bulk out units.
2 Deathshrieker Rockets. A large, self correcting 5" template, albeit only at strength 3, is still something to be worried about if your a ranked and filed trooper. Having two come your way even more so. And having an engineer present to seriously reduce the misfire chance makes them dropdead lethal. I also opted for the fully scratchbuild launchers of my collection, just for, well, visual effects.
10 Marksmen of Miragliano. Lovely models. Lovely rules. See the reasoning at the beginning.
So the force numbers 32 models and 2 war machines with crew, whom if all goes well cause 74 shooting attacks and 2 incoming SCUD missiles per round of firing… I think I have my part of the pact covered now