Back to your comments, Admiral:
Perhaps also some little piece about underworld food, dye and cloth production could be of interest, at least woven into a unit short story.
These are the sorts of things I’ll throw in as snippets but, as I’ve said to Baggronor, I don’t want to get bogged down in the minutia of the setting. Details like that are useful for world-building, but one thing I’ve learnt over the years is that everything serves a purpose. The Warhammer world, for example, has massive gaps in it (like hardly any women, for one thing…) but it works because the whole concept of the setting is to provide an excuse for over a dozen nations to constantly be at each other’s throats. It’s a game about war, so it has to be a world constantly torn apart by endless, apocalyptic conflicts. Everything written for Warhammer serves that end. With Titan Wargames, the objective is to sell figures and to give those figures reason to fight each other: so while it might be of passing interest to know how they make their clothes or whatever, if the solution to that problem isn’t something cool
that makes someone want to get involved in the setting and buy the toys, it’s so many wasted words.
So I’m not going to lose too much sleep about the logistics of how the Dwarven Empire actually works! The purpose at the moment is to create the impression of a world that is strange, dark and claustrophobic. A world whose necessarily limited horizons give it a strange resonance with our own medieval past (for example), but which is also fundamentally alien because of what and where it is. I hope people are picking up on what a weird thing it is to live completely underground - not just in tunnels below the surface, but deep in the bedrock of some unknown world, so that even a concept like gravity isn’t completely intuitive (because, without a “ground”, why is
down down?). The logistical problems are part of that but, as I say, the solutions have to be cool, otherwise what’s the point?
With this wealth of funky background in place, I think it’d be fun to see a painting gallery of warriors (some converted) from the different Underkeeps in the future. Don’t forget the stone weapons for Stonedeep! Perhaps I can be of some assistance in half a year or so, when my finances and priorities hopefully will allow some Titan goodness. Also (and this is directed at Baggronor), it might be worth considering doing four Stokekeep mercenaries - basically evil Slayers.
One day, I’d love there to be loads of different Dwarf factions - like the factions in War Machine or something - with slightly different looks and, of course, rules in the eventual game that Baggronor is working on. Right now, the Heavy Infantry can represent Warriors of the Core (or a decently civilised Underkeep of the Fringes), and I’d love to see them supplemented by more vicious and barbaric mercenaries from the less savoury corners of the Empire some day. The guys in this picture
are close to the image I have in mind.