[Archive] WHFB Albion Concept Artwork by Matthew Klaas de Witte (Deviantart)

Admiral:

Artist Matthew Klaas de Witte is currently starting on an exploratory project to map out new concept artwork for Human natives of Albion.

Before I begin on the lore I wrote for Albion, I have to say that it is a tremendous amount of thinking going into two things I love. That is, the original Warhammer Fantasy universe, and La Tene culture. For this one I took a look at the few extant official artworks of the natives of Albion and noticed the presence of Great Eagles in the picture so I decided to make the next logical step I then formed a tribe around the eagles and their leader who is very obviously Boudicca following in the sometimes unoriginal naming footsteps of GW. Buddug is Welsh for Boudicca.

de Witte
Find out more in the description for each art piece on DA that will be linked-to here, and if you very much like the concept or have ideas to share, be welcome to also leave a comment below his Deviantart pieces.

First out, Buddug of the Toulenii:

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Abecedar:

not too shabby at all

Admiral:

Buddug and Andarta:

Original Fan Content

Buddug and her personal Great Eagle Andarta, golden of colour and exceptionally large. A gift of the sun god Toulenos. (Combination of Toutatis and Belenos)

A sneak peek into another tribe!

The Toulenii are an Order aligned Albionic tribe that occupy the oppidium of Toulenos’ Roost high in the Beast Peaks of Albion. They are most associated with the Great Eagles their elite ride into battle and patrol the Beast Peaks for armies of the (now departed) Chaos demon Belakor marching South from the Citadel of Lead, of course when they are not fighting among the other tribes. Buddug is their chieftain and rides upon the greatest of Great Eagles the Golden One: Andarta. But is sure not to stray West into the homeland of the Giants of Albion. She wields a spear steeped in magic, and fires magical arrows which are willed to their target.

The fort in the background is based on a Broch.

Andarta’s breastplate is adorned with trophy skulls and the weapons of enemies!

de Witte
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Dînadan:

Could just be me, but the armour looks a touch too advanced for Albion; iirc Albion is supposed to be closer to Celtic (ie pre-Roman) Britain, so they should probably have less advanced armour. That said, those two pics are of a chieftain so I suppose it�?Ts plausible they could have bartered a suit of plate off of Empire/Marienburg traders.

Admiral:

Vaiorix of the Boreni:

Vaiorix is chief of the Boreni. It utilizes its location nearby the main herding grounds of great hogs to use them as mounts. These animals have potential to grow greater in size than the ones of the Old World and Vaiorix rides one from a bloodline cultivated by the chieftains of old to be the largest and most spirited of all great hogs. He and his tribe take the mantle of protecting the Great Ogham, The most important and largest stone circle in Albion, it channels much of the power that is used by Truthsayers. Knowledge and wisdom old and new is recorded upon its many stone edifices by the Truthsayers. He is immensely proud to a fault, he does not allow for anyone of other tribes to trespass without the blessings of the native Thruthsayers.

He wields javelins imbued with the power of Light blessed by his lover; an excommunicated Truthsayer. and a magical reflective shield akin to the ones used by the elite Woad Bearer units. Said shields can reflect spells back at the offending mage. The one he uses was made in the Forge of the Old Ones, made of Old Ones forged Archbronze which is denoted by its undulating rivulets that shift as it moves.





I looked to the map of Albion as inspiration for the peoples I made, using the “Great Hogs” mark and location to make a tribe and chieftain. Their location next to the marker to “Great Ogham” seemed apt to make thm protectors of this place because it seemed to be one of enough importance to write on the map. But as per usual, it is a lot of inventing on my part.

Questions answered:

Yes this is an expansion on 8th edition.

I made the natives of Albion able to craft weapons and armour that could make them able to fight on the level of the other races.

Admiral:

Vaiorix of the Boreni:

Vaiorix is chief of the Boreni. It utilizes its location nearby the main herding grounds of great hogs to use them as mounts. These animals have potential to grow greater in size than the ones of the Old World and Vaiorix rides one from a bloodline cultivated by the chieftains of old to be the largest and most spirited of all great hogs. He and his tribe take the mantle of protecting the Great Ogham, The most important and largest stone circle in Albion, it channels much of the power that is used by Truthsayers. Knowledge and wisdom old and new is recorded upon its many stone edifices by the Truthsayers. He is immensely proud to a fault, he does not allow for anyone of other tribes to trespass without the blessings of the native Thruthsayers.

He wields javelins imbued with the power of Light blessed by his lover; an excommunicated Truthsayer. and a magical reflective shield akin to the ones used by the elite Woad Bearer units. Said shields can reflect spells back at the offending mage. The one he uses was made in the Forge of the Old Ones, made of Old Ones forged Archbronze which is denoted by its undulating rivulets that shift as it moves.





I looked to the map of Albion as inspiration for the peoples I made, using the “Great Hogs” mark and location to make a tribe and chieftain. Their location next to the marker to “Great Ogham” seemed apt to make thm protectors of this place because it seemed to be one of enough importance to write on the map. But as per usual, it is a lot of inventing on my part.

Questions answered:

Yes this is an expansion on 8th edition.

I made the natives of Albion able to craft weapons and armour that could make them able to fight on the level of the other races.

Grimstonefire:

They are good art, but I would expect something more tribal feeling.

I think it might be that just in pencil and no colour is not helping get it across.

Admiral:

Draiorix

Druids were the cultural, religious, and judicial leaders of their people. So I decided to do give them the same treatment for Warhammer Albion, of course they’re called “Truthsayers” in 8th edition. Each tribe of Albion has an assigned Turthsayer, and each of them report to the Council of Truthsayers which meet at the Pillar of Og Agog, which is subsequently headed by the being called Draoiorix, king of the Truthsayers. It sits upon its throne atop the pillar in its most relatable form, a man of advanced age. Though Draoirix is a being of unknown form or age. It is a shapeshifter. A supreme adept of the Lore of Light, Life, and Beasts. It is so old and assumed countless forms that it does not remember what its original identity was, or even if it is relevant anymore. It acts as a kind of spiritual leader and guardian of the inhabitants of the island, but belongs to no single tribe. It acts on its own accord, and goes where, when, and how it pleases.

Matthew Klaas de Witte

Admiral:

The King of the Giants

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Original fan content

Here we see the King of the Giants facing off against Draoiorix the king of the Truthsayers, and protector of Albion. Drawing power from the ogham stones that dot the isle to cast a powerful spell likely to distract him and send him away from a human population.

In truth it has no name, but is called this by the folk who have the misfortune of sharing Albion with him. He is the height of a Bonegrinder Giant, he carries a titanic sacred ogham stone as a bludgeoning device, a magical necklace of man sized ogham stones, a tremendous moustache, and a belt of shields belonging to all the tiny-things it has crushed. An immensely powerful being, the King normally frolics among his kin in the Giant’s Causeway and Beast Peaks, sticking to the mountain range in the centre-North of the Isle. Descending to gather ingredients to make intoxicating beverages, or to steal from the unfortunate inhabitants of Albion. Throwing rocks at nosey ships of the various foreign races of the world attempting to make landfall (and laughing about it) is also a favourite past-time. The King has no title to lord over his brethren, he just happens to be the biggest, meanest, and hairiest, and this holds great sway in the giant world. Also he has a big smashy stick.

Draoiorix though also immensely powerful, and likely the most powerful being on the isle, does not try to subdue the giants. They are necessary to keep balance on the island, and scare away pesky invaders. But the King has a trick, it is his magical necklace of (previously) standing stones which protects him from the influences of chaos and magic spells. This does not stop him from sometimes aiding the corrupted Albion natives of Chaos that live in the North, so long as they steadily supply him and his friends with good drink. His only allegiance after all is to alcohol, and the pursuit of it. But when they run out, he adds a few more shields to his belt.

Matthew Klaas de Witte

Admiral:

[align=center]Vaia of the Belenii

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With any location on the map, I have to make due with what is available, which is absolutely nothing beyond the image itself. Llenog is clearly an important location, as it is one of only  two settlements/ fortifications that are illustrated (beyond a hut shape).

Though the tribes of Albion are deeply divided, The Belenii of The Tower of Llenog are its most powerful and the fortifications are the island’s most impressive. The spire of the main hold strikes prominently into the sky, and can be seen well for miles, which is saying much as the island is often shrouded in fog.

If ever a capital were to be needed for an alliance it would be here.

The chief is proud and perhaps worthy of it, as she commands Albion’s largest army, and greatest settlement. She bears the huge and incendiary Spear of the Heavens into battle, a sign of favour from the gods of the sky and fire. Aboard a near unstoppable bronze chariot (worry not, this all will appear)  that casts its enemies aside like wake on the waters surface.

Matthew Klaas de Witte

Zanthrax:

Thanks for posting these are great - I think they could find a place home in the 9th age

Admiral:

@Zanthrax: Cheers! Possibly something Iron Age Celtic could find a place in T9A as well, though not on a large island in the ocean. They combined Ulthuan and Albion into one isle, namely Ablan, in T9A.

Of course, something similar to Albion could be found in ancient ages before the Ninth Age. :wink:

And there de Witte’s concepts are well worth being inspired by.

[align=center]Small Hillfort

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A small fortification for a minor chieftain. The structures are based on “brochs”. I capped the thatched spires with some La Tene, and Pictish symbols. Thureos, and Carnyxes to adorn the ramparts.

To be honest I pull a lot of ideas that I had from my Stonemen and they’re getting a little muddled. But maybe that’s the way “La Tene fantasy” is, because I haven’t seen anyone else do it. (not saying it doesn’t exist)

Matthew Klaas de Witte

Admiral:

[align=center]Ternoash the Deceiver

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Unofficial fan content

Dark Emissaries are naturally deceitful creatures, and as mercenaries: manipulating their hires into aiding their own machinations. None are more dastardly and Skaven-like than Tornoash, who betrayed even his own master (the daemon Be’lakor) for favour with Tzeentch. Even now he serves no-one, aside occasionally (though with no small amount of spurring) the forces of Chaos. He is more fond of wandering and collecting trinkets from the world, and of foes he has bested, all which aid him in gaining power. A head and hand of a powerful Dark Elf sorcerer who underestimated his foe, which remain animated and tied to his waist so that he may mock it, or ask for advice (by force). A skull of a Bray-Shaman. The Black Stone of Orounnos. The Dagger of Gelenth. And a gift from Tzeentch, a staff which has been ensouled with a Lord of Change that fell afoul of its master and was trapped within.  He also has a bag of disgusting treats for the road, mostly live invertebrates.

de Witte

Admiral:

[align=center]Alfrithr the Red

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Original Fan Content

A hulking Norscan warrior with a thick red mane. Her lot has soured in Norsca and has been exiled to Albion, here she tries her luck again. With the mighty axe: “Blodscreamer” in hand she wrests a foothold in the North for her new tribe, contesting the natives, Chaos and Order alike. She is the head of a new invasion. Will she be ousted by a newcomer? Or will Ternoash challenge her might?

Norsca is very close to Albion on the map so I decided it would be cool to have a Hero who is an outsider, either aiding or challenging the local forces of Chaos.

I’m also considering disregarding the Dark Shadows campaign and its results from back in 2001 in my worldbuilding (thoughts?).

I had an idea ways back for a female Norscan heroine and this is based on that. I don’t get that they could come up with such out of this world ideas for Warhammer, but the idea of a female character in a lot of the lore was unheard of. I know they did it with the High Elves, and (poorly) with Dark Elves, Bretonnian Damsels, Wood Elf mages etc.  I mean you have people riding around on Dragons, what’s the big stretch in

believability when it comes to female characters?

Anyways.

Matthew Klaas de Witte

Willmark:

This is some nice concept art, I especially like the giant.

Admiral:

[align=center]Pillar of Og Agog

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Unofficial fan content

Atop the Pillar is the seat of Draoiorix (whichever form it decides to assume), the great dolmen channels the winds of magic on a far greater level than any other. From here the Truthsayers hold council, and decide the fate of the people of Albion: political disputes, interpreting religion, and law, but only things of import.  Wreathed around the clearing are gigantic trees.

To the Truthsayers, the Lore of Life is the most important of all magical disciplines. And so, trees grow to mighty heights in an adept’s presence.

Matthew Klaas de Witte

Admiral:

[align=center]Brightwoad Beaerer

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Unofficial fan content

The Brightwoad Bearer has been tattooed with Magical Woad. The dye comes from sap that is tapped from a special type of tree, it is not truly woad but similar in colour, and contains photophores. A closely guarded secret of the Truthsayers; only they know how to extract, distill, and use it on warriors to apply its extremely potent effects. The process is otherwise too dangerous to undertake, and will cause death in the wearer if not done by an experienced hand. Even when it is properly done, the wearer slowly goes mad from the chemicals within seeping into their bloodstream. While sane, and even when completely lost to a drooling rage, the warrior is a devastating unit of shock infantry. Fighting with preternatural speed, strength and agility. But the most powerful aspect of this woad is that it has been known to chip an axe and break arrows. They are not truly invulnerable, but it does provide great protection that unnerves and surprises the enemy.

This particular warrior is carrying a shield of Arch-bronze, and a sword which has been made in the Forge of the Old Ones. Identifiable by its undulating pattern.

I had to make a decision on what to make as the elite unit of Albion, something like a Phoenix Guard, or Temple Guard. I thought about what the most famous unit was from the Celtic world, something that people who have almost no knowledge about them might know about. Woad wearing naked warriors. Charioteers were my second idea, and they will come. I am thinking I would like to push the unit further into fantasy, glowing eyes and more jewellery. I would also like to push the glowing aspect of the woad.

Arch-bronze is my way of including bronze in an otherwise mostly medieval fantasy. Because it looks better than steel imo. And it adds to the Celtic aesthetic.

Matthew Klaas de Witte

Admiral:

[align=center]Manhirs of Albion

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Unofficial fan content

What better than animated standing stones than to fill the role of large and extra large units for the natives of Albion?

These are comprised of Manhirs and Manoliths. The latter being the larger. These are permanently animated beings created by adept Truthsayers who focus on the Lore of Life. The constitution of Ogham stones are a secret to all except Truthsayers, and only they know how to use their magic to bring these beings to life. Though understandably slow they posess well, giant rocks tied together with roots for bodies, it is best to try your luck running away unless you have some on your side.  

Matthew Klaas de Witte
[align=center]Brightwoad Bearer II

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Unofficial fan content

More of what I had in mind for the glowing woad and eyes than the previous iteration.

I designed them to be the ultimate unit for order-aligned Albion. Drawing their power from the magical brightwoad permanently etched upon them by only the few Truthsayers who know how. This deflects attacks greater than armour and even more magic! But at the cost of the wearer’s sanity which will fray until the man becomes a lunatic foaming at the mouth that is hellbent on violence.

Matthew Klaas de Witte
[align=center]Chief Vaia Aboard Her Chariot

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Unofficial original fan-made content

The Chief of the Tower of Llenog, the mightiest tribe of Albion. Wielding her legendary fire-spewing spear that descended from the sun itself into the spot where the tower was later built. A present of the god of the sun, to the Albion’s first and only king, to unite its people and make them mighty.  

I never really knuckled down and pursued this project hard. maybe I should have done that a year ago. I find it difficult to really push myself beyond reality into warhammerish nonsense when coming up with original ideas for Albion. How do I bring Celts into a Warhammer setting? How do I make them powerful enough to fight the other races without being broken? How do I come up with interesting fantastical units that fit into the 'verse?

Britonic Celts loved to use their chariots so it makes perfect sense to implement that into their unit roster, and if we can push it farther to the point where it is a specialty and strength that perhaps they have better chariots than other races then that also makes sense.

Matthew Klaas de Witte

Willmark:

Very, very good feel to the art here. It has that fan-made feel. By that I mean its obvious from the art the enjoyment of creating it.

Uther the unhinged:

Lovely art. The celts of 1st century ad uk make a great topic. They had what we think were religious orders of warriors, gaesatae, who fought naked, so going with just loincloths and magic woad like savage orcs is great. The mobility would have had chain mail (a Celtic invention) and tall �?~knob�?T helmets with all sorts of decorative �?~plumes�?T. I like the chariots but the advantage the insular celts had against Caesar with the chariots was the way they used them. They weren�?Tt heavy line breakers but seem to have been used to deliver elite infantry round the field of battle and then pick them up.

You could have a lot of fun with slings and magic slingstones in wh Albion.

Thinking about it, to make an Albion army competitive you either make it monster heavy (as they did with Beastmen), magic heavy aka Tzeentch or special rules heavy. Probably best a mix

Eg giants (lots of rel. cheap pts giants) Some good Rhita Fawr and some not so like one eyed Cyclopes giants (big in myth) eg Ysbaddaden Pencawr. Sometimes causing death by their gaze.

Manhirs and Manoliths (I love this idea!!!)

Elite gaesatae with magic woad and devastating charges?

Heavy infantry delivered by chariot

Great hogs ( I love pigs and the celts really did)

You could also use the musician role. In most armies the musician gives some bonuses but with the power and regard of bards in insular Celtic lore you could big these up making generally weak units much more powerful if they had a bard, charge bonuses plus saves/rend/hit or wound bonuses (loads of art possibilities I guess).

The cauldron is also major in insular legend. You could have mid power hero characters with cauldrons drawn by ?hogs/ponies? These kept close to units could resurrect warriors like on the Gundestrop (is that spelt right) cauldron, much like necrotechs did for the old tomb kings.

Killer crows in flocks are also possible (dream of Rhonabwy in the Mabinogion)

Mastiff packs (Briton famous for them in Roman times)

If you wanted aerial troops then go with giant geese (symbol of warriors to insular celts)

Oh dear wine again. Best stop now