Chaos Dwarfs, not Legion of ... Something

I have no idea what the intention was but Lore of Hashut says something about switching a randomly generated spells and lore does not randomly generate any. You TOs go RAW way.

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It’s nothing Hashut specific, it’s a general question. And I know there’s the interpretation with the random, I’m just not aware that “the scene” is following it.
In that case, the question would be if Ash Storm is more important or Steed of Shadow.

Yes. All faction lores has the same wording. Storm of Ash is BIG but also the one that targets heroes vs Khemri.

I would love to have both options lol and it is 2/3 times possible.

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Another opponent. I must building specific lists to counter Your opponent is just terrible for the game. Still here I am…

Any advice how to deal with this?

++ Characters [85 pts] ++
Mortuary Priest [85 pts]
(Hand weapon, General, On foot, Amulet Of The Serpent, Elementalism)

++ Core Units [611 pts] ++
30 Skeleton Archers [155 pts]
(Hand weapons, Warbows, Master of Arrows (champion))

30 Skeleton Archers [155 pts]
(Hand weapons, Warbows, Master of Arrows (champion))

6 Ushabti [301 pts]
(Hand weapons, Greatbows, Heavy armour, Ancient (champion))

++ Special Units [664 pts] ++
Tomb Scorpion [77 pts]
(Decapitating claws, Envenomed sting, Heavy armour (Bone carapace), Ambushers, The Terrors Below)

4 Ushabti [196 pts]
(Hand weapons, Greatbows, Heavy armour)

4 Ushabti [196 pts]
(Hand weapons, Greatbows, Heavy armour)

Necrosphinx [195 pts]
(Cleaving blades, Decapitating strike, Heavy armour)

++ Rare Units [390 pts] ++
Necrosphinx [195 pts]
(Cleaving blades, Decapitating strike, Heavy armour)

Necrosphinx [195 pts]
(Cleaving blades, Decapitating strike, Heavy armour)


Created with “Old World Builder”

[https://old-world-builder.com]

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I can’t speak from experience, never played them. But I’m vaguely familiar with the META. Couple of thoughts:

  • Am I blind or does he only have one (1) level1 wizard? I’d assume he’s taking a signature spell then, I guess “Cursed Blades”.
  • and there are no tomb swarms, so he’s not after the “usual” mortuary cults magic shenanigans. That’s … good?! Your Sorc should be able to shut the magic down.
  • Instead of a giant Archer unit he has two medium sized ones, one of which will have poison shots. Especially dangerous for Monsters and Iron Daemon, they’re all large targets.
  • Armour of Silvered Steel (and Mantle and TOP) on the Sorc on Bale Taurus. Should be fine against both the 30 poison arrows and Bowshabti. Lammasu does not help cause he has virtually no magic and no magic weapon.
  • You need to find a way to occupy the Necrophinxs while your Sorc kills the wizard. Then it’s crumble time. Maybe that’s a situation where one does not take the Black Orc on Wyvern? Maybe one on Black Orc Chariot? (no killing blow against him then) Black Orcs will tear through the Ushabti, Bull Centaurs and the Taur’ruk should also work (on the charge, obviously) Weight of fire from Hobgoblin archers will bring those Sphinxs down too. Iron Daemon can’t be one-punched by Sphinxs either, but the bows are a menace.

I already sent my list,. We have to do it pre-round.

Necrosphinxes - Storm of Ash can do a lot against them. I think I will just screen my infantry with hobgoblins and shorten the distance.

Killing his general - Should I take Storm of Ash vs Necrosphinxes OR Curse of Hashut?

ID in combat with necrosphinx is a good thing really too.

Yeah… Killing a leader is a way to go…

Mortuary Priest is only T3 and W2, Curse of Hashut!!

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I assume he will be in a unit but Look Out, Sir! can do some damage to the unit if he decides to move hits onto a unit (and You roll it for EVERY hit You get so some can get through!).

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Yes, Ash Storm would help against Necrosphinxs, but I would argue that you do not want your Sorc near any of them in the first place! One 6 to wound is enough. Maybe Curse of Hashut indeed is the better choice. I think we already discussed whether it’s one Look Out Sir or many (I would argue only one), but especially if it’s done like you said then even better!

We are very RAW group so yeah…

Maybe Curse of Hashut indeed is the better choice. I think we already discussed whether it’s one Look Out Sir or many (I would argue only one), but especially if it’s done like you said then even better!

Still this is just one hero to kill and if it is in a unit it makes it hard to shift… I think Prophet in combat with archers is a good choice too. Blazing body, all the attacks and his CC spell… Could be great.

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Oh yeah, that Sorc on Bale Taurus will eat that unit no question. Mhmmmm, he will challenge with the Champion though and resurrect him every round :thinking: That’s a problem!

Double charge with your Wolf Khan and accept with the Khan, otherwise your Sorc will be tied up and open to counter-charge by a Necrospinx. That’s another danger anyway, he’ll probably be able to position one to guard the general.

Your plan need to be to tie one up with the Iron Daemon and hopefully kill one with the Black Orc Warboss (one 6 and he is dead immediately), but the third one is still on the lose. Your Black Orcs could maybe take it. Hope he doesn’t gang up on the Warboss (he can’t take two)

Can he rise a specific model in a unit? Thing is that unit leader can not accept challenges when not in a fighting rank so I guess I have will have to make a frontal charge with both Bale and khan…

Well… This is what I do not like. Games You know the result but You have to spend 3h playing to get there :stuck_out_tongue:

I will see what terrain we get. I might just sit back and counter what get’s into range.

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It’s worse, unit champion is always the first model to be resurrected! So, unless the wizard fumbles the LD test (only on a 7 though, that might come in handy), the champion is always back.

The Khan can be anywhere. Your opponent will issue the challenge and the Khan can accept even when in the flank. If no challenge is issued by him, you don’t need to either. If you can charge the flank or rear with the Bale Taurus, you don’t even need the Khan support.

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I do not expect to hit a flank with Bale…

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Agreed, probably not going to happen. Unless you have a conveyance spell. But the Khan will be able, and he can accept the challenge even if issued in another rank.

I will try to get most of him.

Question is what spells should I get from my caster. All Lore of Hashut are nice. Magic missile is also good one to have.

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Yeah that’s a tough question. Ash Storm won’t help with any of the shooting, that makes it a bit obsolete. And Curse of Hashut would be a near guaranteed kill on the wizard if the LoS is fumbled. Ash Storm will very much help with the Bowshabti and Necrosphinxs though. Base lore is Daemonology? Gathering Darkness would be HUGE on the wizard with his Arise! ability. On LD5, he’ll probably fail.

I just realised that this can’t be done when the wizard is in close combat, so he will not be able to resurrect the champion again and again afterall. And he also didn’t get any command units, btw, so his Archer unit has maximum CR of +2 (if he doesn’t do any wounds). Interesting.

+2 - true. Rise is a spell? Can not be used engaged?

I think shooting will do what it does. And most my damage willbe done in CC where Storm of Ash works great. Sphinxes hitting on 6+ is nice :stuck_out_tongue:

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Unfortunately not, it’s just a LD test done by the Wizard. But he cannot do it when engaged in close combat! And Tomb King level1 Wizard only has LD7 and can be affected by Gathering Darkness, then he has LD5 - Oops! :smiling_imp:

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Good thing is we play meeting engagement scenario.

  1. reserve rolls will be funny,
  2. distance between our armies are much closer.

Question. Large Targets do not block LOS ? I can not hide one LT behind another one?

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