[TOW] Chaos Dwarf PDF for The Old World!

Looking fantastic! :heart_hands:

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That banner!!! :top1:

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Used HEX symbol from Mantic hex caster. It is available as an STL so I did not have to buy the model either. I have another one waiting too.

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Which school of magic You think I should use in this type of list and why?

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I’d like to refer you to this thread for that.

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I’ve been using demonology - sig spell is a magic missile and I run a short army so at least guaranteed to throw some extra hatred that phase. Pair with ruby ring of ruin for extra hurt haha

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Thematically, I can’t help but choose Daemonology. :smiling_imp:

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I can not speak enough for Steed of Shadows in Darmonology. That spell really amps mobility to a thousand

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This too was a primary reason- daemon magic - just makes sense

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Yeah, we didn’t fight all these years to become Daemonologists for nothing!

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Great!

What about CD spells? They are always an option but which one You like?

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Storm of Ash, even though it is but a pale shadow of its former glory, is still pretty good. The area of effect is not that large, but if your wizard is in the center of where the close combat happens, will have good effect.

Flames of Hashut for me is the weakest spell, I don’t think I would ever take it.

Curse of Hashut is potentially devastating, but mostly against T3 enemies. You can definitely snipe out a character on foot from within a unit with one strike.

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Does Curse of Hashut trigger a Look Out Sir? The rulebook implies yay, the PDF implies who-knows-what:

ā€œā€¦regardless of the usual rules for targeting charactersā€

Pretty important distinction takes it from a must-have tool to a pipe dream

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Interesting. My gut feeling is ā€œno look out sir!ā€, but I’ll think about it again and compare with some other stuff

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I wish it did not apply, but Curse of Hashut is a shooting attack and Look Out Sir covers that.

However, were that true, it would make the probability of success so low as to render the spell’s existence pointless.

Each player must interpret the tea leaves of ā€œit may target any enemy character that is within range and that the caster can draw a line of sight to, regardless of the usual rules for targeting characters, and may even target an enemy character that has joined a unit or that is engaged in combat.ā€

For either player, the answer is what they want to happen.

It dampens my confidence to even try using it tbh.

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Ok, so I checked a couple of rules.

Lot of back and forth, but bottom line, it is a very similar wording as the Wood Elf Waystalker’s special Rule Hawk-Eyed Archer, so at least we can expect that this will be explained/fixed. Because it is definitely RAI that a Waystalker can snipe a character out of a unit, and that only makes sense without Look Out Sir!. I believe it is also intended for this spell to work without Look Out Sir!, and I think it can also be read like that from the rules.

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Yeah it seems intended that way. Look Out Sir would add a ludicrous extra challenge to pulling it off successfully:

  • Casting roll
  • Dispel attempt
  • Look Out Sir
  • Toughness test
  • D3 hit allocation
  • To wound allocation

The problem is that I can imagine being on the receiving end of it, reading the rules and (quite reasonably) expecting that protection for my character.

So yeah, I have faith it’s intended that way but I’d struggle to make the case at the tabletop without sounding like a big cheese head.

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Oh fair enough, it for sure is debatable!

This rule lists the three conditions by which a character in a unit can be hit

Look Out Sir! already doesn’t apply to the third condition. Why not also for the first then :sweat_smile:

But yeah, I’m sure it will be explained for that first condition in an FAQ, there are more things throughout the game with the same mechanism.

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