Looking fantastic!
That banner!!!
Used HEX symbol from Mantic hex caster. It is available as an STL so I did not have to buy the model either. I have another one waiting too.
Which school of magic You think I should use in this type of list and why?
Iād like to refer you to this thread for that.
Iāve been using demonology - sig spell is a magic missile and I run a short army so at least guaranteed to throw some extra hatred that phase. Pair with ruby ring of ruin for extra hurt haha
Thematically, I canāt help but choose Daemonology.
I can not speak enough for Steed of Shadows in Darmonology. That spell really amps mobility to a thousand
This too was a primary reason- daemon magic - just makes sense
Yeah, we didnāt fight all these years to become Daemonologists for nothing!
Great!
What about CD spells? They are always an option but which one You like?
Storm of Ash, even though it is but a pale shadow of its former glory, is still pretty good. The area of effect is not that large, but if your wizard is in the center of where the close combat happens, will have good effect.
Flames of Hashut for me is the weakest spell, I donāt think I would ever take it.
Curse of Hashut is potentially devastating, but mostly against T3 enemies. You can definitely snipe out a character on foot from within a unit with one strike.
Does Curse of Hashut trigger a Look Out Sir? The rulebook implies yay, the PDF implies who-knows-what:
āā¦regardless of the usual rules for targeting charactersā
Pretty important distinction takes it from a must-have tool to a pipe dream
Interesting. My gut feeling is āno look out sir!ā, but Iāll think about it again and compare with some other stuff
I wish it did not apply, but Curse of Hashut is a shooting attack and Look Out Sir covers that.
However, were that true, it would make the probability of success so low as to render the spellās existence pointless.
Each player must interpret the tea leaves of āit may target any enemy character that is within range and that the caster can draw a line of sight to, regardless of the usual rules for targeting characters, and may even target an enemy character that has joined a unit or that is engaged in combat.ā
For either player, the answer is what they want to happen.
It dampens my confidence to even try using it tbh.
Ok, so I checked a couple of rules.
Lot of back and forth, but bottom line, it is a very similar wording as the Wood Elf Waystalkerās special Rule Hawk-Eyed Archer, so at least we can expect that this will be explained/fixed. Because it is definitely RAI that a Waystalker can snipe a character out of a unit, and that only makes sense without Look Out Sir!. I believe it is also intended for this spell to work without Look Out Sir!, and I think it can also be read like that from the rules.
Yeah it seems intended that way. Look Out Sir would add a ludicrous extra challenge to pulling it off successfully:
- Casting roll
- Dispel attempt
- Look Out Sir
- Toughness test
- D3 hit allocation
- To wound allocation
The problem is that I can imagine being on the receiving end of it, reading the rules and (quite reasonably) expecting that protection for my character.
So yeah, I have faith itās intended that way but Iād struggle to make the case at the tabletop without sounding like a big cheese head.
Oh fair enough, it for sure is debatable!
This rule lists the three conditions by which a character in a unit can be hit
Look Out Sir! already doesnāt apply to the third condition. Why not also for the first then
But yeah, Iām sure it will be explained for that first condition in an FAQ, there are more things throughout the game with the same mechanism.