[TOW] Let's get competitive

That is the name of the gamę! I love -2 to hit Black Orc.

I think I just use too many blunderbusses to take daemonology lol but I have to try it! I think I can work without Plague of rust.

Dark magic is least interesting for Chorfs. One problem with Buffs from Daemonology is that they work only in chorf’s turn so can not be used defensively.

You use your Prophet on foot to cast as many spells as possibile? Mounts limits casters to 90 angle and it can be hard.

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I did Kill necrosphinx with those. And there is always a Plague of rust too.

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How do You equip Your elite slaves? And why? I guess shields are yeasy. 50%+1 with shields to save few points. What about weapons?

Black_Orcs_4th_Ed_(2)

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Personally I like Additional Hand Weapons, simply because it’s something that really sets Black Orcs apart. I can use Infernal Guard for WS4 S6 hits, but Black Orcs let me roll a lot of dice.

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100% 2 HW + 50%+1 shields?

Banners? Musicians? MAgic items?

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I don’t mess with that Motley Crew Shields thing, too much hassle for me. Either all get one or nobody. But that’s just me.

I used to think about two Great Weapons in the first rank, but with how you remove models those would die too fast. There might be a loophole if you give Musician and Banner Great Weapons, but I just stay away completely from Motley Crewing than. Don’t like it.

Def full command. For Banners there’s a few I think work really well, best seem to be the Red Raggedy Flag and War Banner.

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You are correct. We can take 2 orcs with great weapons and name them musicians and bannerman!

Both weapon options (well, 3) are great but I think BO are better offensively that defensively so shields are there just to protect vs shooting. 2HW and GW are both great on a charge. Especially with choppas.

I also think Stubborn upgrade is fantastic. Veteran not as important as You can use Ld10 from prophet when testing fear/terror and panics are not their thing anyways.

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Yeah but it’s still too muddy for me. I mean technically Musician and Banner do die, they’re just removed last because other models pick up the instrument or banner respectively. RAW is you lose your Great Weapon then. Then there’s also template weapons, how is that treated? Ugh, I don’t have the energy, I’ll just equip them all the same and be done with it. Maybe not the Champion because it’s clearer how you treat him. (On a sidenote, it’s even worse for Dwarf Slayers, where you motley crew in both different weapon options but also multiple champions which can also be your musician and standard bearer. Motley Crew truly is one abomination of a rule and I hope with all my heart it gets swapped for Armed to da teef and equivalent again)

Very much agree about the Shiels! I think I’d always either pick AHW or GW, additional Shields only if I have the points to spare. T4 and Full Plate Armour already should do a lot to protect.

100% paying for Stubborn and also Veteran. I’ve played Dwarfs my whole life and I know from experience that you flunk that one LD10 test in the game that just shouldn’t go wrong. And it’s on any failed LD-test, that includes things like VC’s Wailing Dirge. Not gonna lose models if I can avoid it! Unless I’m only taking 5 token Black Orcs to unlock a Warboss, they’re going to be Veterans every time.

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I think this one is not difficult. Template shooting is still shooting so You remove models to keep proportions.

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Yeah, probably.

There’s the first problem, though. We talked about that on the Discord once. Motley Crew clearly says equally, not proportionally. If you have 38 models with Additional Hand Weapon and 2 with Great Weapons and you lose 4 models the two with Great Weapons die. That’s what I mean when I say I can’t be bothered with the rule. It’s not worth it. If a mix of all those models have Shields and some don’t it gets even worse.

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True. 1:1 and to be honest… You can get 1/2 shields and one weapon type really and not loose anything. Yo either want GW or AHW anyways. Mix feels unoptimal.

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Absolutely. Chosing the right weapon for the job like they used to is awesome, but having some models with either choice is the classic jack of all trades, master of none situation. Plus the whole hassle.

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GW are, well, great against armoured targets. AP3, AB(1) on a charge is killer.

AHW are less tempting for me personally. Good against elves and hordes of trash units but there are not many of those.

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That’s fair. And those are exactly the units/armies where Blunderbusses shine anyway, while they struggle against the stuff GW is good against.

Guess it all depends on the overall army and loadout.

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That is my point exactly. I like my bludnerbusses mote than fireglaives, IG is an anvil. Not hammer. So extra S from glaive is not that big of a deal. Blunderbusses (especially with razer standard and Plague of Rust) is something even demigryphs and dragon ores can not ignore. Too many dice. Even dragons with 2+ save can have a nasty, -5 surprise.

EDIT

Since we’re talking about Anvils, I’m wondering who will benefit more from Hellshard. Khan in the cutthroats unit or SC in the blunderbussiers unit. I plan to give both my khans wolves. I could give hellshard one onto suicide wolf unit OR ruby ring one for better fireball targetting. Hellshard in Infernal guard is also nice… hmm…

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Extra hw and the spider banner seem like a good combo to me, especially on the charge.

(I kind of feel it should be on forest goblins though).

If only i could get that banner on hobbo archers…damn!

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Hmm… With WS 4 or 5 we hit a lot of things on 3+. If there are 12ish attacks we should get 2 auto wounds vs 2x 67% to hit and wounding on 2+ with a re-roll. Not sure if the difference in efficiency is worth those 35 points.

35 points allows another 10 cutthroats!

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Poisoned Attacks is all around excellent, just passing dice, even if only a few, through directly from hit to armour save with no drawbacks (since we have no Killing Blow or something which requires a to-wound roll) is def worth 35pts on its own.

For me the question is what other banners is the Spider Banner preventing me from taking. (And to be clear, it is for sure one of the five I’d always consider taking) The +1 to WS and Combat Resolution from the Big Red Raggedy Flag seems to be the better choice for me, as that jump to WS5 is a crucial step to be en par with elite units, so it helps both on offense as well as defense, while the combat res can be pivotal in ensuring your Black Orcs win the combat and/or stick around, especially if it’s a smaller unit and they’re punching above their weight class. The other banner which I find very very enticing is the Waaagh Banner. With Furious Charge and Choppas, Black Orcs truly shine when they charge, so giving them that edge to completing that charge can mean they can reach their full potential.

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Banners I like:

  • Waaagh! Banner
  • The Big Red Raggedy Flag
  • War Banner

I think the banner is related also to the SIZE of the unit and it’s equipment. I like GW on mine (atm) so Da Spider Banner is less tempting. But could work with AHW and wider line of orcs.

Big, Red banner is an upgraded version of War Banner and I like it a lot. Can we put Seneschal into BO? We could get a ton or static combat res there… 2 Banners, +2 from magic banners… With 15 BO we can get +6 no problem.

  • Banner of Butchery can be nasty with AHW. S5 with A3 each!
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Yes, you can but

  • he’s going to slow your Black Orcs down to M3 and, as I said earlier, getting that charge off is crucial
  • his base size is incompatible so he will need to be put to the side of the unit. This might not even be the worst as it can protect him a bit
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