[TOW] Let's get competitive

Blasphemy, Praise Hashut, Praise Hashut , Praise Hashut.

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The faq specified that he uses greenskin magic items.

This is just to our benefit anyway since the banners black orcs have available are insane and a great weapon warboss with trollhide trousers + effigy of Mork on a wyvern can easily punch up against more expensive lords

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Here is a list that got 10th place in a tournament

===
RO Chaos Dwarf [2000 pts]
Warhammer: The Old World, Chaos Dwarfs

++ Characters [616 pts] ++

Sorcerer-Prophet [430 pts]
– Darkforged weapon
– Heavy armour
– Level 4 Wizard
– General
– Lammasu [Sorcerous Exhalation]
– Arcane Familiar
– Armour of Silvered Steel
– Talisman of Protection
– Elementalism

Infernal Seneschal [186 pts]
– Great weapon
– Heavy armour
– Shield
– Battle Standard Bearer [The Lammasu’s Beard]
– Daemonic Familiar

++ Core Units [619 pts] ++

30 Infernal Guard [562 pts]
– Hailshot blunderbluss
– Heavy armour
– Shield
– Deathmask (champion)
– Standard bearer [Razor Standard]

15 Hobgoblin Cutthroats [57 pts]
– Hand weapons
– Shortbow
– Boss (champion)
– Standard bearer

++ Special Units [395 pts] ++

Iron Daemon [275 pts]
– Steam Cannonade
– Hand weapons

Deathshrieker Rocket Launcher [120 pts]
– Demolition Rockets
– Infernal Incendiaries
– Hand weapons
– Heavy armour

++ Rare Units [370 pts] ++

Dreadquake Mortar [185 pts]
– Dreadquake Mortar
– Hand weapons
– Heavy armour
– Ogre Loader

Dreadquake Mortar [185 pts]
– Dreadquake Mortar
– Hand weapons
– Heavy armour
– Ogre Loader

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Why does this seem like more than 2000pts to me? You’ve got so much stuff in there!

Blunderers en masse with razor standard, ballsy. How’d they do? Would you do it again?

Did the lamassu get to use its breath weapon at all?

Did you feel like the iron daemon could use hellbound, or was it ok as is?

How’d your artillery do?

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Is it? The army is one fairly big unit (not for the price, though) supported by one small and very flimsy unit and war machines. But hey, the victor is always right :slight_smile:

I like that, actually! Problem with Blunderbusses is always lack of punch. But you have the numbers. There’s bound to be some 6s on those wound rolls. Any item/ability which helps with hitting, wounding or AP is massive on Blunderbusses.

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Its not mine sadly. But it placed 10th in one of the bigger official tournaments.
Its 2000 points.
I find my lamasu breath attack gets abit of milage same with hellbound on train.

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I’m looking at the multiple (expensive) war machines, big beasty hero, an iron daemon, and a big hunking unit of dwarfs. As for drops on the table, I guess it’s quite limited, true.

Agree on the blunderbusses, but the question is really whether it’s worth the points investment. Either you have a small 5-10 detachment of the guys, or you go for this preposterous 600pts unit. No in-between really, for those.

@ULFHEDNIR

I’ll have to field a Lamassu to find out. I suspect the breath is ok for harassing when there’s no interest in engaging in melee.

Agreed on the hellbound iron daemon, but the one in your posted list does not have Hellbound. It’s my belief that it’s almost a must-have, but maybe I’m not right :person_shrugging:

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Like i said i posted the list but i did not write nor run it. Just shared it after its 10th place finish it a tournament i wasnt in.
In my games i fly up the flanks, use lumbering to turn the flame down the length of the enemy units, it works great and then charge into their artillery later if i can.

I suspect in that list they use pathways to teleport the blunderbus around which definitely could be effective, does mean that he isnt babysitting the artillery though. Would be good to see how it was run.

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That is is exactly 2k so no room for hellbound

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I wouldn’t go so far as to say must-have, but it’s certainly very good as it is all-positive for the Iron Daemon.

Sorcerous Exhalation is quite excellent, actually! S4 AP-2 is better than Dragon Fire! And since Sorcerer-Prophets don’t necessarily want to be in combat anyway, I’d actually consider this a must-have upgrade :wink: The Mace Tail is what’s optional…

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Here is a list by Jonas Iversson got 6th is a gt

-Sorcerer-Prophet 480pts
General
level 4 Dark Magic
Bale Taurus
Stone Mantle
Stone Mantle
Stone Mantle
Earthing Rod

-Daemonsmith 85pts
level 1 Dark Magic

-Hobgoblin Khan 55pts
Wolf

Core:
-Infernal Guards 26st 505pts
Full Command
Hellshard
War Banner
Shields
Hailshot Blunderbusses

Special:

Iron Daemon 310pts
Hellbound

Iron Daemon 310pts
Hellbound

Rare:

-Hobgoblin Wolf Riders 5st 70pts
Reserve Move
Short Bows
Cavalry Spears

-Dreadquake Mortar 185pts
Slave Ogre

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Interesting. Do we know how they (would have had) handled the Sorcerer-Prophet’s initiative with three stone mantles?

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It says to a minimum of 1 for initiative

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In the description of the Mantle of Stone? No, it does not, that’s the problem.

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There we are again… and the problem about teleporting volley shooting blunderbusses via travelling mystical pathways is still an actual topic too and the hilarious idea of a cartoonish like train (iron demon) occuring out of the void hauling warmachines along (using pathways too like in the Inception movie).

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  • The thing with the initiative thankfully also applies to this Wood Elf spite, that should really be addressed in the next FAQ
  • Same for the Mystical Pathways and volley/move-or-shoot. That’s not exclusive to Chaos Dwarfs
  • Moving the Iron Daemon with a conveyance spell (doesn’t actually matter which) and then having a war machine on a steam carriage attached is yet another problem :sweat_smile:
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You are most likely correct and hopefully it will be clarified in an FAQ but in the meantime it is upto interpretaion of the players and the TO. Even New recruit allows users to stack Mantles of stone also it mentions the minimum of initive1 implies that it can be stacked but that is most likely incase something else can lower it) and pathways doesnt say if it counts as moving or not so again upto interpretation until GW makes a ruling on it.

Ether way the point in those lists add up so it isnt a typo, that TO must of allowed stacking and pathway not count as moving.

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Jupp the point is not that it is prohibited to stack more than one mantles of stone but what happened if you reach an initiative value of 0. A prophet has a base value of Ini 2. The rule book is clear that no characteristic can be lower than 0. So two mantles are ok, but is the third allowed to be bought? Also we had the discussion about how a value of Ini 0 acts in combat. For me the conclusion was that even with Ini 0 you take part in the selected to fight order but still it is not confirmed.

The rule for mantles of stone does not have the restriction towards a minimum value of Ini 1. This is actually again a problem there are many rules like hex spells that can temporally reduce the Ini value up to 1 but also special rules or items that reduce Ini without restriction. E.g. the wood elves special rules that reduce a whole unit’s Ini if in base contact. What happen if both are in action at the same time, gathering darkness can be cast into combat.

I always wonder if I am allowed to buy and stack charmed shields? I would argue that if I used one 5+ ward save the charmed shield turns into a normal one but the character must use magical versions so the next shield will be in use… Dunno just guessing?

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Well, New Recruit just gives you the army list as RAW. Extremely common item? Take it as much as you want. And also No, it doesn’t mention the minimum 1 there either. And even if, only the original PDF would count.

I’m not part of the Tournament scene, but even TOs can’t be expected to be aware of all rules details and possible conflicts all the time. I’d say it’s reasonable to assume the TO was just not aware and it didn’t come up. For all we know, the TO (and maybe even the Chaos Dwarf player) just assumed there was the “to a minimum of 1” clause in the item description like you did.

I would say it stays a magic shield. But techincally RAW it might still work. IDK, seems very beardy to me tbh :slight_smile: This might be one of the rare occasions where I would insist on WYSIWYG and I’d demand you have the model carrying multiple shields at least.

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Last part of charmed shield :wink:

Once this Ward save has been used, the Charmed Shield is considered to be an ordinary, non magical Shield.

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