[TOW] Newbie 1000 pt List Help

I’m a new player printing out a 1000 pt’s of glorious disciples of Hashut and I could use some help filling out my list. Part of what interested me in the old world was just playing with cool stuff and not worrying too much about meta as usually happens to me in 40k

It have 178 pt’s left in my list. I think I’d like to get a warmachine added, perhaps the magma cannon. I would be open to some adjustments to fit in an iron daemon but I’d like to keep the sorcerer on lammasu in there just because it’s sick.

Chaos Dwarfs - 1000 pt - [782 pts]

Chaos Dwarfs - ++ Main Force ++ [782 pts]

Characters [377 pts]

Hobgoblin Khan [57 pts]: Hand Weapon, Shortbow [2 pts], Giant Wolf [10 pts] (Hand Weapon)
Sorcerer-Prophet [320 pts]: Hand Weapon, Heavy Armour, General, Wizard Level 4 [30 pts], Daemonology, Lammasu [95 pts] (Hand Weapon)

Core [334 pts]

Hobgoblin Cutthroats [40 pts]:
• 10x Cutthroat [3 pts]: Hand Weapon, Shortbow
• 1x Standard Bearer [5 pts]
• 1x Musician [5 pts]
Infernal Guard [122 pts]:
• 10x Infernal Guard [11 pts]: Hand Weapon, Heavy Armour
• 1x Standard Bearer [6 pts]
• 1x Musician [6 pts]
Infernal Guard [172 pts]:
• 10x Infernal Guard [16 pts]: Hand Weapon, Hailshot Blunderbusses [5 pts], Heavy Armour
• 1x Standard Bearer [6 pts]
• 1x Musician [6 pts]

Rare [71 pts]

Hobgoblin Wolf Riders [71 pts]:
• 5x Hobgoblin Wolf Rider [13 pts]: Hand Weapon, Cavalry Spear, Shortbow [1 pts], Light Armour, Shield, Giant Wolf (Hand Weapon)
• 1x Musician [6 pts]

2 Likes

With a spare 178 points you have a fair few options to work with, you could; add magic items to your characters, add a war machine, or add a few more models to your current core roster. Do you have any preferences on where you’d like to spend the points? :slight_smile:

id personally like to add a warmachine. I want to stay away from too many add ons to characters as I’m new and trying to keep thing straight forward to start.

I’d recommend a Deathshrieker Rocket Launcher or a few Hobgoblin Bolt Throwers if you prefer

This is my humble proposal Deamonsmith. I tried to followed the spirit of your list.

  • Added sorcerous exhalation for nice breath weapon, you can do some mischievous flanking, be careful tho, you are not all that durable
  • Added shields on you IG for the sweet parry and extra durability against range.
  • Buffed the hobgobs so they don’t crumble and they can screen a bit more. Command here is debatable, you could get more guys.
  • Switched Blunderbuss guys for fireglaives and shields. Depends really on what you are facing, but undrilled hailshots can be a pain to work with but it could work. But on a small squad, fireglaives + shield (you can even fight with HW+Shield for parry boost in combat) could give you more flexibility for the same price.
  • Deathshriekers or bolt throwers you can get 2 throwers and some additional hobgoblins for the price of the deathshrikers. Depends on what you are facing. Thrower has no misfire, and but your sorcerer prophet has a command range of 18” to reroll the artillery dice.
  • I added sneaky gits because these guys can be a pain for your opponent to deal with. Skirmish + forest + evasive means -2 to hit + evasive if things go south you can try to break line of sight. Ambusher mean you can try to snipe some warmachine or out of position mage. Mind you, you have 17” of effective range with these guys (march+throwing weapons) (33” ! If you cast “steed of shadow” on them)
  • Replaced musician with feigned flight on wolfs, Alternatively you could musician + reserve move for max mobility and 1pts more. Up to you, musician and feigned flight achieve kind of the same thing on light cav imo, but on low Ld unit, feigned flight is more reliable. (Wood elf opponent once lost 10 glade riders to failed rally after fire and flee and lost 216 points)

++ Characters [392 pts] ++
Sorcerer-Prophet [335 pts]
(Hand weapon, Heavy armour, Wizard [Level 4 Wizard], General, Lammasu [Sorcerous Exhalation], Daemonology)

Hobgoblin Khan [57 pts]
(Hand weapon, Throwing weapons, Shortbow (replaces Throwing weapons), Giant Wolf)

++ Core Units [352 pts] ++
10 Infernal Guard [132 pts]
(Hand weapons, Heavy armour, Shield, Standard bearer, Musician)

16 Hobgoblin Cutthroats [60 pts]
(Hand weapons, Shortbows, Boss (champion), Musician)

10 Infernal Guard [160 pts]
(Fireglaives, Heavy armour, Shield)

++ Special Units [180 pts] ++
Deathshrieker Rocket Launcher [120 pts]
(Demolition Rockets, Infernal Incendiaries, Hand weapons, Heavy armour)

10 Sneaky Gits [60 pts]
(Two hand weapons, Throwing weapons)

++ Rare Units [75 pts] ++
5 Hobgoblin Wolf Riders [75 pts]
(Hand weapons, Cavalry spears, Light armour, Shields, Shortbow, Feigned Flight (0-1 per 1000 points))


Created with “Old World Builder”

[https://old-world-builder.com]

Cheers :hatoff:

2 Likes

oh my gosh thank you so much! This is perfect.

How does it work not having a musician or standard bearer on the fireglaives. Is that fine? How do you play around that? I am still getting a grasp on the rules.

In essence banner and musician help you win in static resolution during combat. They are two main ways to win combats : wounds (actual killing you do in combat & challenge) and static resolution (banner, extra ranks, infantry outnumbering the ennemy, flanking, plus miscellaneous other bonuses).

So it all depends on what you want to do with these guys in your strategy. Personnally I don’t always auto include a command group for each units, sometime I just run a champion especially for shooting units, a champion and musician for light cav, full command for bigger units. Banners can be captured and award extra VP for your adversary.

For unit composition in our army, you can check out the “Let’s get competitive TOW thread” it contains feedbacks and battle reports. Start at post 720 for post errata discussion.

2 Likes

My two cents on this version of the list:

  • drop the level 4 upgrade and buy armour of meteoric iron and (possibly) a mace tail. This way he has a better chance of surviving high strength/AP shooting or attacks and mace tail helps tip his attack profile
  • If the Khan is going on a wolf he should have either a great weapon, or a shield/light armor/spear or GW load out. You want more AP on the charge. If he’s running on foot and joining the sneaky gitz, additional hand weapons works but also consider giving him obsidian vambraces to give them some MR and a bit more bunch on the stand and shoot.
  • consider splitting the 10 fire fireglaives into 2x 5 man detachments, one less drop and they’ll be a bit more useful as a counter charge or shoot.
  • add a musician to the sneaky gitz, improves the rally leadership and march checks from enemy sighted
  • if you can add a champion to the wolf riders that would be ideal because in this new edition having a champion is so valuable to tie up a big monster character in one turn of combat.

Death shrieked at 1K pts will be interesting!

Good luck hope our suggestions can be of help!

1 Like

I concur with the above about dropping the lovl 4 down to 3 at 1000pts. You’ll probably not notice the difference in casting / dispelling and spells available at that point range. I normally run a level 3 in 2000pt games.

Following with interest.